UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - ZombieKid164

Beautifully done!
7 years ago
Hello fellow modders! (again...)

Today I present to you something pretty cool I spent about two days working on:
THE SHI NO NUMA PERK SYSTEM

Preview video:

Features:
-Add ALL perks to the system
-Have as many or as little perk spawns as you want
-Basically, it's customizable to your liking  ;)


CREDITS:
ZombieKid164 - Shi No Numa Perk System Script
HarryBo21 - Sounds and help with script

DOWNLOAD:
(Instructions are included in the download)

IMPORTANT NOTES:
For Vulture Aid, Who's Who, PhD Flopper, and Tombstone you will need HarryBo21's Perks or Wardog's Perks
 
Thanks, I hope you enjoy this!
-ZombieKid164
7 years ago
So basically, my map was working fine, then after I verified the tool cache and moved the whole map up a bit (last thing I did before issue) Zombies wouldn't path anymore; This includes from barriers and regular risers tagged with find_flesh. I can't find the fix anywhere and was wondering if anyone here could help me.

Here is a video which shows my issue:
7 years ago
how do you make this map specific? seems all my custom maps are playing the same sounds, isn't there a sound/map name/zone cfg szc line to add so they dont all take from the same file?

Yes, here is how:
Go to root/usermaps/yourmapname/sound/zoneconfig and open zm_yourmapname.szc

it will look like this before:
Code Snippet
Plaintext
{
"Name" : "zm_prison",
"GameMode" : "mpl",
"IsCommon" : false,
"Parent" : "",
"Overlay" : "",
"IsStandalone" : true,
"IsProduction" : false,
"IsShipped" : false,
"DontDeploy" : false,
"NoStreamBank" : false,
"MapFile" : "",
"Standalone" : true,
"Builds" : [ "T7" ],
"Sources" : [
{
"Type" : "ALIAS",
"Name" : "user_aliases",
"Filename" : "user_aliases.csv",
"Specs" : [ ]
},
{
"Type" : "ALIAS",
"Name" : "perk_sounds"
"Filename" : "perk_sounds.csv",
"Specs" : [ ]
},
{
"Type" : "AMBIENT",
"Name" : "ambient_mod",
"Filename" : "ambient_mod.csv",
"Specs" : [ "mpl_mod" ]
},
]
}
and it should look like this after:
Code Snippet
Plaintext
{
"Name" : "zm_prison",
"GameMode" : "mpl",
"IsCommon" : false,
"Parent" : "",
"Overlay" : "",
"IsStandalone" : true,
"IsProduction" : false,
"IsShipped" : false,
"DontDeploy" : false,
"NoStreamBank" : false,
"MapFile" : "",
"Standalone" : true,
"Builds" : [ "T7" ],
"Sources" : [
{
"Type" : "ALIAS",
"Name" : "user_aliases",
"Filename" : "user_aliases.csv",
"Specs" : [ ]
},
{
"Type" : "ALIAS",
"Name" : "perk_sounds"
"Filename" : "perk_sounds.csv",
"Specs" : [ ]
},
{
"Type" : "ALIAS",
  "Name" : "YOURROUNDSOUNDS",
"Filename" : "YOURROUNDSOUNDS.csv",
"Specs" : [ ]
},
{
"Type" : "AMBIENT",
"Name" : "ambient_mod",
"Filename" : "ambient_mod.csv",
"Specs" : [ "mpl_mod" ]
},
]
}

then go into root\share\raw\sound\aliases and copy user_aliases.csv and name it whatever you called it in the .szc file. Delete everything in it and paste in your round sounds. Should look something like this once that's all done:
Code Snippet
Plaintext
Name,Behavior,Storage,FileSpec,FileSpecSustain,FileSpecRelease,Template,Loadspec,Secondary,SustainAlias,ReleaseAlias,Bus,VolumeGroup,DuckGroup,Duck,ReverbSend,CenterSend,VolMin,VolMax,DistMin,DistMaxDry,DistMaxWet,DryMinCurve,DryMaxCurve,WetMinCurve,WetMaxCurve,LimitCount,LimitType,EntityLimitCount,EntityLimitType,PitchMin,PitchMax,PriorityMin,PriorityMax,PriorityThresholdMin,PriorityThresholdMax,AmplitudePriority,PanType,Pan,Futz,Looping,RandomizeType,Probability,StartDelay,EnvelopMin,EnvelopMax,EnvelopPercent,OcclusionLevel,IsBig,DistanceLpf,FluxType,FluxTime,Subtitle,Doppler,ContextType,ContextValue,ContextType1,ContextValue1,ContextType2,ContextValue2,ContextType3,ContextValue3,Timescale,IsMusic,IsCinematic,FadeIn,FadeOut,Pauseable,StopOnEntDeath,Compression,StopOnPlay,DopplerScale,FutzPatch,VoiceLimit,IgnoreMaxDist,NeverPlayTwice,ContinuousPan,FileSource,FileSourceSustain,FileSourceRelease,FileTarget,FileTargetSustain,FileTargetRelease,Platform,Language,OutputDevices,PlatformMask,WiiUMono,StopAlias,DistanceLpfMin,DistanceLpfMax,FacialAnimationName,RestartContextLoops,SilentInCPZ,ContextFailsafe,GPAD,GPADOnly,MuteVoice,MuteMusic,RowSourceFileName,RowSourceShortName,RowSourceLineNumber

# ROUND SOUNDS,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

mus_roundstart_first_intro,,,motdRoundSounds\MobRoundStart1.wav,,,UIN_MOD,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_roundstart_short1_intro,,,motdRoundSounds\MobRoundStart2.wav,,,UIN_MOD,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_roundstart_short2_intro,,,motdRoundSounds\MobRoundStart2.wav,,,UIN_MOD,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_roundstart_short3_intro,,,motdRoundSounds\MobRoundStart3.wav,,,UIN_MOD,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_roundstart_short4_intro,,,motdRoundSounds\MobRoundStart3.wav,,,UIN_MOD,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_roundstart1_intro,,,motdRoundSounds\MobRoundStart1.wav,,,UIN_MOD,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_roundstart2_intro,,,motdRoundSounds\MobRoundStart2.wav,,,UIN_MOD,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_roundstart3_intro,,,motdRoundSounds\MobRoundStart3.wav,,,UIN_MOD,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_roundstart4_intro,,,motdRoundSounds\MobRoundStart1.wav,,,UIN_MOD,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_dogstart1_intro,,,motdRoundSounds\MobRoundStart2.wav,,,UIN_MOD,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_roundend1_intro,,,motdRoundSounds\MobRoundEnd.wav,,,UIN_MOD,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_dogend1_intro,,,motdRoundSounds\MobRoundEnd.wav,,,UIN_MOD,,,,,,,,,,,95,95,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_gameover_intro,,,motdRoundSounds\MobGameOver.wav,,,UIN_MOD,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

Of course you would add your own sounds. Then link your map and it should work. Hope this helps!  :poker:
7 years ago
Im getting this error when trying to compile  ??? ERR(0) scripts/zm/zm_five.gsc (58,6) : syntax error, unexpected TOKEN USING, expecting TOKEN SEMICOLON : #using

It seems you've put the script into your yourmapname.gsc file incorrectly. Here is an example of what it should look like:
Code Snippet
Plaintext
//Note that this is starting after "#using scripts\zm\zm_usermap;".

#using scripts\_ZK\zk_buyable_elevator_v2;

//*****************************************************************************
// MAIN
//*****************************************************************************

function main()
{
zm_usermap::main();

level._zombie_custom_add_weapons =&custom_add_weapons;

//Setup the levels Zombie Zone Volumes
level.zones = [];
level.zone_manager_init_func =&usermap_test_zone_init;
init_zones[0] = "start_zone";
level thread zm_zonemgr::manage_zones( init_zones );

level.pathdist_type = PATHDIST_ORIGINAL;
level thread zk_buyable_elevator_v2::init();
}

//Also there would be more after this


Hope this helps!
7 years ago
This post is now obsolete (unless you want a non-callable elevator). Please refer to my new post, here: http://ugx-mods.com/forum/index.php/topic,15302.0.html
7 years ago
(Note: Again, I originally posted this on modme, but I decided to post it here in case any ugx-only users needed it  :alone:)


Hello again! (I know it's been a while...)
I recreated my elevator script, which adds one main feature: You can now call the elevator. This should fix prior problems with having to make it start at the top, plus some people here and lots on Modme were asking for the call feature.

In case you never saw the first post, here are the features:
-Sliding Doors
-Elevator
-Call Feature
-Editable numbers (You can adjust the elevator to your liking)

All of the things you will need are in the download (I've made it so you no longer need a separate download if your doors open sideways)

IMPORTANT: Please DO NOT re-upload this script. If you are going to use this in your map or video, please credit me. (Ex: "ZombieKid164 - Youtube: http://www.youtube.com/channel/UCAm_2-Z_RGUmkLJcN1OfJrQ ")

Also, if you want to turn off the debug text, set zk_debug to false in the script (Forgot to add that to instructions).
I hope you enjoy this script!
Thanks, and happy modding! -ZombieKid164
7 years ago
na fam dont work

What happened when you tried it? (You're going to be a little more specific than "It didn't work." As I said, I can not test at the moment due to computer issues.)
7 years ago
is there anway to modify the script so it is an elevator that starts off at the top?

I'm just going to make an edited version of the script so it starts off at the top to stop all of the confusion. Should come out soon.  ;)

Double Post Merge: February 15, 2017, 10:03:42 pm
Okay, so I've made an edited version of the script which should work, which you can find here: https://mega.nz/#!UlMVDajQ!cQose0fJsRWnSTI0goFTmu0TWTBs7fKkEpRQQJeWQyE

Just a couple of steps for install:
1) Download and replace the regular script with this one (root\share\raw\scripts\_ZK...)
2) In radiant, move the elevator platform to the top landing area and should work normal

One note: I am having computer issues at the moment so I do not know if this works correctly or not... So it might not work... Just reply with what happens if it does not work and I'll try to fix it.

P.S.: Sorry I took so long to do this, I've been really busy :\
7 years ago
is there anway to modify the script so it is an elevator that starts off at the top?

Yes, but you would need to move quite a bit of the script around.
7 years ago
Have you tried restarting your computer? Or updating graphics card drivers?

Not sure what happened, but it is working normally now...
7 years ago
I used to get 120fps on BO3, but now whenever I run any custom maps it says around 60 but it skips frames and makes it kind of unplayable...  :-\

Does anyone know how to fix this? Thanks.
7 years ago
(Note: I originally posted this on modme, but I decided to post it here in case any ugx-only users needed it  :alone:)

Preview Video:

Hello fellow modders!
A lot of people have been asking for an elevator script, and I needed one, so I created one.
In this script (which you see in the video) you must turn on the power, then buy the elevator, and it has sliding doors that close while the elevator is moving!
All the things you will need are in the download.
The instructions are also in the download.

IMPORTANT:
Please DO NOT re-upload this script.
If you are going to use this in your map or video, please credit me. (Ex: "ZombieKid164 - Youtube: http://www.youtube.com/channel/UCAm_2-Z_RGUmkLJcN1OfJrQ")

Downloads:
Spoiler: click to open...
Regular Version:
https://mega.nz/#!B0dFkBCC!x8XTCLhnstdCqiFl22-N2-X4YziYFxm--MDqj1tPPpY

If your doors slide forwards or backwards rather than to the side, use this instead (Moves y instead of x):
https://mega.nz/#!B5FxBL7A!-KlgOze59lzJyKXnsXJ--LFom9Y8T1KWt_bo1emH2BQ

I hope you enjoy this scipt.  :D

If you find any problems, please comment them and I will try to fix them.

Thanks,
-ZombieKid164
7 years ago
Hello There!
Just so you know this should have been in scripting  :please: but I'll help  ;)

First, navigate to root/usermaps/zm_yourmapname/zone_source and open the zm_yourmapname zone file.

At the bottom of your ZONE file, add the following line:
Code Snippet
Plaintext
stringtable,gamedata/weapons/zm/zm_levelcommon_weapons.csv

So your file should look something like this:
Code Snippet
Plaintext
>class,zm_mod_level
>group,modtools

xmodel,skybox_default_day
material,luts_t7_default

// BSP
col_map,maps/zm/zm_great_divide.d3dbsp
gfx_map,maps/zm/zm_great_divide.d3dbsp

// Audio
sound,zm_great_divide

scriptparsetree,scripts/zm/zm_great_divide.gsc
scriptparsetree,scripts/zm/zm_great_divide.csc
scriptparsetree,scripts/_NSZ/nsz_buyable_ending.gsc
stringtable,gamedata/weapons/zm/zm_levelcommon_weapons.csv
scriptparsetree,scripts/zm/zm_usermap.gsc

Then go to root/share/raw/gamedata/weapons/zm and copy "zm_levelcommon_weapons.csv"

Now you need to go back to root/usermaps/zm_yourmapname and create a new folder called "gamedata".

Inside that folder, make a folder called "weapons"

Inside the weapons folder, make a folder called "zm"

Inside the zm folder, paste the "zm_levelcommon_weapons.csv"

Now open it with any text editor.
It should look like this:

Code Snippet
Plaintext
weapon_name,upgrade_name,hint,cost,weaponVO,weaponVOresp,ammo_cost,create_vox,obsolete_false,in_box,upgrade_in_box,is_limited,limit,upgrade_limit,obsolete2_false,wallbuy_autospawn,class,is_aat_exempt,is_wonder_weapon,force_attachments
pistol_standard,pistol_standard_upgraded,,50,pistol,,0,,,FALSE,FALSE,TRUE,0,,FALSE,FALSE,pistol,TRUE,,
bouncingbetty,,,1000,betty,,,,,FALSE,FALSE,FALSE,,,FALSE,TRUE,grenade,,,
cymbal_monkey,,,2000,monkey,,,,,TRUE,FALSE,FALSE,,,FALSE,TRUE,grenade,,,
frag_grenade,,,250,grenade,,250,,,FALSE,FALSE,FALSE,,,FALSE,TRUE,grenade,,,
knife,,,0,,,0,,,FALSE,FALSE,,,,FALSE,FALSE,special,,,
bowie_knife,,,3000,wpck_bowie,,,,,FALSE,FALSE,,,,FALSE,FALSE,special,,,
ray_gun,ray_gun_upgraded,,10000,wpck_ray,,,,,TRUE,FALSE,FALSE,,,FALSE,TRUE,special,TRUE,TRUE,
tesla_gun,tesla_gun_upgraded,,10000,tesla,,,,,TRUE,FALSE,TRUE,1,,FALSE,TRUE,special,TRUE,TRUE,
ar_accurate,ar_accurate_upgraded,,1500,rifle,,,,,TRUE,FALSE,FALSE,,,FALSE,TRUE,rifle,,,
ar_cqb,ar_cqb_upgraded,,1600,rifle,,,,,TRUE,FALSE,FALSE,,,FALSE,TRUE,rifle,,,
ar_damage,ar_damage_upgraded,,5000,rifle,,,,,TRUE,FALSE,FALSE,,,FALSE,TRUE,rifle,,,
ar_longburst,ar_longburst_upgraded,,1500,rifle,,,,,FALSE,FALSE,FALSE,,,FALSE,TRUE,rifle,,,
ar_marksman,ar_marksman_upgraded,,500,rifle,,,,,TRUE,FALSE,FALSE,,,FALSE,TRUE,rifle,,,
ar_standard,ar_standard_upgraded,,1400,rifle,,,,,FALSE,FALSE,FALSE,,,FALSE,TRUE,rifle,,,
lmg_cqb,lmg_cqb_upgraded,,5000,lmg,,,,,TRUE,FALSE,FALSE,,,FALSE,TRUE,lmg,,,
lmg_heavy,lmg_heavy_upgraded,,5000,lmg,,,,,TRUE,FALSE,FALSE,,,FALSE,TRUE,lmg,,,
lmg_light,lmg_light_upgraded,,5000,lmg,,,,,TRUE,FALSE,FALSE,,,FALSE,TRUE,lmg,,,
lmg_slowfire,lmg_slowfire_upgraded,,5000,lmg,,,,,TRUE,FALSE,FALSE,,,FALSE,TRUE,lmg,,,
pistol_burst,pistol_burst_upgraded,,500,pistol,,,,,FALSE,FALSE,FALSE,,,FALSE,TRUE,pistol,,,
pistol_fullauto,pistol_fullauto_upgraded,,750,pistol,,,,,FALSE,FALSE,FALSE,,,FALSE,TRUE,pistol,,,
shotgun_fullauto,shotgun_fullauto_upgraded,,5000,shotgun,,,,,TRUE,FALSE,FALSE,,,FALSE,TRUE,shotgun,,,
shotgun_precision,shotgun_precision_upgraded,,1100,shotgun,,,,,TRUE,FALSE,FALSE,,,FALSE,TRUE,shotgun,,,
shotgun_pump,shotgun_pump_upgraded,,750,shotgun,,,,,FALSE,FALSE,FALSE,,,FALSE,TRUE,shotgun,,,
shotgun_semiauto,shotgun_semiauto_upgraded,,5000,shotgun,,,,,TRUE,FALSE,FALSE,,,FALSE,TRUE,shotgun,,,
launcher_standard,launcher_standard_upgraded,,10000,,,,,,TRUE,FALSE,FALSE,,,FALSE,TRUE,special,TRUE,,
smg_burst,smg_burst_upgraded,,700,smg,,,,,TRUE,FALSE,FALSE,,,FALSE,TRUE,smg,,,
smg_capacity,smg_capacity_upgraded,,5000,smg,,,,,TRUE,FALSE,FALSE,,,FALSE,TRUE,smg,,,
smg_fastfire,smg_fastfire_upgraded,,1250,smg,,,,,FALSE,FALSE,FALSE,,,FALSE,TRUE,smg,,,
smg_standard,smg_standard_upgraded,,1250,smg,,,,,FALSE,FALSE,FALSE,,,FALSE,TRUE,smg,,,
smg_versatile,smg_versatile_upgraded,,1300,smg,,,,,TRUE,FALSE,FALSE,,,FALSE,TRUE,smg,,,
sniper_fastbolt,sniper_fastbolt_upgraded,,5000,sniper,,,,,TRUE,FALSE,FALSE,,,FALSE,TRUE,sniper,,,
sniper_fastsemi,sniper_fastsemi_upgraded,,5000,sniper,,,,,TRUE,FALSE,FALSE,,,FALSE,TRUE,sniper,,,
sniper_powerbolt,sniper_powerbolt_upgraded,,5000,sniper,,,,,TRUE,FALSE,FALSE,,,FALSE,TRUE,sniper,,,
zod_riotshield,zod_riotshield_upgraded,,500,,,,,,TRUE,FALSE,FALSE,,,FALSE,TRUE,special,TRUE,,
hero_gravityspikes_melee,hero_gravityspikes_melee,,500,,,,,,TRUE,FALSE,FALSE,,,FALSE,TRUE,special,TRUE,,
pistol_revolver38,pistol_revolver38_upgraded,,50,pistol,,0,,,TRUE,FALSE,TRUE,0,,FALSE,FALSE,pistol,TRUE,,
octobomb,octobomb_upgraded,,2000,octobomb,,0,,,TRUE,FALSE,FALSE,,,FALSE,FALSE,grenade,,,
smg_sten,smg_sten_upgraded,,2000,rifle,,,,,TRUE,FALSE,FALSE,,,FALSE,TRUE,smg,,,
raygun_mark3,raygun_mark3_upgraded,,10000,ray3,,0,,,TRUE,FALSE,TRUE,1,,FALSE,FALSE,special,TRUE,TRUE,
ar_famas,ar_famas_upgraded,,5000,rifle,,,,,TRUE,FALSE,FALSE,,,FALSE,TRUE,rifle,,,reddot grip
ar_garand,ar_garand_upgraded,,5000,rifle,,,,,TRUE,FALSE,FALSE,,,FALSE,TRUE,rifle,,,reflex rf
smg_mp40,smg_mp40_upgraded,,5000,smg,,,,,TRUE,FALSE,FALSE,,,FALSE,TRUE,smg,,,stalker quickdraw
smg_ppsh,smg_ppsh_upgraded,,5000,smg,,,,,TRUE,FALSE,FALSE,,,FALSE,TRUE,smg,,,
special_crossbow_dw,special_crossbow_dw_upgraded,,5000,dual,,,,,TRUE,FALSE,FALSE,,,FALSE,FALSE,special,TRUE,,
ar_peacekeeper,ar_peacekeeper_upgraded,,5000,rifle,,,,,TRUE,FALSE,FALSE,,,FALSE,TRUE,rifle,,,holo damage fmj
pistol_energy,pistol_energy_upgraded,,500,energy_pistol,,,,,TRUE,FALSE,FALSE,,,FALSE,TRUE,pistol,,,reddot steadyaim fastreload
shotgun_energy,shotgun_energy_upgraded,,5000,shotgun,,,,,TRUE,FALSE,FALSE,0,,FALSE,FALSE,shotgun,,,holo quickdraw stalker_shotgun
smg_thompson,smg_thompson_upgraded,,1750,smg,,,,,TRUE,FALSE,FALSE,,,FALSE,FALSE,smg,,,
thundergun,thundergun_upgraded,,10000,thundergun,,,,,TRUE,FALSE,TRUE,1,,FALSE,TRUE,special,TRUE,TRUE,
launcher_multi,launcher_multi_upgraded,,5000,launcher,,,,,TRUE,FALSE,FALSE,,,FALSE,TRUE,special,TRUE,,

After the weapon_upgraded, It shows a number (I have highlighted in yellow). This is the wallbuy price. change this value on whatever weapon you want to change the price.

Example:
shotgun_pump,shotgun_pump_upgraded,,750,shotgun,,,,,FALSE,FALSE,FALSE,,,FALSE,TRUE,shotgun,
If I wanted to change its price to 1000, it would look like this:
shotgun_pump,shotgun_pump_upgraded,,1000,shotgun,,,,,FALSE,FALSE,FALSE,,,FALSE,TRUE,shotgun,

Then, just save, then link your map in the launcher and it should be ready to play.
7 years ago
Loading ...