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Messages - ProKosovich

I understand. I thought how I did my zones would be an issue, just wasn't too sure. Thanks, I'll see if it fixes it. All KVP's were correct. I made sure that wasn't the cause.
7 years ago
I have encountered a problem with my zones. 4/9 Zones have zombies spawning. All the zones work as intended and don't kill me when I enter any of them. I have made sure everything is spelled correctly in the targets for the zones.

Here is the code in my .gsc file. and below the code is a map of the level with the zones. 1 = Zone1, 2 = Zone2 etc

Code Snippet
Plaintext
function usermap_test_zone_init()
{
zm_zonemgr::add_adjacent_zone( "start_zone", "zone1", "enter_zone1");
    zm_zonemgr::add_adjacent_zone( "zone1", "zone3", "enter_zone3");
    zm_zonemgr::add_adjacent_zone( "zone3", "zone4", "enter_zone4");
    zm_zonemgr::add_adjacent_zone( "zone4", "zone5", "enter_zone5");
    zm_zonemgr::add_adjacent_zone( "zone5", "zone6", "enter_zone6");
    zm_zonemgr::add_adjacent_zone( "zone6", "zone7", "enter_zone7");
    zm_zonemgr::add_adjacent_zone( "zone7", "zone8", "enter_zone8");
    zm_zonemgr::add_adjacent_zone( "start_zone", "zone2", "enter_zone2");
level flag::init( "always_on" );
level flag::set( "always_on" );
}


7 years ago
1) Right click on the map (camera view) -> Script -> Brushmodel
2) Expand the clip over the object/area you want to be clipped.
3) Give it a clip texture
4) Give it a new KVP: "script_noteworthy" with the value of "clip"
5) in the "Navmesh" heading in the entity window set the static_navmesh to True.

This is the method you would use for something like opening a door, but I've been applying it to my clip objects as well.

This is what I've used for clipping on small objects and while I don't understand why your method doesn't work, because by default I believe that zombies navigate around the regular brush, I guess it could be part of your issue.

I would have tested but most of your script_structs and things aren't highlightable. I did look at one of your zombie_spawners but it looked fine, you had it in the correct zone and pointed it to the correct window, so I don't think it is that.

I tried what you have you have instructed with no success. Zombies still stand still and don't target me until i'm close to them or in the same room. Have you got any other ideas or is the map just unfixable?
7 years ago
1) Right click on the map (camera view) -> Script -> Brushmodel
2) Expand the clip over the object/area you want to be clipped.
3) Give it a clip texture
4) Give it a new KVP: "script_noteworthy" with the value of "clip"
5) in the "Navmesh" heading in the entity window set the static_navmesh to True.

This is the method you would use for something like opening a door, but I've been applying it to my clip objects as well.

This is what I've used for clipping on small objects and while I don't understand why your method doesn't work, because by default I believe that zombies navigate around the regular brush, I guess it could be part of your issue.



I would have tested but most of your script_structs and things aren't highlightable. I did look at one of your zombie_spawners but it looked fine, you had it in the correct zone and pointed it to the correct window, so I don't think it is that.

Really appreciate the quick response. I'll try fixing it all up this weekend. Thanks again.
7 years ago
Hey, I just opened it up. I've not been mapping long, but all your clips seem to be done different than the way I have done mine (which work).
They're all appearing as "worldspawn" - Did you make these as brushes? or did you just drag as you would wall and give it a clip texture?
You need to make a script_brush and give it the clip kvps

P.S: Looks like a cool map btw, is it your first one?

Would you have a tutorial you have used/found on doing the script_brush and clip kvps so I don't stuff any up?

It's my first map, thanks. Needs more detail and some features then it would be a playable/presentable map :)
7 years ago
If you send me your level file, I can try launching/running on mine to confirm the issue for you.

Okay, i'll start uploading it to dropbox and put the link up as soon as it is done.

Double Post Merge: November 05, 2016, 04:23:12 am
If you send me your level file, I can try launching/running on mine to confirm the issue for you.

Here's the link: https://www.dropbox.com/sh/pqausgqcqls1pyb/AAD-x9ieVsoUNvLw7AJZZLaRa?dl=0

To clarify, is only the map_source needed for you to have a look or will i have to upload the usermaps folder too?
7 years ago
You did do exactly as it says in this tutorial correct?: Link

The only other explanation I can think of is something in the way, navigation was somehow generated wrong or you messed something up when creating spawners/zones.

The spawns can't be messed up. They worked and when I formatted my PC (The work was backed up, nothing was missing) is when the issue began.
7 years ago
So check? Open up the zombie spawner and look for its target. Make sure it's the name of the window you want them to go through.

I've checked multiple times and they're not going after different target windows. Secondly risers still run into walls. This sin't a problem of inaccessible windows.
7 years ago
Are they targeting inaccessible windows?

Not too sure but 2 windows they will not go through and run into the wall just like when they're in the map.
7 years ago









The zombies continuously run into the wall and will only target the player when extremely close.
7 years ago
You could try this

1. Open (yourmap).map in any code editing program, e.g. notepad
2. Copy ALL code from this file
3. Create new map with the mod tool launcher (name it anything you like)
4. Open the new map with a code editing program
5. Paste your original code into this new file and save it in the original location but under the new map name.map
6. Load radiant and load the new map instead of the original map
7 years ago
Bump, having a very similar issue. Zombies run to a certain place e.g a wall and continue to run into it only following me when I get very close to them.
7 years ago
I found no solution to this. Recreate your map but back it up frequently! This will prevent restarting.
7 years ago
Upon attempting to load my map in radiant, i'm confronted with this error. This happened to a previous map where I deleted the map thinking it was corrupt and made a new one. Next day i try to edit my map i get this error again. I tried verifying the cache of both BO3 and BO3 mod tools with no luck on fixing it.

If anyone has any possible solutions it would be much appreciated.
8 years ago


When I load my map in Radiant it crashes when it gets to "Brush plane with no normal".

I can't access my map. Is there anyway I can fix this?

Double Post Merge: October 01, 2016, 01:30:05 am
I've resolved the issue. Mods delete the thread.
8 years ago
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