New update dropped, enjoy everyone! this was a slow burn to get it out haha.
[Build 08-03-2025] Release
- Recompiled all four maps, fixed infinite zombies at round 1 for der riese.
[Build 05-23-2025] Release
- Readded Zombie Eye Glow to Nacht Der Untoten
- Readded other zombie jog animations.
- Rebalanced Difficulty Rampup. No Spike in difficulty early on, pauses mid-game, and steadily increasing late. It will now be a linear difficulty increase.
- Window difficulty rebalanced. Instead of punishing players not boarding up windows, difficulty will instead ease when half the barriers have fallen. This buys the player time to build up windows when becoming overrun.
- Rebalanced Verruckt's specials to appear less.
- Reduced health of special zombies on-fire and electrified.
- Joggers appear faster once walkers stop spawning w/ music changing at round 6.
- Fixed carpenter powerup not appearing when last zombie dies, spawning multiple powerups.
- Overhauled Weapons balancing.
- Fixed up Zombie Amounts
- Fixed Ragdoll glitch when zombie shot by shotgun
- Rebalanced Shi No Numa starting area, opening up the door will open up debris initially, player no longer is able to open up debris, box will move upon use (will refund points), and weapons have been switched for cheaper alternatives.
- Rebalanced Door/Debris Prices.
- Player is able to sprint forever (w/ a slight decrease in speed)
- Added Modified weapons to the box, box costs slightly more.
- Added DOF setting.