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Messages - CaptainPkmn

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There's so many errors on this game. I don't know if they are ever going to be fixed. Just holding the gravity gun and reloading it, gives you errors. Holding the hacker device and going prone and crouching back and forth, crashes your game. Having too much g_entities of zombies, explosions, and stuff gives you a crashing error. We got up to 52 rounds (Furthest we ever gotten, until the turrets and blundergat was too much for the game to handle). You got zombies from black ops 2 (I assume?) that causing errors when spawning. The crawler version of them gives errors. You got errors when cutting down the boards with an axe.
52 waves, we could of gotten further but there's so many bugs. If you have a zombie break your turret before it gone, you can buy another turret and now you have 2 turrets. If you erase the skill and buy a turret, the previous turret stays there until you touch it. The best turret to use is explosive and place it inside the house because it's so inaccurate that it's best for it to shoot in close quarters. The regular turret loaded with fire bullets ends up disappearing (I don't know if this was intentional or not.)
Perhaps maybe the developers are done with the map and not going to make anymore changes? T4M cannot do anything about it, because there's so many issues to begin with.


- Crossbow pap bullets sometimes don't gather the zombies and still attacks you regardless
- Tombstone causes connection issues
- When respawning into the game after 'feeding with tombstone' - if you go down because of a turret still shooting (explosive turret), then the tombstone that you dropped does not pick up. Going down when respawned revokes your tombstone.
- Turrets will spaz out (as noted by ETERNALGREY) because they are clipping into the barrel.
- Rare occasions, spawning back from elemental room, zombies are there on the platform attacking you.
- Mule perk stop working after buying a wall gun. If playing with friend, get tombstone, and kill yourself might bring back your 3rd slot. However, it might bug out and give you a 4th slot. (need to test this more myself when I have time)
- If you die with hacker with tombstone, and cannot get it... Hacker is lost and not retrievable. You can't even do the fire circle thing again to get it back.
- When playing on boss setting (brutus) the special perks does not drop when killed by turrets.
- Bottom perks of the turrets aren't purchasable if bought few of them, and then come back to buy the rest.
- Buying perks for the turret, you have to click on another perk and then go back, in order to purchase.
- Throwing the hell retriever through door ways or stairs sometimes clip and doesn't go through. Especially, it doesn't pick up perks as if you threw the retriever into the wall.
- (unsure) Hell retriever, trying to upgrade it, gets interrupted when the turrets kill the zombies when throwing. So it is almost impossible to get it. (Only gotten the upgrade version of Hell Redemption(?)  once.)


Suggestions besides the mentioned bugs:
-The options of making the zombie spawn non-stop without pause, it's extremely hard to get out spawn. Out of 100 tries, I only managed to get out of the spawn area: 5 times. That's because insta-kill perk saved my life. It also makes it physically impossible to get in power room or enclosed areas. Perhaps you can make the zombies slower for about 12 rounds?


Let me know if I can do anything.
7 years ago
I love UGX Requiem, but the fact that it uses Entities more than the game can handle... It crashes the game. Even if you're not able to fix the bugs, might as well make a lite version of just the map with less explosive + light entities. It kills it, especially when you're on wave 20-30+ with 2-3 explosive turrets and teleporters with explosive crossbows with...
Well... you get the idea.
Thanks.
7 years ago
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