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Topics - sargeantbug

When trying to build my mod I get these errors (along with a load more)
Hidden Text
    failed loading xmodel 'viewmodel_hands_cloth' for asset 'sp/fraggrenade' found in source file '../zone_source/zombiemode.csv'
    failed loading 'viewmodel_hands_cloth' of type 'xmodel' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/fraggrenade' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/colt' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_perk_bottle_doubletap' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_perk_bottle_jugg' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_perk_bottle_revive' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_perk_bottle_sleight' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_bowie_flourish' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_knuckle_crack' of type 'weapon' found in source file '../zone_source/zombiemode.csv'

I hve no idea what caused this issue, one minute my map was working fine, then after building it, all weapons are not working (only the colt and default weapon are appearing after entering "give all") and the zombies dont move either. Something completly broke my map
 
Here is the console log (I left out a huge compressing section)

Hidden Text
Copying  D:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\mods\zombiemap\mod.csv
     to  D:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone_source\mod.csv
args: -nopause -language english -moddir zombiemap mod
Fastfile 1 of 1, "mod": [ver. 387] process...
ERROR: xmodel 'viewmodel_usa_marine_arms' not found
    failed loading xmodel 'viewmodel_usa_marine_arms' for asset 'viewmodel_usa_marine_arms' found in source file '../zone_source/zombiemode.csv'
    failed loading 'viewmodel_usa_marine_arms' of type 'xmodel' found in source file '../zone_source/zombiemode.csv'
ERROR: xmodel 'viewmodel_usa_marine_player' not found
    failed loading xmodel 'viewmodel_usa_marine_player' for asset 'viewmodel_usa_marine_player' found in source file '../zone_source/zombiemode.csv'
    failed loading 'viewmodel_usa_marine_player' of type 'xmodel' found in source file '../zone_source/zombiemode.csv'
ERROR: xmodel 'viewmodel_hands_no_model' not found
    failed loading xmodel 'viewmodel_hands_no_model' for asset 'sp/zombie_melee' found in source file '../zone_source/zombiemode.csv'
    failed loading 'viewmodel_hands_no_model' of type 'xmodel' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_melee' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
ERROR: xmodel 'viewmodel_hands_cloth' not found
    failed loading xmodel 'viewmodel_hands_cloth' for asset 'sp/fraggrenade' found in source file '../zone_source/zombiemode.csv'
    failed loading 'viewmodel_hands_cloth' of type 'xmodel' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/fraggrenade' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/colt' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_perk_bottle_doubletap' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_perk_bottle_jugg' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_perk_bottle_revive' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_perk_bottle_sleight' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_bowie_flourish' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_knuckle_crack' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
deleted 26 duplicate polys from 166 poly mesh (null)
    failed loading 'sp/mine_bouncing_betty' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
link...compress...save...done.
Moving   D:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\mod.ff
    to   D:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\mods\zombiemap\mod.ff7-Zip (A) 4.42  Copyright (c) 1999-2006 Igor Pavlov  2006-05-14
ScanningCreating archive D:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\mods\zombiemap\zombiemap.iwd

I would hugely appreciate any help on this matter, for I do not want to loose over a years worth of progress because of this
 


Double Post Merge: November 20, 2019, 11:28:47 pm
Also any other mod that I try and build has the same errors, ive tried a fresh install of WaW + mod tools and even tried it on another PC and I'm still getting the errors
4 years ago
The map I am currently working on has a room which has a fire burning below that deals damage to the player through a hurt trigger, how could I make it that when equiping a suit (from makecents script) the player stops taking damage from that specific hurt trigger? Kind of like PES system from moon

Thanks in advance
4 years ago
 





Each room has a theme from one of the stock WaW maps

Starting room - Nacht Der Untoten
2nd/6th Room  -  Verruckt
3rd Room  -  Shi No Numa Interior
4th/5th Room  -  Der Riese
7th Room Shi No Numa Exterior

(Requires T4M)

Features;

Kino style teleporter                                                                 (Completed)
Black ops 1 Sten, M1911 and Thundergun                          (M1911 needs reload sounds)
A wunderweapon from Bo3 with a simple easter egg       (Still heavy WIP)
                                      
Spoiler
Apothicon Servant
Soul Chests                                                                               (Close to being done)
Shi No Numa Zipline and Flogger                                         (Completed)
Dogs and Verruckt Sprinters                                                  (May make togglable)
Origins STG-44                                                                         (Completed)
Simple Perk Bottle and Hidden Bear EE's                            (Completed)

Bo1 and Bo2 Perks (Double Tap 2.0, Deadshot Daiquiri, Stamin Up, Phd Flopper, Mule Kick, Tombstone Soda, Who's Who, Electric Cherry and Vulture Aid)

Also please keep in mind this is my first map and I am very new to scripting so some features may be buggy or basic when compared to others

Trailers;


https://www.youtube.com/watch?v=b2jL6pFFbHc

https://www.youtube.com/watch?v=7st9q_5F_ig

https://www.youtube.com/watch?v=uKR1TVn2BAk&t=2s

Images;









4 years ago
So ive just spent a couple of days trying to figure out a problem with the SAS soldier on the map devastation. The problem was when i unlocked the SAS soldier its viewmodel looked like salad fingers, i managed to fix that eventually but when the game loaded the viewmodel was fixed and a few seconds later it crashed and said that the character model exceeded 128 bones.... is there any way that i will be able to fix this? through scripts that is

TLDR - SAS soldier above 128 bones, possible to fix through scripts?

Thanks in advance for any help
6 years ago
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