Changelogs as of last week. To-Do list is going to take sometime, so enjoy. Feedback is appreciated
[Build 01-19-2023] Release
- Replaced zombie/mp variant weapons with weapons from singleplayer, providing higher quality textures and weapon improvements.
- Every map now has a different scoped rifle.
- Upscaled window board textures.
- Added Easteregg song reward for Nacht Der Untoten (Thanks JBShady and Numan for helping me with this).
- Gameover music now matches each easteregg song in each map.
- Added missing zombie vocals to animation presets, expect noiser zombies.
- Implemented Blackops One styled nuke announcer.
- Implemented Blackops One styled zombie pitch noises for shi no numa & der riese.
- Restored and re-balanced zombie hit animations.
- Improved Nacht Der Untoten fog.
- Improved music timings when chalk fades to white.
- Improved hud, fixing hud cropping on screen safezones.
- Improved timing of VOX when aquiring crappy weapons from the box (Thanks JBShady for pointing this out)
- Fixed Shi No Numa gameover intermission.
- Juggernog health behaviour is now consistent on all maps (Thanks JBShady for pointing this out).
[Build 01-12-2023] Release
- Removed special zombies from der riese, (since the mixed dog spawning served its purpose). Each map now has its own unique special zombie mixed in later rounds.
- Fixed Scoped Kar98k not being pack a punched.
- Fixed Default Weapon given after pack a punching raygun.
[Build 01-08-2023] Release
- Weapons
- Sawed off Shotguns now do more damage up-close.
- Double Barrled shotguns have more range then other shotguns.
- Fixed reserve ammo in multiple weapons to be divisible by the weapon capacity.
- Re-Added KAR98K Sniper. Added Type99 Sniper to Shi No Numa. Replaced Panzer with Bazooka in Shi No Numa.
- and more...
- Improved Visuals.
- Added HD HUD (JBSHADY).
- Added Special Zombies in later rounds depending on map (Used Code from Gympie5's Boss Zombies)
- Changed verruckt sprinter spawn set to appear later and more common in later rounds.
- Changed knife lunging to use Blackops One settings.
- Ported Der Riese zombie destroy barrier animations.
- Ported Blackops One barrier repair SFX.
- Ported Der Riese's non-instant down. Restored raygun splash damage.
- Restored Shi No Numa Zombie Jap animations.
- Added Grabby Zombie fix.
- Electric traps now use 30sec on/off from 25 secs.
- Gameplay HUD now disappears during gameover intermission.
- Ported Der Riese zombie pathing for Verruckt.
- Each map now has its own background wave music, progressively becoming more intense as rounds progress.
- Improved main menu screens.
- Slightly balanced Zombie HP for Nacht Der Untoten, Verruckt and Shi No Numa.
- Zombies now react in pain during a nuke powerup.
- Improved Zombie appearances. Redid textures for Nacht Der Untoten and Verruckt Zombies. Added chance for gear sets for all zombie models.
- Improved "Lullaby for a Deadman" remix for Verruckt.
- Fixed miscalculation for Nacht Der Untoten exponetial zombie increase.
- Fixed small miscalculation for number of zombies on Der Riese on round 5.
- Doubled round intermission time.