So basically, my map was working fine, then after I verified the tool cache and moved the whole map up a bit (last thing I did before issue) Zombies wouldn't path anymore; This includes from barriers and regular risers tagged with find_flesh. I can't find the fix anywhere and was wondering if anyone here could help me. Here is a video which shows my issue:
how do you make this map specific? seems all my custom maps are playing the same sounds, isn't there a sound/map name/zone cfg szc line to add so they dont all take from the same file?
Yes, here is how: Go to root/usermaps/yourmapname/sound/zoneconfig and open zm_yourmapname.szc
it will look like this before: and it should look like this after:
then go into root\share\raw\sound\aliases and copy user_aliases.csv and name it whatever you called it in the .szc file. Delete everything in it and paste in your round sounds. Should look something like this once that's all done:
Of course you would add your own sounds. Then link your map and it should work. Hope this helps!
(Note: Again, I originally posted this on modme, but I decided to post it here in case any ugx-only users needed it )
Hello again! (I know it's been a while...) I recreated my elevator script, which adds one main feature: You can now call the elevator. This should fix prior problems with having to make it start at the top, plus some people here and lots on Modme were asking for the call feature. In case you never saw the first post, here are the features: -Sliding Doors -Elevator -Call Feature -Editable numbers (You can adjust the elevator to your liking) All of the things you will need are in the download (I've made it so you no longer need a separate download if your doors open sideways)
IMPORTANT: Please DO NOT re-upload this script. If you are going to use this in your map or video, please credit me. (Ex: "ZombieKid164 - Youtube: http://www.youtube.com/channel/UCAm_2-Z_RGUmkLJcN1OfJrQ ") Also, if you want to turn off the debug text, set zk_debug to false in the script (Forgot to add that to instructions). I hope you enjoy this script! Thanks, and happy modding! -ZombieKid164
What happened when you tried it? (You're going to be a little more specific than "It didn't work." As I said, I can not test at the moment due to computer issues.)
is there anway to modify the script so it is an elevator that starts off at the top?
I'm just going to make an edited version of the script so it starts off at the top to stop all of the confusion. Should come out soon. Double Post Merge: February 15, 2017, 10:03:42 pmOkay, so I've made an edited version of the script which should work, which you can find here: https://mega.nz/#!UlMVDajQ!cQose0fJsRWnSTI0goFTmu0TWTBs7fKkEpRQQJeWQyE
Just a couple of steps for install: 1) Download and replace the regular script with this one (root\share\raw\scripts\_ZK...) 2) In radiant, move the elevator platform to the top landing area and should work normal
One note: I am having computer issues at the moment so I do not know if this works correctly or not... So it might not work... Just reply with what happens if it does not work and I'll try to fix it.
P.S.: Sorry I took so long to do this, I've been really busy
(Note: I originally posted this on modme, but I decided to post it here in case any ugx-only users needed it )
Preview Video:
Hello fellow modders! A lot of people have been asking for an elevator script, and I needed one, so I created one. In this script (which you see in the video) you must turn on the power, then buy the elevator, and it has sliding doors that close while the elevator is moving! All the things you will need are in the download. The instructions are also in the download.
Hello There! Just so you know this should have been in scripting but I'll help
First, navigate to root/usermaps/zm_yourmapname/zone_source and open the zm_yourmapname zone file.
At the bottom of your ZONE file, add the following line:
So your file should look something like this:
Then go to root/share/raw/gamedata/weapons/zm and copy "zm_levelcommon_weapons.csv"
Now you need to go back to root/usermaps/zm_yourmapname and create a new folder called "gamedata".
Inside that folder, make a folder called "weapons"
Inside the weapons folder, make a folder called "zm"
Inside the zm folder, paste the "zm_levelcommon_weapons.csv"
Now open it with any text editor. It should look like this:
After the weapon_upgraded, It shows a number (I have highlighted in yellow). This is the wallbuy price. change this value on whatever weapon you want to change the price.
Example: shotgun_pump,shotgun_pump_upgraded,,750,shotgun,,,,,FALSE,FALSE,FALSE,,,FALSE,TRUE,shotgun, If I wanted to change its price to 1000, it would look like this: shotgun_pump,shotgun_pump_upgraded,,1000,shotgun,,,,,FALSE,FALSE,FALSE,,,FALSE,TRUE,shotgun,
Then, just save, then link your map in the launcher and it should be ready to play.
7 years ago
Loading ...
New version available!
All running pages of UGX-Mods need to be reloaded for your best experience. Be sure that you finish all your work before updating!