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Messages - TheKillerey

Thank you :)
7 years ago
Thanks :) I try my best :)
7 years ago
Welcome guys this is my first map in COD. This map is based on my Game: The End of the World. This map is in alpha version and gets more and more features. If you have found some bugs or you want to request some stuff pls let me know ^^

Features:
- All Treyarch Perks
- PHD Flopper (Shader Icon will not show but the effect is there)
- No Perk Limit
- Easter Egg Song
- 3 Custom Weapons. M1911, UMP45, Intervention
- Kino Teleporter
- Shield Parts
- Build able Power
- Custom PaP Camo for Custom Weapons
- Door with Keycard
more features will come in the next update  :D

http://steamcommunity.com/sharedfiles/filedetails/?id=781942985&searchtext=legacy+city

Screenshots:



Credits:
TheKillerey (Me :3)
wakka
jbird
elricos
NSZ
DTZxPorter
Ray1235
redspace
echo000
Exofile

If I forgot someone in the credits let me know :)
7 years ago
The only solution that I use is the auto-save feature which you find under radiant folder
8 years ago
Thanks for sharing your script with anyone who might not know how to do this, if anyone wants to change the perk all names are located in _zm_perks.gsh
No Problem :)
8 years ago
This is the fully code if you want to get "Electric Cherry" :)

Code Snippet
Plaintext
#using scripts\zm\_zm_perks;
#insert scripts\zm\_zm_perks.gsh;

function init()
{
level.shootablesNeeded = 3;
level.shootablesCollected = 0;

level thread shootable_1();
level thread shootable_2();
level thread shootable_3();
}

function shootable_1()
{
    trig_1 = GetEnt("shootable_trig", "targetname");
model_1 = GetEnt("shootable_model", "targetname");

trig_1 SetHintString("");
trig_1 SetCursorHint("HINT_NOICON");

while(1)
{
trig_1 waittill("trigger", player);

level.shootablesCollected++;

IPrintLn("Trigger 1 Shot"); // Not Needed

thread shootables_done(player);

break;
}

trig_1 Delete();
model_1 Delete();
}

function shootable_2()
{
trig_2 = GetEnt("shootable_trig_2", "targetname");
model_2 = GetEnt("shootable_model_2", "targetname");

trig_2 SetHintString("");
trig_2 SetCursorHint("HINT_NOICON");

while(1)
{
trig_2 waittill("trigger", player);

level.shootablesCollected++;

IPrintLn("Trigger 2 Shot"); // Not Needed

thread shootables_done(player);

break;
}

trig_2 Delete();
model_2 Delete();
}

function shootable_3()
{
trig_3 = GetEnt("shootable_trig_3", "targetname");
model_3 = GetEnt("shootable_model_3", "targetname");

trig_3 SetHintString("");
trig_3 SetCursorHint("HINT_NOICON");

while(1)
{
trig_3 waittill("trigger", player);

level.shootablesCollected++;

IPrintLn("Trigger 3 Shot"); // Not Needed

thread shootables_done(player);

break;
}

trig_3 Delete();
model_3 Delete();
}

function shootables_done(player)
{
while(1)
{
self waittill(level.shootablesCollected >= level.shootablesNeeded);

if(level.shootablesCollected == level.shootablesNeeded)
{
// What ever code you want to execute once all shootables are collected
IPrintLn("All Shootables Collected");
player zm_perks::give_perk( PERK_ELECTRIC_CHERRY, false );
}

break;
}
}

Tested and it works fine ;)

This is for 3 triggers :)
8 years ago
I have the same error over and over. I had a fully created map and its now gone. And also if I edit some tutorial maps the error comes too. Any fix?
8 years ago
In the moment I can only change to all camos created by Treyarch but I will try to add a custom camo :D

Edit: You can try to make a .weaponcamo in your APE and use the latest number of all tables. Not tried yet but possible :)
8 years ago
The camo of the Der Riese Map named etching
Look for the .weaponcamo file in APE. But I also tried and tried but nothing changed :D
8 years ago
Thanks :) Yeah it was very easy  to understand for a beginner :D
8 years ago
Hey Guys I want to show you my first map in Radiant :D I never learned how to create a map in COD.
This map is based on my first "The End of the World: The Game" map named "Legacy City"
Map screenshot of the original:
And this is created with Bo3:

So here are the features:
- more than 4 Perks (Thx reckfullies)
- Little but hard map
- In the moment  5 Perks without Stamin Up but with Widows Wine (Thx Dust)
- PaP

More features will come! I will also add Rain into the map (Need to know how to do it), Custom Weapons and Perks

If you have any ideas or tips for me let me know :)
8 years ago
Hey UGX Members :) I am TheKillerey and upload mostly Custom Camos for Zombies :) Here are my last videos:

Raise your Killer Instinct - TheKillerey

Custom Camos can also requested for your WaW Maps ^^
8 years ago
Thats my Pack a Punch Camo dude (Ice Fire). Where are my credits??
8 years ago
Can I create the PaP Camo only if you need one? :D  It looks so awesome :)
8 years ago
Dont like the "Moving Camo's" . never really liked them, just like the MP DLC camo's for BO2. Makes me wanna puke. But, in some way, i like this one! so great job!
Thanks so much :D
9 years ago
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