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Topics - Cold

Hello, I am Cold_Assasin. Thats right, spelt incorrectly (you didn't notice) to give it my own flair (now your checking) and to ensure that no one else copies my name... or maybe I just failed when typing when i made the name and did not wont to change it. Abit like when Henry VIII pronounced Ann of Cleves, Cleves as opposed to Ann of Cleaver (as it should be pronounced) and we have said it wrong ever since.

So abit about me. I have a sinicle, dim and pessimistic view on modern life. I live in the Regensis (south west) part of England. I study various pointless subjects at the expense of the tax payer but do actually get something out of music which i enjoy greatly. Yes i am a musician and have made the music for [UGX] Cabin and other things as well, i might make a YouTube channel when i can get off my cart and get my life to gether, which for anyone wondering won't be anytime soon.

What am I doing. Well, when looking for a passtime i thought about mapping. So I did some googeling and found www.customcod.com where I spent a year being abit of an asshole. Then I registered with www.zombiemodding.com the day it came online, last week I was banned from the site. Not alot happened inbetween. However perhaps one of my greatest discoveries on that site was Treminaor. He took me in like a stray dog. However i wandered off. I only remembered i was in UGX about 2 months ago hence, i haven't done much save from the music. I recently registed with www.mappersunited.com they seem friendly and helpful and above the age of 12 so hopefully that will yield more than CCOD or ZM ever did.
Now? Well now i am making an MP map pack, I hope.

I fail at scripting, even though i want to go on to study computing and possibly Computer sciences because being able to look like a computer geek seems to appeal, probably, because my family is a family of farmers and accountants and thus hard work and desk work seems less appealing.

I am friendly and can be found on xfire : coldassasin if you need help with anything. Recently i helped a friend set up and get his MP map working. If you need to talk i can talk on teamspeak... just xfire me first.

I play CoD WaW, MW2, BO and BF2 (+mods) mainly but also play Team Fortress 2, Killing Floor and other FPS and RTS games.

I play sport: Hockey, rugby and cricket as well as being in the British junior shooting team (its not the kind of sport you think it is).

What do I like?
Food,
People,
Music,
Cold weather,
The outdoors.

What don't I like?
High pitched voices
Scotish people
Anything i have to get up for
Very hot weather
Young people
The school nurse
My maths teacher
The Governmental people
coach journeys
French people
!Bad Punctuation!
.... the list goes on....

Fondest Memories?
Holland (both times i've been there)
Going to Cuba
Primary School
Clocking in at the Peny Ghent Caf? 11 hrs 55 minutes after setting off on the 3 peaks.

What do I look forward to?
Dancing on Margret Thatcher's grave.

I hope this gives you an insight into myself. God Bless.

This is me in 10 years, Carol Beer sums up me.
http://www.youtube.com/watch?v=neqcXzLi1-I

13 years ago
A small viaalge has become the tempery base of Japanese forces in the area, it is an ideal location as it is surrounded by hills which make attacking it hard work. The USMC have managed to fight up the main road to it and start at the bottom of the map, they ust fight up though it, cross the coverless river bed and engage the japanese soldiers defending the old bunkers and village on the other side. Lots of trees and buildings mean lots of good cover. Team work will be essential!

The map is nearly finished. I'm not entirely happy with the layout, it could be better but it's just how it's turned out and I'd rather carry on with it and start a new one when it's done then reverse all the work done. Who knows, it might turn out to be fun :). The size is big!

**wow the xfire video quality is appalling, it'll look better once i upload it properly**

13 years ago
Right this is for testing your map, once your happy you can start implementing some of the game types.
This is a re-written version of what is on the Treyarch and CCoD wiki but in my simple and down to earth style. I wrote this specifically to help someone.

Ok - Basic MP map scripts.

To run your basic MP map you need a few components:
1. In the map. In the map you need, the area you are testing... or simply, THE MAP! The map must contain:
   - Some DM spawns (I say minimum of 3 of everything)
   - Some TDM Allies spawns.
   - Some TDM Axis spawns.
   - Some TDM respawn points.
   - A Global intermission (only 1)
   - A Reflection probe
See: Adding Spawns

2. Now we set up the scripts:
 
THIS IS THE MAP GSC... this is what is refereed to as the map gsc, or the main file that controls the map:

Code Snippet
cpp
main()
{
//maps\mp\mp_yourmapname_fx::main();
maps\mp\_load::main();

//maps\mp\_compass::setupMiniMap("compass_map_mp_yourmapname");

// If the team nationalites change in this file,
// you must update the team nationality in the level's csc file as well!
game["allies"] = "marines";
game["axis"] = "german";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "german";
game["axis_soldiertype"] = "german";

setdvar( "r_specularcolorscale", "1" );
setdvar("compassmaxrange","2100");

}


So:
   1. Open note pad.
   2. Paste in the above script (credit to the CCOD wiki).
   3. Save the file as yourmapname.gsc (so if my map was mp_trees my file should be called mp_trees.gsc)
        - Make sure below all files is selected, not text file.
        - If you have notepad ++ or SciTe or any text edit program it may be used.

VID TUT REMOVED.... sound out of sync for some reason.. remaking + uploading else where
13 years ago
Ok well this is my guide to simple map design. Yes i did read this on the Treyarch wiki but thought i'd put it into my own words.

Right so first of all you want to have an idea, a vision. Now ask your self these three questions:
1. Should the centre of the map be open, so people can dash through it and probably get shot thus forcing play around the edge of it. Or, should it be a building where the play is most intense and the open out skirts provide moving space for the other players.

2. Should the spawn points be open, making them easier to capture and makes the speed of the game faster as you quickly swap ends, or should the spawn points be CQB (close quarter battle) thus making the last bit the hardest.

3. Wide, long or square.
  - A wide map: It's quicker to get from one end to t'other, perhaps just make the middle wide so that the more intense play is closer to the spawns and thus players can be stealthy and tactical about slipping around the big centre to the map.

  - A Long map: More common because players are forced to play against each other (can't slip around), here you want to make sure each side has equal opportunity when it comes to cover, getting high up and 'flanking'. You want to ensure there are more smaller routes so that in the close quarters you have the opportunity to outwit your opponent and run inside... then upstsirs and jump down behind them etc.

  - Square maps are not very common, usually you want a main middle bit and an outside part, where play is centred around one building or area and the bits around it are for flanking etc. Maps which do this well are WaW: Corrosion. Also maps like MW2 Wasteland are square and make players 'go in circles' where the hot spots are the corners. A central tunnel provides opportunities for flanking etc. Square maps need careful consideration but can be very fun!!!

When you know what you want it is time to design your map... but i'll add that later :D

***OK***
 Now lets think about the map.

3 MAIN ROUTES... Any freaking CoD map, 3 sodding main freaking routes!!! Get that in your head.

I would start with the middle, that vision you have that would make a great map. Draw that first! Then work out.

Think about + design
1. The north  + south enterances to this middle bit, then the two routes around it (assuming it is infact in the middle), now join the middle up to these two flanking routes so you have a square with a cross in it kind of shape:
___
|+|
----

Now you have your middle, now design the north and south spawn points. Remember, did you want them to be open spaced or confined? Now make some extreme flanking routes... like right around the edge on Cliffside. These should be a quick + rewarding but risky option.


Think about where to place the A and B search and destroy objectives. I always design a map thinking about search and destroy, these objectives should be in places where game play meets and where the best fighting is. Now you can go into more detail, planning out rooms and buildings to provide routes around the objectives to avoid hot-spot and attack it.
 - Remember the objectives should be closer to the Defenders spawn, but still make it fair!

By now your map should be fairly detailed.

Now look for long gaps, where people might be too exposed, where a noob with a GL or MG or sniper could camp... or simply spaces that need filling. Sometimes the most effective thing to do is dump a destroyed half-track to provide some cover!

More to come.
13 years ago
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