I'm having some trouble activating a zone with a custom trigger. I want to activate a zone with a simple trigger that rotates and opens a door. I'm not using a regular "zombie_door" trigger cus I wanted to control the speed of the door opening. My issue is that when I put a "script_flag" KVP on the trigger it doesn't activate the zone. In my script I have.
The script_flag KVP has the value "open_bunker" but when I enter the zone it kills me instantly. So then I tried putting the add zone code IN the trigger code.
Now in this situation I can enter the zone but zombie spawners don't work?? Any help appreciated!!
Okay I tried your code and compiled and linked however the triggers were just displaying the "Not Available" text, I just tried compiling and linking again and its back to giving me the " Compiler Internal Error : Uninitialized local variable 'player' " error. Absolutely no clue what is wrong.
Wondering whats wrong with my script, when i keep it in the main .gsc script i get an error for unresolved local variable "player"? Can't seem to find any help with that online, when I put the script in a different file and include and then call it i get an unresolved external variable. Any help appreciated - thanks.
*in function main()* level thread vault_door();
6 years ago
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