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UGX Mod - How do you edit _zombiemode.gsc???

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Created 2 years ago
by verralacool
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Location: au
Date Registered: 16 May 2019
Last active: 11 months ago
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Hi guys, sorry for a bit of a trivial first post.
I'm working on my first map and have successfully imported custom textures, sounds, and managed to get UGX mod working also.
 
But I would like to play around with the _zombiemode.gsc to change the amount of zombies that can spawn, speed of spawning, points for doing damage, starting points etc.
Whenever I copy the _zombiemode.gsc from raw and put it in my mods/MyMap/maps and edit any of the values & compile, World at War will freeze on the menu screen after downloading account data. Deleting the gsc in that directory will fix the freezing issue and allow the map to be played.
 
I strayed from the cardinal rule to test this and edited the _zombiemode.gsc in raw:
Say I change Zombie_health_increase from 100 too 1000, the main menu will freeze until crash.
Change it back to 100, map works fine.
 
Would really appreciate if anyone knows anything!
 
 
 
I assume somewhere in the UGX mod it is requiring _zombiemode.gsc to be unedited. Does anyone know how to fix this so I can play with the values in zombiemode?
Does this have something to do with the zombiemode.original file contained within UGX_Mod\zone_source? I can see it calls on an instance on line 257:
// script        
rawfile,maps/_zombiemode.gsc
 
along with all other raws
rawfile,maps/_zombiemode_net.gsc
rawfile,maps/_zombiemode_score.gsc
rawfile,maps/_zombiemode_blockers_new.gsc
rawfile,maps/_zombiemode_bowie.gsc
etc
 
Not sure at all though, just geting into editing scripts the first time. Cheers guys
 
Last Edit: October 04, 2022, 06:01:19 am by verralacool

 
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