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Messages - Coolmodder

Can some one help me i have the same problem but I have removed all spaces
Code Snippet
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#using scripts\codescripts\struct;

#using scripts\shared\array_shared;
#using scripts\shared\callbacks_shared;
#using scripts\shared\clientfield_shared;
#using scripts\shared\compass;
#using scripts\shared\exploder_shared;
#using scripts\shared\flag_shared;
#using scripts\shared\laststand_shared;
#using scripts\shared\math_shared;
#using scripts\shared\scene_shared;
#using scripts\shared\util_shared;

#insert scripts\shared\shared.gsh;
#insert scripts\shared\version.gsh;

#insert scripts\zm\_zm_utility.gsh;

#using scripts\zm\_load;
#using scripts\zm\_zm;
#using scripts\zm\_zm_audio;
#using scripts\zm\_zm_powerups;
#using scripts\zm\_zm_utility;
#using scripts\zm\_zm_weapons;
#using scripts\zm\_zm_zonemgr;

#using scripts\shared\ai\zombie_utility;

//Perks
#using scripts\zm\_zm_pack_a_punch;
#using scripts\zm\_zm_perks;
#insert scripts\zm\_zm_perks.gsh;
#using scripts\zm\_zm_pack_a_punch_util;
#using scripts\zm\_zm_perk_additionalprimaryweapon;
#using scripts\zm\_zm_perk_doubletap2;
#using scripts\zm\_zm_perk_deadshot;
#using scripts\zm\_zm_perk_juggernaut;
#using scripts\zm\_zm_perk_quick_revive;
#using scripts\zm\_zm_perk_sleight_of_hand;
#using scripts\zm\_zm_perk_staminup;
#using scripts\zm\_zm_perk_widows_wine;

//Powerups
#using scripts\zm\_zm_powerup_double_points;
#using scripts\zm\_zm_powerup_carpenter;
#using scripts\zm\_zm_powerup_fire_sale;
#using scripts\zm\_zm_powerup_free_perk;
#using scripts\zm\_zm_powerup_full_ammo;
#using scripts\zm\_zm_powerup_insta_kill;
#using scripts\zm\_zm_powerup_nuke;
//#using scripts\zm\_zm_powerup_weapon_minigun;

//Traps
#using scripts\zm\_zm_trap_electric;

#using scripts\zm\zm_usermap;

#using scripts\_redspace\rs_o_jump_pad;

#using scripts\_NSZ\nsz_kino_teleporter;

//*****************************************************************************
// MAIN
//*****************************************************************************

function main()
{

thread soundEasterEggInit();

level zm_perks::spare_change();

level thread lots_o_points( 500000 );  // Change the number to the starting points you would like

// NSZ Kino Teleporter
level thread nsz_kino_teleporter::init();

level thread set_perk_limit(10);  // This sets the perk limit to 10

level zm_perks::spare_change();

zm_usermap::main();

startingWeapon = "pistol_revolver38";
weapon = getWeapon(startingWeapon);
level.start_weapon = (weapon);

level._zombie_custom_add_weapons =&custom_add_weapons;

//Setup the levels Zombie Zone Volumes
level.zones = [];
level.zone_manager_init_func =&usermap_test_zone_init;
init_zones[0] = "start_zone";
level thread zm_zonemgr::manage_zones( init_zones );

level.pathdist_type = PATHDIST_ORIGINAL;
}

function checkForPower()
{
level util::set_lighting_state(0); /* set lighting state to [1] in Radiant (by default) */
level waittill("power_on");
level util::set_lighting_state(1); /* set lighting state to [2] in Radiant (turn lights on) */
}

function usermap_test_zone_init()
{

zm_zonemgr::add_adjacent_zone("start_zone", "first_zone", "enter_first_zone");
zm_zonemgr::add_adjacent_zone("first_zone", "second_zone", "enter_second_zone");
zm_zonemgr::add_adjacent_zone("start_zone", "fourth_zone", "enter_fourth_zone");
zm_zonemgr::add_adjacent_zone("start_zone", "fiftht_zone", "enter_fiftht_zone");
zm_zonemgr::add_adjacent_zone("start_zone", "sixth_zone", "enter_sixth_zone");
level flag::init( "always_on" );
level flag::set( "always_on" );
}



function custom_add_weapons()
{
zm_weapons::load_weapon_spec_from_table("gamedata/weapons/zm/zm_levelcommon_weapons.csv", 1);
}

function set_perk_limit(num)
{
    wait( 30 );
    level.perk_purchase_limit = num;
}

function lots_o_points( points )
{
    level flag::wait_till( "all_players_connected" );
    players = getplayers();
    for( i=0;i<players.size;i++ )
    {
        players[i].score = points;
    }
}
function soundEasterEggInit()
{
level.soundEasterEgg = 0;
level.playEasterEgg = 3;
level.playSoundLocation = GetEnt("easter_egg_sound_location", "SpookySkeletons"); // Create a script origin and set it to server, not client, then give it this targetname

thread shoot1();
thread shoot2();
thread shoot3();
}

function shoot1()
{
shoot_trig1 = GetEnt("egg_shoot1", "targetname");
shoot_trig1 waittill("trigger", player);
shoot_model1 = GetEnt("shoot_model1", "targetname");
shoot_model1 delete();
level.soundEasterEgg++;
thread finishedEasterEgg();
shoot_trig1 delete();
IPrintLnBold("Teddy1");
}

function shoot2()
{
shoot_trig2 = GetEnt("egg_shoot2", "targetname");
shoot_trig2 waittill("trigger", player);
shoot_model2 = GetEnt("shoot_model2", "targetname");
shoot_model2 delete();
level.soundEasterEgg++;
thread finishedEasterEgg();
shoot_trig2 delete();
IPrintLnBold("Teddy2");
}

function shoot3()
{
shoot_trig3 = GetEnt("egg_shoot3", "targetname");
shoot_trig3 waittill("trigger", player);
shoot_model3 = GetEnt("shoot_model3", "targetname");
shoot_model3 delete();
level.soundEasterEgg++;
thread finishedEasterEgg();
shoot_trig3 delete();
IPrintLnBold("Teddy3");
}

function finishedEasterEgg()
{
if(level.soundEasterEgg >= level.playEasterEgg)
{
IPrintLnBold("You have found all the Bears");
level.playSoundLocation PlaySound("song_easter_egg1"); // Change "sephiroth" to the name of your soundalias.

players = GetPlayers();
for (i = 0;i<players.size;i++)

{
players[i] PlayLocalSound( "song_easter_egg1");
}
}
}
7 years ago
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