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Topics - ricko0z

i started to have problems in some models, these appear black in-game, but in asset viewer, radiant and maya looks good :/ and always put the converted .iwi images in my mod and compile :C

AssetViewer & Radiant View




In-Game View




Asset Manager model phong config (this config always work for me)



If somebody helpme i will gift the model to that person and give the thanks n.n
8 years ago
This is my config :




My image is this :



And in-game... (always red >:v)



8 years ago
when i try to convert an anim in type "mp_fullbody" this appear :c ... actually in the original mod tools dont appear that file so i need help :p

| Preview Image |

9 years ago
i dont know much about .atr (animtrees) i tried to import a custom fullbody anim but i cant load the map because this left ... any wants give me an example animtree script, i will really appreciate the help :)


PD: Sorry for my bad english xd
9 years ago
Hello UGX users <p, on August 2014 i made my first map but i never release at any site, so this is Seminar der Toten

MEGA

MEDIAFIRE

Note: The mod its called : nazi_zombie_beta4

Seminar der Toten


| Features |

- WaW Guns
- Bo1 Perks, Vulture Aid and Electric Cherry
- A Mini EE Song
- Created just for reach round 20 ... lol
- GSZ Script

| Thanks to |

KDXDARK - For being my mentor
ZK - For the tutorials
JR-Imagine - For The GSZ Script
Tom BMX - For their tools
jei9363 - For their perks :p

If i forgot someone, let me know :p

If you want check my #StudioOfShadows Map Progress for the UGX Map Conquest 2015 | Click Here for use a Teleporter  ::)

Hint: In a future i will make a remake of this map :3
9 years ago
My apologies if the map has a lot of mistakes I did what I could to finish it today: C

WARNING YOU NEED THE T4M .dll in your WaW folder

Yup, i need more time :p


1.0 | Map Ideas, Current & Future Work |

- Studio of Shadows will have 4 filming sets with difrents themes on the map (like rooms)
- AW Carrier Teleporters
- Maybe in a future :v UGX Mod 1.1
- More Ideas will be here soon <p

Currently I am working on: Creating a full non detailed map | 100 % |
Ending that i will work in: Map detailing surfaces and apply textures | 10 % |

2.0 | Weapons |
Spoiler: click to open...


3.0 | Radiant Pictures / In-Game Pictures |

July | Radiant Work
Spoiler: click to open...
Week # 1 | Last update: 18/07/15 |
Spoiler: click to open...
16/07/15 - Day #1
Spoiler: click to open...

17/07/15 - Day #2
Spoiler: click to open...

18/07/15 - Day #3
Spoiler: click to open...

Week #2 | Last update: 23/07/15 |
Spoiler: click to open...
20/07/15 - Day #4
Spoiler: click to open...
23/07/15 - Day #5
Spoiler: click to open...

Week #3 | Last update: 01/08/15 |
Spoiler: click to open...
28/07/15 - Day #6
Spoiler: click to open...
01/08/15 - Day #7
Spoiler: click to open...


August | Radiant Work
Spoiler: click to open...
Week # 1 | Last update: 05/08/15 |
Spoiler: click to open...
05/08/15 - Day #8
Spoiler: click to open...

Week # 2 | Last update: 13/08/15 |
Spoiler: click to open...
13/08/15 - Day #9
Spoiler: click to open...

September | Radiant Work
Spoiler: click to open...
22/09/15 - Day #15
Spoiler: click to open...

In-Game Preview
Spoiler: click to open...
Screen Shots | Last Update: 21/07/15 |
Spoiler: click to open...



4.0 | Aditional Updates / Maybe in the map section|

Spoiler: click to open...
- Blundergat with acid kit
- Maybe i change the skin for the soul chest (by bluntstuffy) such as the Origins one , and and if possible the sounds :p
- Telefrags from AW and a Zipline (if its posible :p)
- Exo-Zombie Power Station
- MOTD Tomahawk

5.0 | Early Thanks to: |

Spoiler: click to open...
KDXDARK - For beying my Mentor
Gogetinis :3 - For your several help with Maya and modding things
Tom BMX - For their tools
JR-Imagine - For GSZ Script Placer
MakeCents - For their tools
jzob123 - For your help in chat of Ghosts/AW Viewhands
HarryBo21 - For their perks
Treminator and people who help making UGX Mod 1.1 n.n
Rollonmath42
AwesomePieMan
if I forget someone please let me know in the comments: p


Here is a pota... i mean teleporter  ::)


Sorry for my bad english xp
9 years ago

So yeah, really need a ss from this configuration, because im importing the MSR Sniper, and the lens need love (lel)

Headache Camera | 720p500fps |



9 years ago
Hey UGX Users, im making a map like a BF Hardline, this is my progress [Sorry for my bad english :p]

SUBWAY BANK

1.0 | Progress | Update: 13-02-15

|  30%  | MAP - The subways is under construccion, and the bank will be gigant

|  25%  | WEAPONS MOD - Im only have 7 guns imported to waw for me, its a lot of work porting a gun (like 2 hours with the gun upgraded)

|  80%  | Tomahawk (Hell's Retriever) - I have ready the script, sounds and animations only i dont have the FX, a friend of CCM will helpme with this (:,

|  0%  | MAP FX - I need add some fx light, the xmodel lights dont look good, so yeahh FX need it

2.0 | Photos In-Game | Update: 13-02-15





3.0 | Future Work |

* i need change the models and anims for the soul chests, the original its old, and have chinesse letters :C, if i have time i will put the chests from origins (:,
* A Zip-line will be have the map, like COTD
* easter egg, emmm this is hard for me, i dont know anything about script, if any in UGX wants helpme i really aprece it (spanghlis FTW)

4.0 | Videos & Weapons Stuffs | Update 18-02-15

Tomahawk in action :3

http://youtu.be/7BwSKOS3hNc

Guns will be have the map

M4 (MW3)
Scar-h (MW3)
MP7 (MW3)
UMP45 (MW2)
FAL (MW2)
SPAS-12 (MW2)
Desert Eagle (MW2)
MC90 (BO2 Mouser)
Tommygun M1927 (BO2)
STG-44 (BO2)
MP40 (BO2)
Kap-40 (BO2)
Peacekeeper (BO2)
DSR-50 (BO2)
Intervention (MW2)
Vector (maybe from ghosts with anims from MW2)
MP5 (BO2)
Another Shotgun from  :please: (MW2)
Galil (BO2)
AK47 (MW2)
Honey Badger (Ghosts)
Scavenger (BO1)
AUG (BO1)
P90 (MW2)
Electric Staff (BO2) the same thing from wonderwaffles but new model and anims :3
AE4 Widowmaker KVA Version (The same as seen in nazi_zombie_exozom but this have the originals AW Sounds (:,)
Maybe More weapons (:,


Map Will be release on May 15, after BF Hardline Launch :3
: 3
9 years ago
Sorry for my bad english.

In Maya, the anims are in correct position, but in-game the ads in/out and reload anim are bad

Video with duration of 15 seconds -- http://bit.ly/1AxGefu

if someone helps me, I really appreciate it (:
Thanks for take a little bit for your time

Contact: Skype: ricko0z / Steam: ricko0z
9 years ago
Hi, someone who has time and opportunity to help me to pass .gdt's, scripts and models from the soul chests previously seen on some maps :3

My english is not good, im from spanish community like KDXDARK
10 years ago
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