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paypal.me/F3ARxReaper666![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
would this be the downed player doing this or the reviver?
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
revive_success( reviver )
{
self notify ( "player_revived" );
self reviveplayer();
//CODER_MOD: TOMMYK 06/26/2008 - For coop scoreboards
reviver.revives++;
// CODER MOD: TOMMY K - 07/30/08
reviver thread maps\_arcademode::arcadeMode_player_revive();
//CODER_MOD: Jay (6/17/2008): callback to revive challenge
if( isdefined( level.missionCallbacks ) )
{
maps\_challenges_coop::doMissionCallback( "playerRevived", reviver );
}
setClientSysState("lsm", "0", self); // Notify client last stand ended.
self.revivetrigger delete();
self.revivetrigger = undefined;
self laststand_giveback_player_weapons();
self.ignoreme = false;
}
revive_success( reviver )
{
setClientSysState("lsm", "0", self); // Notify client last stand ended.
if (isdefined(level.is_zombie_level ) && level.is_zombie_level)
{
self [[level.player_becomes_zombie]]();
}
else
{
self.ignoreme = false;
self mission_failed_during_laststand( self );
}
}
&"GAME_BUTTON_TO_REVIVE_PLAYER""Hold &&1 To Put Out Of Misery"