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Messages - BootySlayer

I've followed many tutorials and did everything correct, but when i load the map the stock songs play but not the one i added.... I did everything right.. Please help! I checked the console and there is no related errors...
8 years ago

(http://imgur.com/z1WXN9S)
This is what i see..

I added the skybox, (dont mind the missing textures on the door) but it doesnt seem to be looking right..
8 years ago
Is there a way of easily changing the main menu buttons text and adding color and stuff like that?  :)
8 years ago
Caulkbox? Did you add a caulkbox?
Is your light strong enough? Perk machines give off light, but is your light source too dark?

I'm not sure what a caulkbox is, so therefor that must be the problem  :D :lol:
8 years ago
All the zombies are pitch black along with my weapon. The reflection probe in the center of the room sees everything because the map is a square.. The perks can be seen perfectly.. but i can only see my weapon when i stand right below the reflection probe.. Please help :)
8 years ago
I want to create a perk machine for my map to add a little spice into it. How would i go about doing this? Sorry, i'm really new to modding :)
8 years ago
 :) Hello!

I've recently created my map and i've just updated it. so, right now in the mod launcher it just has my map name.. i want to make it so its mapname v1.1; is there any way to do that? Thanks! 

By the way, i'm using the radiant and launcher.
8 years ago
You need to change the "zombie_cost" KVP in Radaint for all the boxes' trigger you have to 10000.

You don't need to edit this actually:
Code Snippet
Plaintext
treasure_chest_think()
{
cost = 950;

And you also have to edit this line:
Code Snippet
Plaintext
self set_hint_string( self, "default_treasure_chest_" + cost );
With:
Code Snippet
Plaintext
self setHintString( "Press & hold &&1 to use box [Cost: " + cost + "]" );
Probably you'll need to change the text for the hint string, because I can't remember now what it says originally.

So I change the trigger on the mystery box? It's a prefab.. Should I just click it and press n? Sorry I'm new at this :)
8 years ago
Go to raw/maps and copy _zombiemode_weapons.gsc to you mods/YourModName/maps

Open it with text editor and find this:

Code Snippet
Plaintext
treasure_chest_think()
{
cost = 950;

Change the cost to whatever you want, then find this:

Code Snippet
Plaintext
player maps\_zombiemode_score::add_to_player_score( 950 );
And change "950" to whatever you want

That should work, sorry for any english error  ;D

EDIT: Don't forget to mark "_zombiemode_weapons.gsc" in your Launcher when you compile your mod.

So i did this, but the box still costs 950... i set it to 10000.. do i need commas?
8 years ago
Hello! So I know the default costs for doors are 250, 500, 750, ect., so is there a way and how do you change these values to custom? :) thank you!
8 years ago
I'm making a stupid-hard map where the mystery box is 10,000 and the only wall weapon is the kar98  :D

Is there a way to change the price? Thank you!!!
8 years ago
oh okay, but its not starting the next round afterward, so i assumed it was 6  :)
8 years ago
Hello. I've recently got into modding and was following tutorials when i began to build my map. I made the map, the zombies worked great, but the dog round wasnt working.

So i fixed the dog round and added some things and when i reloaded the mod only 5 of the 6 zombies spawned.

I'm totally lost, i tried to remake the zombies, nothing. I have a feeling that its something to do with the dog spawners i added. Please help.  :P
8 years ago
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