I have added the following perks to my map along with their black ops 2 perk bottles
(I have added Speed Cola, Juggernog and Quick Revives Black Ops 2 perk bottles and the ywork fine)
Double Tap 2.0 PHD Flopper Deadshot Stamin Up Mule Kick Vulture Aid Electric Cherry
Works fine now
Vulture Aid and Cherry work perfectly fine apart from the perk bottle issue
The Black Ops 1 perks when triggered the models move to the spawn of my map and even though i have 50000 points it still acts like i don't have enough to purchase them (yes the cost is the same as the Black Ops 1 versions on console)
and when i buy any of the new perks the player does not get a perk bottle you have to roll the box get a weapon then you get the perk for some reason
if you want to see the scripts just ask me and ill send you a link to download them
The Black Ops 1 perks when triggered the models move to the spawn of my map and even though i have 50000 points it still acts like i don't have enough to purchase them (yes the cost is the same as the Black Ops 1 versions on console)
i dont fully understand what you mean by it moves to the spawn of my map?
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and even though i have 50000 points it still acts like i don't have enough to purchase them (yes the cost is the same as the Black Ops 1 versions on console)
but i had this problem when i was scripting my Black ops perks and the problem had something to do with the "Specuialty_whatever_i_was_using" so i changed it since the game kept thinking i always had the perk even at the start
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and when i buy any of the new perks the player does not get a perk bottle you have to roll the box get a weapon then you get the perk for some reason
and i fixed this problem by calling the scripts in _zombiemode.gsc like so
i dont fully understand what you mean by it moves to the spawn of my map?
but i had this problem when i was scripting my Black ops perks and the problem had something to do with the "Specuialty_whatever_i_was_using" so i changed it since the game kept thinking i always had the perk even at the start
and i fixed this problem by calling the scripts in _zombiemode.gsc like so