UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - AWPh4nToM

change the gloss settings of the material in APE

It was the solution, thanks dude
7 years ago
Hi,

I want to use some custom textures on my map, but when i tried in game the texture is like this :

How can i fix ?

7 years ago
Hi  :)

I use this code to spawn "FX"

Code Snippet
Plaintext
fx = spawn("script_model", (-337.5,640,178.5));
fx setModel("tag_origin");
playFxOnTag("dlc0/factory/fx_laser_hotspot_factory",fx,"tag_origin");
//wait 5;

But i don't know how can i stop or delete after X seconds.

Can someone help me ? Thanks a lot  ;)
7 years ago
In _zombiemode_weapons, this part defines the price:

(Image removed from quote.)

Nice, Thank you  :)
9 years ago
I have done all the conversions and compiling for the ugx standalone map for the main menu but when i go to test the map, the main menu is just a really weird chinese language if anyone knows ow to fix this.

Did you compile the UGX Mod mod.ff and correctly move it to your map's folder?

Or

I think you can solve your problem here:

http://ugx-mods.com/wiki/index.php?title=UGX_Mod_Standalone_Installation
9 years ago
Hi  ;)

I want to change the price of my weapon but how?

I add new entry:

Key: cost
Value: 750

But it does not work in game.

Thanks

 :nyan:
9 years ago
So on my map I get a weird orange and blue tint on the textures, depending on the direction I'm facing, one side is orange, the other side is blue.

I've added the lights, reflection probe (to fix red) and the grid light volume (to fix rainbow) however don't know what to do about this?

Would it be because I don't have a world spawn or skybox set up?

Thanks for your help in advance :)

You placed a "reflection_probe" on your map?
9 years ago
For BO2 they are (harder to port), every other series will be fine.

Its ok thank you  ;)
9 years ago
Mmm ok but I saw some custom maps as a player with the characters in mw2. It is really not possible to import those of B02 as the CIA or CDC survival?
9 years ago
Hi  ;)

I want to import a character from Black Ops 2 in WaW. I exported the model but I do not know how to add it in my custom map  :(

I have a character model:



And the viewhand model:



But now how do I add them to my custom map?

Thanks

 :nyan:
9 years ago
Hy  :)

I will wish to create my first map, so far I 've only made ​​"parts" of my map.
I'm a noob :-[ (yes its my first map :lol:) so I asked for help .

I'd like to import if possible: The characters of Black Ops 2 and Zombies of "Buried".

How to import models to replace those already present?

Thanks

 :nyan:
9 years ago
it work, Thanks  :)

 :nyan:
9 years ago
Hello  ;)

When i running my custom map i have an error:

Server Script Compile Error
Could not find script 'maps/_zombiemode_dogs'

Help please  :-\

Thanks

 :nyan:
9 years ago
Hello,

I need to export my custom model for radiant but i have an error

// Error: file: C:/Program Files (x86)/Activision/Call of Duty - World at War/bin/maya/CODExportModelWindow.mel line 283: XModelExport plugin is not loaded

this is the first time I use this plugin.

Thanks for help

 :nyan:
9 years ago
Its OK  :)

Thanks for help  8)

 :nyan:
9 years ago
Loading ...