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Messages - ToxiKArmy

I know this is a repeat topic but ive tried everything and these stock weapons wont go away
in the dlc3_code in my mod... ive changed

include_weapon( "zombie_m1carbine" ); to  include_weapon( "zombie_m1carbine", false );
and // the weapon out in the _zombiemode_weapons. But they still show up in the box :(
and i even tried // them out in the dlc3.csv and that doesnt work
and also i cant get new weapons into the box and what i have is in the dlc3_code
include_weapon( "bo1_ak47" ); and in zombiemode
add_zombie_weapon( "bo1_ak47", &"ZOMBIE_WEAPON_COLT_50", 50,   "vox_crappy",   8 );]
i dont know how i did it before i quit mapping, but i want to do it again...
7 years ago
to put it in the box, the dlc3_code part should actually say

Code Snippet
Plaintext
include_weapon( "mw2_acr", true );

thats not true mine are in the box and i dont have that
8 years ago
bo2....

so are you just going to make fun of me or are you going to help me
8 years ago
I have working ported guns and im not sure how to put the gun into the box. can someone please help

In your mods/mapname/maps

you should have dlc3_code.gsc and _zombiemode_weapons.gsc if you dont go to raw/maps and copy and paste them into your mods map folder. So I don't know what your weapon files look like, but you need to find your weapons name. For example, an acr I have from mw2 is named "mw2_acr" but yours might be different. so once you find your weapons name, open of the dl3_code file and (crtl f) and search for " include_weapon( "zombie_colt" ); " once you find that line your going to want to copy that same exact line so you end up with this


include_weapons()
{
   include_weapon( "zombie_colt" );
        include_weapon( "zombie_colt" );

once it looks like that put your weapons name into the second line you just pasted so:



include_weapons()
{
   include_weapon( "zombie_colt" );
        include_weapon( "mw2_acr" );


after thats in there save and move on to the _zombiemode_weapons.gsc once your in here, (ctrl f) for


init_weapons()
{
   // Pistols


once you find that line your going to want to duplicate the first line you see just like what we did in the dl3 so :





init_weapons()
{
   // Pistols
   add_zombie_weapon( "colt",                                50,      "vox_crappy",   8 );
        add_zombie_weapon( "colt",                                50,      "vox_crappy",   8 );
   


once you have done that replace the second line with your weapon name


init_weapons()
{
   // Pistols
   add_zombie_weapon( "colt",                                50,      "vox_crappy",   8 );
        add_zombie_weapon( "mw2_acr",                            50,      "vox_crappy",   8 );

once you have done that save and build your mod and your weapons should be in the mystery box!


   



8 years ago
i would like to add the witches from buried (BO2)
8 years ago
third time youve posted this now, and the third time we will give you the same answer

the actual eye is just a material - change the image

as for the fx - change the fx or write a script to choose between multiple

please stop posting the same question, we are not going to make a video on how to change an image...

well i mean i dont know where to go because i have the call of the dead zombie drag and drop so im guessing its compacted in the files so what do i do
8 years ago

ok

.
8 years ago
i have 2 zones, fully working, i removed the dogs... and i get a freeze in the same spot every time i start my mod. help!
8 years ago
The eye colour is an image, you would have to find which image contains the zombie's eyes and export it edit it and reimport it.

well how do i find it... where is it?... thx
9 years ago
can someone put me in the right direction thanks!
9 years ago
ill need to look at your files then, but im at work. Will be home in an hour
im going to add you on skype look for my name "toxik taco"
9 years ago

Double Post Merge: November 12, 2015, 07:01:31 am
you need that - specifically for lighting

Pop one around your map and test it again
nothing happened
9 years ago
have you got the following :

Caulk "hollow" box around your map

Lightgrid

reflection probes

i do not have Caulk "hollow" box but i have the rest
9 years ago
i have this http://i.imgur.com/P0GMIz2.jpg on different parts of my weapons and i need a fix
any replies are appreciated !
9 years ago
eh? It takes images? DDS will work and thats what they will have exported as

or tga

Id infact, recommend tga, sometimes DDS wont convert ( can change a image to TGA with paint.net - open the DDS in paint.net, save "as", change filetype to Targa - eg TGA )

i have this problem http://i.imgur.com/P0GMIz2.jpg is that program for that?
9 years ago
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