
Well i guess you found Peter McCain tough he really isnt in the best shape to greet you
and thank you for finding him as you can clearly see if you just stare up at the celling.
say some of you did survive in verrukt thats good, so far it has been entertaining to behold this
like a game, if i am being honest i never tought of this as a game, tough i cant say
i havent been entertained, so please entertain me once again as you have done like the last few times
you are over halfway to the end point, from what i know, so please entertain me and survive
like you have done beofer and before, in otherwords entertain me and play this game and survive
to reach the end.
hi there its ELIASREX so due to my pc not messing up and me being on weekends i have been able trough working in total of 2 days, i have been able to make this release that was more thankthe previous one, compared to the last one that had 7 changes, this one has 25, so its a majorupgrade, tough some guns will feel a bit more different than how it was before, some overlooked thingshave been fixed, tough can still exist if i havent found them, overall the changes were mostlyfor the better compared to the previous version requirements : https://github.com/JBShady/COD5-Remastered/releases/tag/v1.0 a copy of waw with t4m installed duh installation : 1) install JB's mod at user/appdata/local/activision/CoDWaW/mods2) open the iwd file in nazi_zombie_remastered_dlc23) go into weapons/sp and drag all of the weapon files from my mod into the sp folder4) got to go now its installed changes from verrukt to shino numa : 1 : with the introduction of each characters pistol being tied into their countries sidearmthey will have different stats that fits their firearm instead of just being a reskin and remodel of the coltwith the only one being different is the 357 magnum, so here is a rank list of all the pistols & revolverin effectiveness and how they work compared to each other 1st one is the nambu type 14, now being a pistol that was chambered in 8x22mm nambu which was consideredaccording to ian mcollum "a pretty weak and underpowered cartdrige for its time" which means its the weakestpistol in the entire game that deals 30-50 dmg in comparisson the colt 1911 dealt 60-80 dmg in nachtand verrukt which was the reason the type 100 was the weakest in both mods.now the downsides with the type 14 was its pathethic low damage because again its using an underpoweredcartdrige (some of you may compare it to a 22lr for how much it sucks) and generally that is basicallythe only major downsides with the pistol otherwise it has the same ammo capacity and mag capacityas the other pistols besides the colt and 357 magnum.however the upsides with this pistol is that it has the fastest fire rate and lowest recoil of all of the pistols because again its using a underpowered cartdrige so while damage sucks fire rate and recoilis the best, tough after testing the fire rate may not be that noticeable but it is faster with most pistolscompared to the 357 magnum and colt 1911.in other words the nambu is the worst pistol in the game. 2st is the walther p38, the walther is chambered in 9x19mm parabellum dealing 40-60 dmg which is betterthan the nambu but has less fire rate and more recoil, overall this one and the next one on this listis probably the best middle in the road kind of guns this one has better fire rate and recoilwhile the other one has more damage, so compared to the nambu this is a upgrade significantly in gameplay 3st is the tokarev tt33, the tokarev is basically same as the changes from the nambu to the walhter, more damage, less rpm, more recoil which is basically what would be going as you go down the list of sidearms 4st is the colt 1911, again same things but this time it has 1 less round in the mag since how you reloadin the game would only give you 7 rounds in total and not 8 since the game doesnt have a 7+1 system,so for the game its inaccurate but generally it would be if you didnt reload it in a specific way akaalready have a bullet in the chamber and then reload.due to the 7 round mag capacity instead of 24 rounds (32 in total) in ammo capacity you have 21 in ammo capacity(28 in total)strongest out of all the base starting pistols but has less ammo, less rpm, more recoil compared to the otherpistols 5st is the model 27 or as i called it so far the 357 magnum, the model 27 isnt one of the base starting pistolssince in vanilla and in this mod you can only get it trough the mysterybox however you will find outwhen you finally get it feels not as powerful as in vanilla which is because it deals 90-110 dmg which is noticeably more powerful than the other pistols since the ammo its chambered in the 357 magnumis basically as powerful sort of as the 223 remington or 5.56x45mm which for rifles isnt muchbut for pistols yeah its pretty powerful but when you finally get it which is probably more than round 6 which is by that point sidearms dont deal that much damage due to zombies health, it doesnt help that the revolver like in real life has 6 rounds in its cylinder, it also dealsthe higest recoil in the entire class of sidearms, higgest spread, higest idle sway, lowest rpm but due to it being a mysterbox it has the higgest ammount of ammo capacity being at 42 (48 in total)compared to the majority of pistols being at 24, so you can atleast use it longer than most pistols.higest dealing damage side arm but not noticeable after some rounds when you finally get it. in short i can rank them as this nambu - lowest recoil, lowest damage, higest rpm, higgest accurate pistol, lowest sway, fastest reload speed walther p38 - better damage, worse recoil, worse rpm, worse accuracy, more sway, slower reload speed tokarev tt33 - better damage, worse recoil, worse rpm, worse accuracy, more sway, slower reload speed, generally best all around sidearm colt 1911 - best damage of the base pistols, worst recoil, worst rpm, worst accuracy, most sway, slowest reload speed, higest damage pistol but worst pistol out of the base pistols Model-27/.357 magnum - best damage out of all the sidearms, horrific recoil, horrific slow rpm, worst accuracy, higgest sway, slower? reload speed, most ammo capacitybasically a upgrade from the standard pistols "in damage and ammo" 2 : 7.7x58mm has been standardized into 130-150 dmg 3 : ammo capacity for the ariska type 99 has been lowered to 35 rounds (40 rounds in total) 3.1 : ammo for the type99 lmg has been lowered to 150 R.I.C (Rounds in Capacity) (180 R.I.T (Rounds in total)) 3.2 : arisaka sniper rifle has been lowered to 40 R.I.C (45 R.I.T) 3.3 : ammo for the wunderwaffe has been reduced to 12 R.I.C (15 R.I.T) 4 : changed the recoil of the viewmodel of the shotguns to be higher 5 : made the mgs be designated using rifle bullets than before 6 : changed the weight of the bar type 99 lmg and dp27 to have slightly less weight than its irl counterpartfor gamebalance and consistency between other lmgs weight so basically, equipping and unequiping is fasteron the previous mentioned weapons slightly, so horray for anarchy lol 7 : changed the mg42 viewmodel recoil so it doesnt have much return speed anymore *only testing so might be removed* 8 : the type 99 lmg has had its R.I.M (rounds in mag) been lowered to 30 like it is in real life 9 : added new names for the tpye 100/44 i think and other weapons that was added in JB's shino numathat is the irl weapons name in its native language and a nickname for short 10 : damage to body parts have been sort of dumbdowned by having the multiplier damage of the upper partsof the body do the same damage as the lower parts of the body exempt of the hands and feets which has been standardised into the middle of the hands and feet multiplier, otherwiseit will give you more damage when attacking the upper parts of the body but not much differenton the lower part AKA you do more damage when shooting on the uper parts of the body, seei am not cruel and evil, just an asshole most of the time :3 11 : fixed some oversights from the last mod because i was copy pasting the values from the first releaseand the second release of this mod series, oh yes there will be blo- i mean more sorry i misspoke in other words sorry for some of the oversights in the last release. 12 : m1897 shotgun has had its reload pumping reduced its speed so its a bit more slower 13 : added new names for the perk bottles that fit the location the map is in 14 : changed explosives equipment doing more damage than before 15 : basically made the bazooka act like the panzershrek but faster 16 : added some recoil to the grenades mainly the vievmodel for some immersion lol 17 : changes to the m7 launcher (not the m1 garandGL, what? do you think i am married to that gun?) 17.1 : changed the damage so it does 88888 dmg, may need to adjust later down the line for mp 17.11 : movement has been nerfed so now its the same speed as m1 garandGL 17.12 : zoom fov is 90 (tough i think it will do barely any effect) 17.13 : idle sway has been increased so its over the m1 garandgl 17.14 : bob is the same way as the idle sway, over the m1 garandgl 17.15 : actuall recoil has been added to the launcher 17.16 : changed the speed of the equiping and reloading of the grenade launcher 18 : and minor things i dont remember right now when i make a revamp of all the releases to fix incosistencies between each release so they behave 8% the same accross each release, then the oversights wont be present in the future after the revamp and packaging all of the releases into one big packagethat being 1 nacht 2 verrukt 3 shino (this one) 4 der riese 5 multiplayer 6 singleplayer and the lastone being a repackaged of all of them into one mod so you dont need to download each release to get the full package instead you just download 1 release and it has all of the other releases into 1 basicallya collection of all of the releases after that i am basically done with cod waw modding, i may come backto do a second version of the sp release after the M.A.M project gets released otherwise i will go backto my other projects which will be linked when this collection is out, i would want to mod cod bo1 weaponshowever that game compared to cod5/WAW is a mess to mod due to .ff format and if i would want to modbo1 weapons it would be trough the reimagned mod (since renaisance is basically impossible to mod andhas apparently a bunch of problems so for modding its sadly a no go even tough its a great gameplay mod)however idk how i would make changes to the mod because idk how to mod bo1 to say the least and i dontunderstand how to mod .ff files so for now enjoy the mod and wait for the final release of the zombies maps in my weapon rebalance mod seriesfor cod waw, Make my day, as of right now i am signing off and it may be released at the end of the nextweek, but anyways have a good day and bye www.mediafire.com