When I load up my map ingame it crashes the game. No Errors, it just closes itself!
I know it has to do something with radiant but I dont know what.
Here is my Log when I compile the map (No extra scripts, no custom weapons)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\gdtdb\gdtdb.exe /update gdtDB: updating processed (0 GDTs) (0 assets) in 1.345 sec gdtDB: successfully updated database. C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_test.d3dbsp main: Enter FPU Precision set to 64 bits CoD2Map: T7 Build Changelist: 2548048 Build Machine: CODBUILD8-764 ---- cod2map ---- navmesh = true navvolume = full generation ----- FS_Startup ----- Current search path: C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\share\devraw C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\bin\devdiscdata C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\bin\devraw C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\bin\raw C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\share\raw C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\bin\discdata C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\devdiscdata C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\devraw C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\raw C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\discdata C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\bin\main C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\main C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\players C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\zone C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\local_storage ---------------------- Connected to data signature database Loading map file C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map Layer '000_Global/No Comp' ignored E RROR: in map: C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map ERROR: Entity 643 misc_prefab at (1558 -396 52) has no model reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals. restricting BSP to sky brushes ********************** ******* leaked ******* ********************** ================================ WROTE BSP LEAKFILE: C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.lin ================================ finding triangle windings... assigning primary lights... splitting windings into lightable areas... coalescing coincident windings... removing occluded winding fragments... finding sun shadow casters... splitting large windings... merging into concave windings... fixing t-junctions... tethering holes to their concave windings... finding index mapping and snapping vertices... triangulating all windings... 0 self-tjunctions fixed 0 degenerate tris removed smoothing normals... emitting triangles... 0 vertices couldn't be merged because the textures point different ways emitting cells and portals... building curve/terrain collision... Adding brush neighbor bevels... Removing redundant brush collision planes... removed 22 brush sides elapsed time 0 seconds Finished processing world entity Ignoring empty brush model entity Map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map entity 17 Ignoring empty brush model entity Map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map entity 301 Ignoring empty brush model entity Map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map entity 1055 Ignoring empty brush model entity Map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map entity 1062 Ignoring empty brush model entity Map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map entity 1187 Ignoring empty brush model entity Map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map entity 1190 Ignoring empty brush model entity Map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map entity 1281 Ignoring empty brush model entity Map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map entity 1477 Ignoring empty brush model entity Map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map entity 1748 splitting up large himip volumes... surfCount went from 17 to 152 Umbra Visibility Groups: 1 groups <worldvisgroup> 0 begin navmesh generation... Umbra Tome Triggers: 0 total UMBRA smallest_occluder=72.000 small_hole=4.000 removed 30 duplicate triangles from set of 5412 - 0.0 seconds generating Nav Mesh ... Removing tiny boundary edges... done - 0.2 seconds WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option. Writing C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_test_navmesh.hkt Writing C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_test_navvolume.hkt Writing C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_test.d3dbsp 2 seconds elapsed main: 1.564 secs C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\bin\radiant_modtools.exe -ledSilent +high +localprobes +forceclean +recompute C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map LED Exported for C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\bin\linker_modtools.exe -language english -language german -modsource zm_test Linking "zm_test" (usermaps\zm_test stable 2535893 v593): processing... ^1ERROR: in map: c:\program files (x86)\steam\steamapps\common\call of duty black ops iii\\map_source\zm\zm_test.map col_map:maps/zm/zm_test.d3dbsp ^1ERROR: Entity 643 misc_prefab at (1558 -396 52) has no model col_map:maps/zm/zm_test.d3dbsp ^3WARNING: "zmcore_bgb_machine" is not a valid zbarrier zbarrier:zmcore_bgb_machine col_map:maps/zm/zm_test.d3dbsp ^3Found 1 bad nodes, 0 useless nodes, dumped to C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\/usermaps\zm_test/zone_source/all/assetinfo/zm_test.badnodes file. game_map:maps/zm/zm_test.d3dbsp ^3Found 14 bad bulletmeshes, dumped to C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\/usermaps\zm_test/zone_source/all/assetinfo/zm_test_bulletreport.csv file. done: 0m14.16s Linking "en_zm_test" (usermaps\zm_test stable 2535893 v593): processing... done: 0m3.15s Linking "ge_zm_test" (usermaps\zm_test stable 2535893 v593): processing... done: 0m2.65s