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Topics - henkownd

Hello Black Ops 3 mappers and modders,

I recently discoverd a way of adding custom weapons into your custom zombies map, how to have it included into the mystery box and if you have the weaponfile for it also have a pack a punchable version for it. All that you need to have is a weaponfile for your weapon.

First of all, in your bo3 root folder go to:
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share/raw/gamedata/weapons/zm
And edit the zm_levelcommon_weapons.csv file. (It should be the only one there)

The contents of the file should look like this:


Secondly you will have to add the name of the weaponfile for your weapon into the zm_levelcommon_weapons.csv file. Next to the weaponfilename you will have to copy over the code from one of the other weapons listed in the file that corresponts with the type of weapon that you have (e.g. if your weapon is an assault rifle you copy over that code after ar_accurate.)

In example I am using the an94 from Black Ops 2 (t6_wpn_ar_an94 is my weaponfilename)
Then it should look like this:


If you have a weaponfile for the upgraded version of the weapon then add that where I put t6_wpn_ar_an94_upgraded otherwise delete the name.

Now thats done you can save that file and close it.
What we are going to do now is copy over one of the already existing files in:
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share/zone_source/
In there you should see a file called zm_giant_weapons.zpkg
Copy that file over to the zone source in:
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usermaps/zm_YOURMAPNAME/zone_source
Once pasted in there rename it to:
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zm_YOURMAPNAME_weapons.zpkg
Time to edit that file to add the weapon in there.
First of all, change at the top of the file this:
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stringtable,gamedata/weapons/zm/zm_giant_weapons.csv
to:
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stringtable,gamedata/weapons/zm/zm_levelcommon_weapons.csv
Now go down to the part that corresponts to your weapon in my case the assault rifle section.
In that section at the bottom add the following line:
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weaponfull,WEAPONFILENAME
Then it should look like this:


Thats done, now we need to call the file from your zm_MAPNAME.zone so it works ingame.
So in the same folder you should find your zm_MAPNAME.zone file.
Once you opened it go to the bottom of the file and add the following line:
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include,zm_MAPNAME_weapons

The only thing left is that you have to link the mod, it will give you a lot of weapon errors, thats only because you dont have those weaponfiles, ignore these errors they wont affect the game in any way.
Once you are done linking your map and load it up through the modtools you can give yourself the weapon through the console or try to get it from the box. If you have a pack a punch file for it you can also pack a punch it.

Thats it fokes.
If you do use this I would appreciate some credit for this.
Have fun.
- Henkownd


8 years ago
Hey guys,

Whenever I try playing my map it crashes and gives me a unhandled exception caught error.
This also happens when I create a new map.
I have tried reinstalling CoD WaW and the mod tools but that doesn't work

Thanks in advance,
Henkownd
10 years ago
Hey,

I have a problem with my hud, it uses the fire one now and I don't know how to get it back.

-Henkownd
10 years ago
hello,

I made a map but my zombies won't move, I used Zk's tutorial for zombie spawners.
here are some pictures in radiant:





does anybody know how to fix this?

-Henkownd
10 years ago
I want to add a custom melee weapon which replaces the bowie knife. the first raise anim works fine but I can't get the melee anim to work. it just uses the bowie one? those anyone knows how to fix this?

-Henkownd
10 years ago
There was an problem but now there isn't one, the problem was an weapon
10 years ago
Hello,

I added buildables using DualVII's tutorial, but now I want to make it so when it is finished a player can pick it up, but when the player replaces the weapon, it has to be rebuild.
I am very bad at scripting if somebody can help me please contact me.

-Henkownd
10 years ago
Trenches

This is my first map which I will release, this map takes place near Origins during Samantha's heroes taking control, back at Excatvation site 39 there are the four heroes of Eddie.
Which will try everything to stop them.

This map is 60% done, I have to make the half of the map, but the weapons and the scripting are almost done.

Features
BO2 weapons (m27, m1911, five seven, scar h, scorpion evo, b23r, stg44. mtar, rpd, ray gun mark II, pdw, mp40)
BO1 m14 and minigun (with barrel spin)
Soul chests
8 perks
bo2 shaders and perk bottles
shootable hidden door
moonstyle teleporter
Custom pap camo
buyable ending
buildables
bo1 quick revive
zombie counter
ascension power style
custom hud
origins zombies (no crusaders will be added though)

Features which I will add:
origins dig sites
audio easter eggs
Major Easter egg
more bo2 weapons (staffs, mauser c96, mg08, ballista)
Origins players and crusader zombies

Images:























(weapon pictures are taken in my test map)

Credits:
Zk for awesome tutorials and help
Tombmx for tools and being cool
Thekillerey for cool pap camo
an anonymous source for bo2 anims
Bluntstuffy for soul boxes and dig sites
Bamskatter33 for bo1 perks
JR-Imagine for GCZ Script Placer and awesome zombie counter
DualVII for buildables
Toby1423 for moon style teleporter
Jake (Apex) for ascension power style
Swazzy for custom hud



10 years ago
Everytime I build my mod it just stops (see picture) and says Error -1073741819 , does somebody know how to fix this error, because I can't edit my mod now.


-Henkownd
10 years ago
When I tried to launch my map, It just stopped at the last 1/10 loading, yesterday it just worked fine but now it won't. :'(
Can somebody please help me?
Here is a picture in game, this is were it freezes.



-Henkownd
10 years ago
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