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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
well i can finally collect them but the text is a bit off to the side, if im right on top of the dog tags it has a hand symbol but lets me collect them, and i noticed the text comes if i go off to the side of it
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
i know you asked me that before but i thought you meant multiple for just 1 dog tag not multiple as in all triggers the same
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
If you are trying to trigger 1 dog tag out of several then you can set up unique targetnames per dog tag as well as unique names per trigger. (dog_tag1, dog_tag1_trig, etc...) Then getent on both for each set of dog_tag and triggers and then call or thread something that will wait for the trig, once the button is hit. You could even use a flag or something if you wanted and have each wait for the flag before the enable trigger, model show, and wait trigger.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Thats the way i wanted at first but then i figured my script would be too long because 10 dog tags 10 different functions, this way is easier to handle
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Well it would be 10 sets of getent but only one function. You wouldcallthread this function for each set.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
one thing though, the model still doesnt spin? how do i fix that
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
It might be the thread model_spin() line in button press? Might need to delete that.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Oh wow... I seriously left that thread there? Derpedyderpderp. Idk if it'll fix the problem but you should indeed delete the model_spin thread from the button_press function.