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Merging Painkiller deathcard from co-op into Quick Revive (Quick Revive 2.0)

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Created 9 years ago
by oJzG
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Location: gbGlasgow, Scotland
Date Registered: 31 March 2015
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I have a really cool idea for what could be called Quick Revive 2.0 and could use a hand from you lovely people since I'm no scripter. I was wondering if there was a way to script the death card 'Painkiller' into a map so that it allows the player to damage another downed player to revive them after purchasing quick revive? I was thinking, since it's already coded into the game somewhere it can't be too hard, the only difference is it would be activated for that player only after they buy quick revive.

Thank you in advance for any assistance. :)
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Your idea in general is kinda good.
But imo it would either
1. cost too much ammo/time to revive somebody
2. cost too many points
3. if not 1 or 2, be very overpowered.

But if anybody finds a way to properly balance that it should be possible to script the rest.
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Location: gbGlasgow, Scotland
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Your idea in general is kinda good.

Thank you my friend! The way Painkiller works in coop is the longer the player has been downed the more damage it takes to revive them, I reckon if that mechanic was included it should be pretty well balanced. I'd probably up the cost to about 2500/3000 just to make sure it doesn't make things too easy, but it would definitely be cool if someone could script it.

 
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