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![]() | Has released one or more maps to the UGX-Mods community. |
{
owner playSound( "vulture_pickup" );
current_weapon = owner getCurrentWeapon();
if ( current_weapon != "thundergun" || current_weapon != "thundergun_upgraded" )
{
current_ammo = owner getWeaponAmmoStock( current_weapon );
weapon_max = weaponMaxAmmo( current_weapon );
clip = WeaponClipSize( current_weapon );
clip_add = int( clip / 10 );
if ( clip_add < 1 )
clip_add = 0;
new_ammo = current_ammo + clip_add;
if ( new_ammo > weapon_max )
new_ammo = weapon_max;
owner SetWeaponAmmoStock( current_weapon, new_ammo );
//========================================================================================
current_weapon = owner getCurrentWeapon();
primaryWeapons = owner GetWeaponsListPrimaries();
for ( x = 0; x < primaryWeapons.size; x++ )
{
if( primaryWeapons[ x ] == owner GetCurrentWeapon() )
owner SetClientDvar( "hud_player_ammo_weapon", owner GetWeaponAmmoClip( primaryWeapons[ x ] ) + "/" + owner GetWeaponAmmoStock( primaryWeapons[ x ] ) );
}
//=================================================================================================
}
else
{
current_ammo = owner getWeaponAmmoStock( current_weapon );
weapon_max = weaponMaxAmmo( current_weapon );
clip = WeaponClipSize( current_weapon );
clip_add = int( clip / 10 );
if ( clip_add < 1 )
clip_add = 1;
new_ammo = current_ammo + clip_add;
if ( new_ammo > weapon_max )
new_ammo = weapon_max;
owner SetWeaponAmmoStock( current_weapon, new_ammo );
//========================================================================================
current_weapon = owner getCurrentWeapon();
primaryWeapons = owner GetWeaponsListPrimaries();
for ( x = 0; x < primaryWeapons.size; x++ )
{
if( primaryWeapons[ x ] == owner GetCurrentWeapon() )
owner SetClientDvar( "hud_player_ammo_weapon", owner GetWeaponAmmoClip( primaryWeapons[ x ] ) + "/" + owner GetWeaponAmmoStock( primaryWeapons[ x ] ) );
}
//=================================================================================================
}
self notify( "grabbed" );
self delete();
break; {
owner playSound( "vulture_pickup" );
current_weapon = owner getCurrentWeapon();
if ( current_weapon != "thundergun" || current_weapon != "thundergun_upgraded" )
{
current_ammo = owner getWeaponAmmoStock( current_weapon );
weapon_max = weaponMaxAmmo( current_weapon );
clip = WeaponClipSize( current_weapon );
clip_add = int( clip / 10 );
if ( clip_add < 1 )
clip_add = 1;
new_ammo = current_ammo + clip_add;
if ( new_ammo > weapon_max )
new_ammo = weapon_max;
owner SetWeaponAmmoStock( current_weapon, new_ammo );
//========================================================================================
current_weapon = owner getCurrentWeapon();
primaryWeapons = owner GetWeaponsListPrimaries();
for ( x = 0; x < primaryWeapons.size; x++ )
{
if( primaryWeapons[ x ] == owner GetCurrentWeapon() )
owner SetClientDvar( "hud_player_ammo_weapon", owner GetWeaponAmmoClip( primaryWeapons[ x ] ) + "/" + owner GetWeaponAmmoStock( primaryWeapons[ x ] ) );
}
//=================================================================================================
}
self notify( "grabbed" );
self delete();
break;

![]() | Has released one or more maps to the UGX-Mods community. |
