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Topics - TheLapper96

Yeah, so I started by testing Harry Bo21's Perks, that's why this map is named "perktesting".
After that I installed NSZ BO2 Weapons and Player Models, with success as well.
I was really happy I could finally add things to my mod without it crashing.
Decided to add Ray's re-animated PPSh-41 and created a pack-a-punch version for it.
Ran into a few problems trying to get some Bo1 weapons to work, luckily fixed all that.
Also added a simple zombie counter, successfully.
I had a little bit of experience with mapping already, so I didn't really have to learn much to start mapping.
I challenged myself by trying an outside area for the first time, I think it's al right for a first try.
And well yeah, I now felt like it's time to show some progress and ask for feedback.
If you want to try my map, be free to pm me. I might even make it public testing.

Well, after all that you probably would like to know what is exactly features in my map.

So here's a list of features:
  • Harry Bo21's Perk Pack V4.0.3
  • NSZ BO2 Weapons and Player Models v1.3.4
  • Ray1235's PPSh-41 Re-Animated
  • Black Ops 1 Weapons ported by UGX Rorke
  • Zombie Counter by Tom_Bmx
  • Modified version of JR-Imagine's MOTD hud
  • Fov Slider by DuaLVII
  • And (possibly) more to come!

Now... a few screenshots.

Starting room:
Spoiler: click to open...


Second room:
Spoiler: click to open...


Third room:
Spoiler: click to open...

Fourth room:
Spoiler: click to open...


Fifth room:
Spoiler: click to open...


Outside:
Spoiler: click to open...



So yeah, that's what I've got so far!
Please let me know what you think and what I should improve upon.
If you got any ideas for the map, be free to post those too.
Any tips would be good as well!

Oh and before anyone asks, yes you can pap the knife.

I will try to post a weapons list later.


Credits:
Harry Bo21
natesmithzombies
Ray1235
UGX Rorke
Tom_Bmx
JR-Imagine
DuaLVII

(If I missed somebody, please let me know!)

Oh and before I forget, I am having a small bug with the random box, where the light doesn't follow it if it moved locations, anyone know how to fix that?

That should be everything!
8 years ago
So, when I pick up a carpenter power-up in my map it freezes for a bit, and then continues, and the hammer sound keeps repeating.
Anyone have any idea how to fix this?
8 years ago
As the title says, the box moves, the light that shows the box location doesn't move with it.
8 years ago
What did I do wrong to deserve this?
I used the Sniperbolt prefabs.
8 years ago
I tried to re-add the monkey bombs after installing NSZ's weapon pack.
Well, they do show up in the box, they just don't do anything, they almost act like normal grenades, except they sit still for a while before exploding.
What do I need to do to make them work?
8 years ago
I don't really have any specific map in mind, but once we are with 4 teammates, we could discuss wich map to play.

Add me on steam: http://steamcommunity.com/id/thelapper96/
I'm looking forward to playing alot of custom maps! I have alot of free time on my hands, so I will be almost always available to play!

And I am not restricted to WaW, if you would like to play BO, BO II, BO III or even AW I would be able to play those as well!
Don't be shy about adding me, I need as many people as possible to play with, as I am bored out of my mind! :D

8 years ago
So yeah, it's my first try at mapping... so I hope some of you guys wouldn't mind helping out once in a while :P
I found quite some tutorials, but some websites seem to be down, so that's why I might need some help with making the map. But I've got 3 rooms so far, the start room, a second room, and an upstairs.
The starting room has 3 barricades, the 2nd room has 1 barricade, and the upstairs room has 0.
The spawners are not set up properly so the upstairs room might get a spawner and a barricade.

Here are some images:
Starting room



2nd room



Upstairs



And a balcony...

I still need to set up a skybox and what not, but I'm planning on making the map take place outside the building as well.

Besides all that, I tried to put in a zombie counter, as you can see... But it doesn't really show how many zombies are left...
It just says 0 all the time, any help would be aprieciated! Be free to make suggestions for changes as well ^^;
Oh and the power switch location is temporary, it will be placed somewhere else later.

But yeah, that's as far as I got, I hope I'm doing okay for making a first map ^^;
8 years ago
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