Thanks for the quick replies, I guess I overlooked people looking to take advantage. A couple possible solutions could be:
- Share progress between "core" UGX releases (Comosea/Keneipe/etc)
- Some sort of approval system to use the shared pool in outside maps
With either of these approaches, an unapproved map would use the current (serperate) progress by default.
And maybe I'm just lazy, but I find some of the challenges require tons of hours. I'd surely love to put the required time into a few different maps, but I rather variety. By the time I unlock most challenges, I'd be done with the map and move on and so never really get to show off/be proud. Nerfing the challenges would definitely take out a lot of the fun, so consistent progress seems like the best solution. I'd be glad to help implement a system if it seems worthwhile