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Messages - Sgt Smile

Thanks! That worked for me.
6 years ago
I'm trying to add a fire fx to my map and I came across this explanation: https://confluence.ugx-mods.com/display/UGXMODS/Easy-FX#Easy-FX-CSV. I made a script > struct and added the variables. After that it tells me to add a bunch of codes to the mod.ff box in 'Launcher'. I followed the steps, but I can't seem to find the mod.ff box. Does anyone know where it is?
6 years ago
Thanks for the reply, but moving the spawners doesn't work. They're also not interfering with other entities, nodes etc. However, I've tried some things and one thing that seems to work, is placing a window with traverse that the zombies have to break down. It works but it's a bit devious. Could there be another way?
7 years ago
I wanted to add another zombiespawner to my map, but the zombies from that spawner won't start walking. They spawn and eventually die. The picture below shows the situation. The spawner is linked like the others (that do work). Pathnodes are also present. I first wanted to place the spawner on the roof (upper middle), but after that didn't work, I tried the spot on the image.

https://www.dropbox.com/s/jm41kqpwjwt1887/Zombiespawner.PNG?dl=0 (Link to Dropbox image. Didn't know how to add it with the img tag)
7 years ago
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