Apologies if this is commonly known, but is it possible I can take a custom xmodel_export from Blender, and convert all necessary files through AssMan, then edit a standing weapon file(say, for instance, Bazooka), and call those converted tables to use as the custom weapon?
If so, I've been unsuccessful; once I convert the xmodel, xanim, and material in AssMan, nothing happens. I cannot find my xmodel, etc. in the raw\ folders, so therefore I cannot add them to the standing weapon file.
Again apologies if this is simple enough for advanced users, but I have little experience for custom weapons. I have done only ports in my other private maps.