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Contact Support - Help Center Get help on the UGX Discord. Join it now!function jumpToRound(n_target_round)
{
level notify( "restart_round" );
if ( n_target_round < 1 )
{
n_target_round = 1;
}
level.zombie_total = 0;
zombie_utility::ai_calculate_health( n_target_round );
level.round_number = n_target_round - 1;
// kill all active zombies
zombies = zombie_utility::get_round_enemy_array();
if ( isdefined( zombies ) )
{
array::run_all( zombies, &Kill );
}
level.sndGotoRoundOccurred = true;
level waittill( "between_round_over" );
}