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Contact Support - Help Center Get help on the UGX Discord. Join it now!I've had this problem countless times.
Make sure you're door trigger has the "script_flag" kvp so it activates the zone.
(Just saw that you said they are all linked, disregard this part!)
You'll know the zone activates when after opening the door with the blue text at the top left incase you don't know already. (:
Also I remember having to add the other zones after the first one. If what I said doesn't work, try adding the zone/zones to your .gsc , it's pretty easy and you'll know how to do it all once you do it a couple times.
Also, check for typos in kvp's because they happen to me occasionally!
If you need help with any of it let me know!
It sounds like you forgot to use this (CoD Project Mover)! http://ugx-mods.com/forum/index.php?topic=394.0
It will tell you how to use on the thread.
Since you are using ! before isDefined, it means it will throw a script error if your variable, level.names, IS defined. If you want to stop the game when level.names IS NOT defined, remove the '!' from that line.
Lukkie1998
Did you compile your map after you saved it in radiant? Or did you just save it in radiant and go straight into the game? In order for it to actaully load, you need to compile nazi_zombie_mapname and nazi_zombie_mapname_patch in launcher and then build the mod (make sure to tick the Build mod.ff Fastfile and Build IWD File boxes)
what script placer did you use