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Messages - cammy8580

Is the Springfield fixed in this mod? as well as the UV texture for the revolver?
1 year ago
Loving the mod, the game is so much better now that you cant stick to the zombies anymore. are you planning on adding the purple-ish metal to the paped versions of guns like the FG42 and .357 Magnum? it would make them look WAY better than how they look currently with their incomplete camos,
2 years ago
I noticed that there's a bug with barriers while playing on nacht, the animations for the boards flying up and hitting the window doesn't happen. I'm not sure if it happens on other maps.
2 years ago
Thanks! But my mod was not necessary designed for Plutonium, it's been optimized for vanilla game. So for the perks, I have never heard of that issue, but I just tested it again now on my end and everything seems fine - I'm also confused because there are only 4 perks so how do you keep buying more, do you mean after downing?
 
Now as for the menus, my mod overhauls the menus to add improvements like new buttons, settings, character bios, etc., so if I were to cater to keeping the plutonium style menu then it would mean removing these features or removing features that Vanilla players use.
Thanks for the reply. Yeah, I meant after downing, Ill try to test the mod on the vanilla game and let you know if the issue persists.
the menu things arent too big of an issue, since i think you can open plutonium's server browser with F10.
 
anyways, thanks again for making this mod! other than what i stated, the mod works great on plutonium and im able to play with friends easily.
 
2 years ago
Great mod! I noticed a small bug, after buying all 4 perks, the dog round end sound plays, and continues to play after every perk you buy.
 
Another thing, I noticed that the mod has some small problems with plutonium, such as the menus and such still using the classic WAW menus, (server browser, profiles, etc). this might be due to plutonium hiding or replacing those options by default.
2 years ago
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