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[WaW] [T4M] Nazi Zombies Overhaul [Build 05-11-2026]

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Created 5 years ago
by Jayden585
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New update dropped, enjoy everyone! this was a slow burn to get it out haha.
 
[Build 08-03-2025] Release
- Recompiled all four maps, fixed infinite zombies at round 1 for der riese.
 
[Build 05-23-2025] Release
- Readded Zombie Eye Glow to Nacht Der Untoten
- Readded other zombie jog animations.
- Rebalanced Difficulty Rampup. No Spike in difficulty early on, pauses mid-game, and steadily increasing late. It will now be a linear difficulty increase.
- Window difficulty rebalanced. Instead of punishing players not boarding up windows, difficulty will instead ease when half the barriers have fallen. This buys the player time to build up windows when becoming overrun.
- Rebalanced Verruckt's specials to appear less.
- Reduced health of special zombies on-fire and electrified.
- Joggers appear faster once walkers stop spawning w/ music changing at round 6.
- Fixed carpenter powerup not appearing when last zombie dies, spawning multiple powerups.
- Overhauled Weapons balancing.
- Fixed up Zombie Amounts
- Fixed Ragdoll glitch when zombie shot by shotgun
- Rebalanced Shi No Numa starting area, opening up the door will open up debris initially, player no longer is able to open up debris, box will move upon use (will refund points), and weapons have been switched for cheaper alternatives.
- Rebalanced Door/Debris Prices.
- Player is able to sprint forever (w/ a slight decrease in speed)
- Added Modified weapons to the box, box costs slightly more.
- Added DOF setting.
:sunglass-smiley:1
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Released Build 03-02-2026. Enjoy!
 
- Cleaned up code for optimization purposes.
- Re-wrote code for custom map compatibility added. Note: This only works for bare-bones custom maps, Any modded custom maps further reduces compatability. Follow suite with what type of custom map is wrote with each mod tools used (prototype, asylum, sumpf, factory)
    - Example: for a custom map made w/ prototype tools, copy and paste the  "custom_map".iwd, the "custom_map".ff and the "custom_map".arena to nazi_zombie_overhaul_prototype folder.
- Adjusted weapon FOV for slightly more realism.
- Adjusted weapon sprinting animations for heavier weapons to feel different compared to SMG'S and Shotguns.
    - LMG's are pointed downward and forward with stock against shoulder.
    - MG's, and other heavy weapons are put away while sprinting.
    - Pistols are simply out of sight while sprinting (matches 3rd person animation).
- Zombie spawn VOX added. (Only for asylum and prototype)
- Zombie door gameplay loop added. Seal doors for 250 points to slow down zombies for 30 seconds. (Experimental, only for prototype, must manually replace zombiemode_blockers in the .iwd file/maps)
- Zombies no longer split up if too many zombies are targeting a target. They now instead prefer to target players isolated from the group if far away from any current target if there are 3 or more players.
- Added new animated menu screens for each style of map.
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Latest version seems to be a bit bugged: Der Riese stopped spawning zombies during round 12, Shi no Numa zombies one shot if you don't have jug, and the mystery box seems to be a mess (Der Riese doesn't give anything, Shi no Numa keeps dropping teddies on the first roll, etc.)
 
Regardless of that, I LOVE this mod and the work that went into it. Great work!
 
Edit: Disregard the  teddy part, I almost immediately realized that was intentional. My bad.
Last Edit: April 13, 2026, 11:58:32 pm by Moderator (Approval)
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"Latest version seems to be a bit bugged: Der Riese stopped spawning zombies during round 12, Shi no Numa zombies one shot if you don't have jug, and the mystery box seems to be a mess (Der Riese doesn't give anything, Shi no Numa keeps dropping teddies on the first roll, etc.)
 
Regardless of that, I LOVE this mod and the work that went into it. Great work!
 
Edit: Disregard the  teddy part, I almost immediately realized that was intentional. My bad."
 
Thanks for the bug report, I remember playtesting and it was fine on my end but this is the way it is when it comes to modding soon as you release an update lmao. Ill throw these down in a to-do list and fix them for the next patch.
Last Edit: April 14, 2026, 10:11:36 pm by Jayden585
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I love the overhaul, though I do have 1 question: is it intentional that the modified versions of wall-buy guns are not capable of pack a punching?
Last Edit: April 23, 2026, 09:19:14 pm by Moderator (Approval)
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If I had to guess, probably technical issues with them either not having a proper PAP model or it won't just convert over to the standard gun for PAP.
Last Edit: April 27, 2026, 04:36:16 pm by Moderator (Approval)
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it should go through the machine and give you the original pack-a-punched gun. if its not doing that then theres an issue ill have to add to the to-do list.
Last Edit: April 26, 2026, 12:56:25 am by Jayden585
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[Build 05-11-2026] Release
- Fixed sounds missing from weapons.
- Fixed turning on power freezing game.
- Fixed buying wallbuys freezing game due to script error with VOX.
- Fixed Type 100 SMG giving FG42.
- Fixed missing Sawed Off Shotgun, defaulting to default weapon.
- Added more yaw recoil to m1 carbine from the hip.
- Added more yaw recoil to Gewher43 overall.
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Did a ghost patch for Build 05-11-2026. Existing build updated to fix dog model on shi no numa.

 
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