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Topics - HyperFirez

When I went to load up my map I go this error: Screenshot

Can someone please tell me what it means?
7 years ago
As most of you know, I am making a gobblegum script. I am having trouble giving the player the gumball though: Script

Double Post Merge: January 08, 2017, 12:17:05 am
I have a bunch of random code commented out and I think 1 if statement with no params, because idk what to put there.
7 years ago
I have something that I think might work:
Code Snippet
Plaintext
cache_back()
{
for ( i = 0; i < level.zombie_powerup_array.size; i++ )
{
if ( level.zombie_powerup_array[i] == "full_ammo" )
{
level.zombie_powerup_index = i;
break;
}
}
level.zombie_vars["zombie_drop_item"] = 1;
level.powerup_drop_count = 0;

// Player Handling
players = get_players();
for (i = 0; i < players.size; i++)
{
if( players == GetPlayers()[0] )
{
wait( 1 );
level thread maps\_zombiemode_powerups::powerup_drop(self.origin + (100, 0, 10));
}
else if( players == GetPlayers()[1] )
{
wait( 1 );
level thread maps\_zombiemode_powerups::powerup_drop(self.origin + (100, 0, 10));
}
else if( players == GetPlayers()[2] )
{
wait( 1 );
level thread maps\_zombiemode_powerups::powerup_drop(self.origin + (100, 0, 10));
}
else if( players == GetPlayers()[3] )
{
wait( 1 );
level thread maps\_zombiemode_powerups::powerup_drop(self.origin + (100, 0, 10));
}
}
}

If I am doing something wrong, can someone please correct my script? Thanks.
7 years ago
Yet another problem with my Gobblegum script... When I call the "gumball" function, (that is where it picks a random number and gives you the gumball),  it picks a random number, but doesn't thread the gobblegum that it chose. Script (Simplified)

Double Post Merge: January 04, 2017, 03:04:36 am
Also, even though I have a playable area trigger, the powerups from the "Kill Joy", "Dead of Nuclear Winter", etc... Doesn't spawn them anymore.
7 years ago
In my script I am trying to get a specific player to be teleported when they activate the "Anywhere But Here" gobblegum. I tired using player = getplayers(); but that is giving me a syntax error...
7 years ago
I am looking for a way to assign a button on the keyboard/controller that will activate an object that has multiple uses, and after all the uses are used, it removes the item from your inventory. Any help is appreciated!
7 years ago
If anyone could share me a list of all the KVP's, that'd be great. Thanks.
8 years ago
I would like to know how to customize launcher. Could someone do a tutorial for me? Thanks.

Double Post Merge: June 24, 2016, 07:30:53 am
EDIT: I posted in the wrong area. Shet...
8 years ago
So this text box appears in every map I play. Please, someone tell me how to get rid of it.


Double Post Merge: June 12, 2016, 02:43:10 am
http://imgur.com/a/8FrbY
8 years ago
I get this error message when trying to compile: (!) UNRECOVERABLE ERROR: Hunk_AllocAlign failed on 96897068 bytes (total 256 MB, low 92 MB, high 216 MB)
8 years ago
Welp back at it again with the error help. This time the custom song goes in and out when I run. So when my character's foot hits the right side it stops the left side making noise and back and forth.
8 years ago
I woke up this morning and I can't select any structs. Please Help.
8 years ago
Welp again another perk error. So far I got the bottle to spawn in my hand, but the textures are glitched as shown here: https://gyazo.com/aeb8f6da518e032610d846c561f7e171
8 years ago
So I was making a perk script that is a modified version of the default perk script, but I wanted to use 1 perk bottle because the default ofc uses 1 for each machine, the weapon file has multiple gun models but in game when I go to use a machine it doesn't even play an animation with an invisible perk bottle.
8 years ago
This is a prefab pack I made that is based off of an airport.

http://www.mediafire.com/download/a0xdiivbplme477/Airport_Prefab_Pack_by_HyperFirez.zip

Stairs:


Radio Tower:


Hangar:


Credit me if you use it!
8 years ago
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