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Topics - Ty123h

Hello all, I have some ideas(map concepts, perk ideas, and stuff like that)

Map concept(I don't dont make 'em, I just play 'em): for any map maker that like the idea, it is free to take

1. A trap map; meaning that you are more worried about where you are and the hazards around you than the zombies. Some ideas are; holes in the ground, mines, cages, holes, electrical traps, doors that open but also close other already open doors, and (this I just thought would be cool) you spawn on a tight wire and you are very high up(so you die if you fall) and to one side is the map in which you will spend the rest of the game but its far away and on the other side verruct runners are spawning forcing you to run at top speed until you get to the map where you then automatically get a gun to kill them with.


Perk ideas(these are the things that people really love)

1. Radar perk- cost: 2000, makes a radar like in multiplayer show up that tells you where the zombies are.

2. Upgraded perks, once all players have bought the first version, open a door nearby to the upgraded or if you could get it to work(which I'm sure you guys could out of all the map creators if anybody) is once a player has bought the first version they can then go back to the same perk machine and buy the upgraded version!¡ The icons would also then be replaced by a new icon once the upgraded perks have been purchased. Here some ideas for the four main perks

Juggernog 1.0- cost:1000, takes 3 hits. Juggernog 2.0- cost: an additional 2500, normal Juggernog effect. Juggernog 3.0- cost: an additional 5000, takes an extra hit and does some damage to the zombies when you touch them.

Speed cola 1.0- cost: 1500, slightly increases the reload speed. Speed cola 2.0- cost: an additional 3000, regular speed cola effect. Speed cola 3.0- cost: an additional 6000, regular speed cola effect and increases the clip capacity by 50%, therefor making the need to reload less

Double tap 1.0- cost: 2000, double tap 1.0 effects, double tap 2.0- cost: an additional 2000, only the effects of double tap 2.0. Double tap 3.0- cost: an additional 4000, the effects of both double tap 1.0 and double tap 2.0

Quick revive solo 1.0- cost 500 normal solo quick revive but with no upgraded weapon. Quick revive solo 2.0- cost: an additional 500, when down the user gets an upgraded weapon. Quick revive solo 3.0- cost: an additional 2000, when the player goes down all zombies instantly die. Quick revive coop 1.0- cost: 1500, normal quick revive coop effect. Quick revive coop 2.0- cost: an additional 1500, revives another much faster. Quick revive coop 3.0- cost: an additional 3000, the player can now revive another player by shooting another downed player with any upgraded weapon


Wonder weapons: make new ones and bring back all the black ops an bo2 wonder weapons


New drops are also an awesome thing to add
I.E. free perk, bonfire, perks that harm the player like on moon, almost anything from the qeds on moon.


Boss levels: try and replace dogs, people do such a great job with custom zombie models(scuba, handstand, bosses, and new outfits), you should try and do something that replaces dogs every couple rounds


I would like to remind everyone that these are just ideas so please don't get mad if you think one of them is bad!¡

Post Merge: August 13, 2013, 09:28:19 pm
Can someone at least reply so I know that someone has read it. Please

Post Merge: August 15, 2013, 01:31:46 am
Remember, these ideas can be used by anyone! But at least tell me its a good idea if your going to use it
11 years ago
Will there be any official UGX maps or any new versions or updates released along with UGX Mod Standalone v1.1?¿ I know I would love to see a new official map with all the features implemented
11 years ago
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