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Messages - R34CTz

its me again...im gonna give as much detail as possible because i have read the wiki for zones and zombie and dog spawners and i cant seem to fix it so ill give you the kvp for doors zones dogs and zombies

Code Snippet
Plaintext
start zone kvps
nothing was changed
target- start_zone_spawners
classname-info_volume
targetname-start_zone

dog kvp in start zone
nothing was changed
the target name is zombie_spawner_dog_init

zombie kvp in start zone
nothing was changed
target name is start_zone_spawners

2nd zone kvps
target-outside_east_zone_spawners
targetname-outside_east_zone
classname-infor_volume

door into 2nd zone kvps
script_flag-outside_east_zone
script_vector 100 0 0
spawnflags 1
targetname door 1

trigger for door into 2nd zone kvps
script_flag-enter_outside_east_zone
zombie_cost-750
script_noteworthy-magic_door
target-door1
targetname-zombie_door

zone 2 kvps
target-outside_east_zone_spawners
targetname-outside_east_zone


zone 2 zombie kvps
targetname-outside_east_zone_spawners
count-9999
script_forcespawn-1
spawnflags-3
script_noteworthy-zombie_spawner
script_string-riser


zone 2 dog kvps
targetname-zombie_spawner_dog_outside_east_zone
spawnflags-3
script_forcespawn-1
script_noteworthy-zombie_dog_spawner
script_string-zombie_chaser


zone 2 dog script struck kvps
targetname-outside_east_zone_spawners_dog

zone 3 kvps
target-nuketown_zone_spawners
targetname_nuketown_zone

zone 3 door kvps
script_flag-nuketown_zone
targetname-nuketown

zone 3 door trigger kvps
script_flag-nuketown_zone
zombie_cost-2000
script_noteworthy-magic_door
target-nuketown
targetname-zombie_door

zone 3 zombie kvps
script_string-riser
script_noteworthy-zombie_spawner
spawnflags-3
script_forcespawn-1
count-9999
targetname-nuketown_zone_spawners

zone 3 dog kvps
targetname-nuketown_zone_spawners_dog
spawnflags-3
script_forcespawn-1
script_noteworthy-zombie_dog_spawner
script_string-zombie_chaser

zone 3 dog script struct kvps
targetname nuketown_zone_spawners_dog

this is what is in my mapname gsc for the adjacent zone script

Code Snippet
Plaintext
dlc3_zone_init()
{
/*
=============
///ScriptDocBegin
"Name: add_adjacent_zone( <zone_1>, <zone_2>, <flag>, <one_way> )"
"Summary: Sets up adjacent zones."
"MandatoryArg: <zone_1>: Name of first Info_Volume"
"MandatoryArg: <zone_2>: Name of second Info_Volume"
"MandatoryArg: <flag>: Flag to be set to initiate zones"
"OptionalArg: <one_way>: Make <zone_1> adjacent to <zone_2>. Defaults to false."
"Example: add_adjacent_zone( "receiver_zone", "outside_east_zone", "enter_outside_east" );"
///ScriptDocEnd
=============
*/

// Outside East Door
//add_adjacent_zone( "receiver_zone", "outside_east_zone", "enter_outside_east" );
}   //add_adjacent_zone( "outside_east",        "nuketown_zone",        "enter_nuketown_zone" );



i know this is a long post but i have done all that i can think of and when i move into zone 2 the rounds just start skipping but as soon as i get back into the first zone it works again. I dont know what im doing wrong so i hope that someone can help
9 years ago
I've had this problem countless times.

Make sure you're door trigger has the "script_flag" kvp so it activates the zone.
(Just saw that you said they are all linked, disregard this part!)
You'll know the zone activates when after opening the door with the blue text at the top left incase you don't know already. (:

Also I remember having to add the other zones after the first one. If what I said doesn't work, try adding the zone/zones to your .gsc , it's pretty easy and you'll know how to do it all once you do it a couple times. :D

Also, check for typos in kvp's because they happen to me occasionally!

If you need help with any of it let me know!

Awesome thanks. Ill give check it out when i get a chance And let you know if it works...this map is gonna be..well...huge...so ill probably need lots of zones.. lots of doors...etc...sigh
9 years ago
It sounds like you forgot to use this (CoD Project Mover)! http://ugx-mods.com/forum/index.php?topic=394.0

It will tell you how to use on the thread. :D

Yep thats what it was. I fixed it a few days ago. However im into a new problem. Ive added a third zone. And i a tutorial i watched said the game gives you three zones to work with automatically so there is no need to edit gsc with an adjacent zone. However, when i leave me second zone and open the door to go into the third zone. No zombies spawn, anywhere, the rounds just skip. And if i go back into my second zone. Everything goes back to normal. I have tons of zombie riser spawners in my third zone. Path nodes everywhere. Could my issue be because i didnt edit the gsc file with my third zone? If im not mistaken all the zombies kvps and the door kvp are linked to the third zone. Also. Within this third zone are multiple houses. Would i have to create a zone for each seperate house in order to stop the zombies from breaking into them before i open the door? Thanks for your help!
9 years ago
Since you are using ! before isDefined, it means it will throw a script error if your variable, level.names, IS defined. If you want to stop the game when level.names IS NOT defined, remove the '!' from that line.

Lukkie1998

Thanks! I managed to get it all working last night. So now im just gonna work on the rest of the map and hopefully not run into any errors. Though there are a few things i would like to do that i dont know how to but ive seen other maps with it. Seems ill be on google quite often
9 years ago
I finally have my menu working, but now it gives me a script run time error assert fail. and when i look in the console it has this
Code Snippet
Plaintext
******* script runtime error *******
assert fail: (file 'maps/_names.gsc', line 7)
assert( !IsDefined( level.names ) );
*
Error: called from:
(file 'maps/ugx_pap_handle.gsc', line 18)
maps\_names::setup_names(); // name for AI ;)
*
Error: called from:
(file 'maps/_loadout.gsc', line 426)
maps\ugx_pap_handle::init();
*
Error: called from:
(file 'maps/_loadout.gsc', line 16)
init_models_and_variables_loadout();
*
Error: called from:
(file 'maps/_load.gsc', line 321)
maps\_loadout::init_loadout();
*
Error: called from:
(file 'maps/_zombiemode.gsc', line 50)
maps\_load::main();
*
Error: called from:
(file 'maps/nazi_zombie_alpha.gsc', line 119)
maps\_zombiemode::main();
*
Error: started from:
(file 'maps/nazi_zombie_alpha.gsc', line 9)
main()
*
Can someone please help me?
9 years ago
Sorry guys, I have posted a few times on here about mapping. I finally have my map able to load. However I know run into two other issues. First, my menu, even though i have created one, will not show up as what i made. I have saved it and copied the created files for my menu and loadscreen into both folders for mods. But it shows regular cod menu and it has unreadable text. I dont know why. My previous problem, my map would not load with console command. Now it loads, but when i spawn, the game doesnt start. You dont hear that initial sound, the zombies do not spawn, and i cannot move my player, with mouse and keyboard or with xbox controller. I have no clue why its doing this or how to fix it. If somebody can please help me,  pm me or something, I would really like to get this working properly so i can finish the whole map and play it. Please help, thanks in advance to anyone who will take the time to help me figure this out.
9 years ago
Did you compile your map after you saved it in radiant? Or did you just save it in radiant and go straight into the game? In order for it to actaully load, you need to compile nazi_zombie_mapname and nazi_zombie_mapname_patch in launcher and then build the mod (make sure to tick the Build mod.ff Fastfile and Build IWD File boxes)

I believe i did. I went ahead and deleted the whole map and restarted. But thanks for the info ill make sure i do that once i start testing it.
9 years ago
So I am new to mapping. I watched and followed to the best of my knowledge the tutorial of logical edits on youtube. After i finished one room i decided i would try to run the map just to see if it is working then i was going to add on to it. However, when i go to mods, and launch my map. My menu pops up but when i open console and type in devmap nazi_zombie_mapname it does nothing. Neither will hitting the solo button. And the console is giving me the error that it cannot find my map. Can anyone help? Or should i just delete the map and restart??
9 years ago
what script placer did you use
i used ugx script placer. I was following logical edits tutorial on youtube.
the console gives me the error that it cant find the map
9 years ago
I am new to making maps. I have started out with just one room and the basics just to test it then i was going to add on to it over time. I launch my map through the mods and it brings me to my menu screen. Then i open up the console and type in devmap nazi_zombie_beginning and hit enter. and it does nothing. I need help because google search isnt helping and i have followed tutorials to the best of my knowledge on naming the maps and everything else. Radiant seems to work just fine. Please help
9 years ago
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