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Do you feel lucky? Well do you punk? a weapon rebalance mod for JB's nacht

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Created 3 months ago
by ELIASREX
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Location: se
Date Registered: 1 January 2024
Last active: 2 days ago
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as you can see around us, we are being swarmed by zombies and the gun i am holding is the colt1911
the greatest handgun of this world at war,
has moderate recoil for a 45acp pistol and has 7 rounds of ammuniton in its magazines which i am in low of as
i am speaking, and to be frank i havent counted my shots, did i shoot 6 or 7 shots?
Do you feel lucky? well do you punk?
 
hello there, ever wondered what world at war in 2008 would be like if the weapons were more centered to
be more realistic and much much harder, well this is what this submod is for, after chosing to
make my own rebalance of weapons of world at war, this time being the vanilla weapons of the game
and because the cod waw map remastered mod remasteres the maps and even the weapons and add even more
weapons from the vanilla game that wasnt in nacht der unotens campaign, i figured it would be perfect
to rebalance that mods weapons since its basically nacht der untoten + since all weapons are from the
vanilla campaign, multiplayer and campaign that wasnt in zombies, so yes you will need to download
the cod waw remastered map mod by JB Shady, and i am not making one for the vanilla game, since its basically
pointless since JB Shady's map mod is the definitive way to play the OG cod waw zombies maps from 2008.
 
og description of the mod- written by ELIASREX
 
 
installation instructions
 
installation : 1 : use the version from github since that is the most up to date version of the mod, link : https://github.com/JBShady/COD5-Remastered
2 : open the iwd file in nazi_zombie_remastered at user/appdata/local/activision/CoDWaW/mods/nazi_zombie_remastered
3 : either a backup the weapons folder from the iwd file if you want to turn back or b dont do it if you dont want to have the vanilla stats
4 : replace the weapons folder in the iwd file with the ones from the zip file and everything should work out
 
 
changes from vanilla to Release version
 
1 : removed all of depth of field from the guns but not from the game, so now you can see more detail on the guns
2 : added more acurate and detailed names with mostly their actual designation to 1/1 designation to a more creative while sort of accurate designation while still being logical and readeable so the names sort of makes sense with the exception of the raygun being made up with guesses of its origin date, there is also majority of the time other nicknames for the gun shortening the whole name, this are mostly popularised nicknames for the gun instead of their designation so you can remember it more easily than the whole name of the gun (oh yes there will be blood- oh sorry i meant reading)
3 : changed the fov of all of the guns in ads so now every gun except the scoped guns have now 90 fov so there is no zoom in when going into ads, scoped however have been zoomed in with the ptrs41 being zoomed in the furthest it can be at 1 fov because its suppose to be a long range anti tank rifle (so now there is basically no accuracy benefit from ads, fuck you)
4 : reduced the ammo capacity of all of the guns to be a bit more realistic but mainly more hard since the point of this mod is to be very hard and unforgiving to the player
4.1 : m1911 has gone from 80 as max ammo and 40 as start ammo to 21 as max ammo including 7 R.I.M (rounds in mag) in total 28 R.I.T (round in total) is included when you get this pistol
4.11 : the model 27 has gone from 78 to 42 R.I.C (Rounds in Capacity) (48 R.I.T)
4.12 : the k98k has gone from 50 to 25 R.I.C (30 R.I.T)
4.13 : the springfield 1903 has gone from 50 to 20 R.I.C (25 R.I.T)
4.14 : the m1 carbine has been slightly decreased from 120 to 90 R.I.C (105 R.I.T)
4.15 : gewher 43 has also been slightly decreased from 120 to 90 R.I.C (100 R.I.T)
4.16 : svt40 has gone from 120 to 70 R.I.C (80 R.I.T)
4.17 : the m1 garand has gone from 128 to 48 R.I.C (56 R.I.T)
4.18 : the m1 garandGL has gone from 96 to 64 R.I.C (72 R.I.T)
4.19 : k98k scoped has gone from 50 to 30 R.I.C (35 R.I.T)
4.2 : the ptrs41 has gone from 50 to 10 R.I.C (15 R.I.T)
4.21 : the mp40 has gone from 192 to 96 R.I.C (128 R.I.T)
4.22 : the ppsh41 has signficantly gone from 355 to 71 R.I.C (142 R.I.T)
4.23 : the thompson has gone from 200 to 120 R.I.C (150 R.I.T)
4.24 : the stg44 has gone from 180 to 120 R.I.C (150 R.I.T)
4.25 : the type100 has gone from 180 has gone from 180 to 120 R.I.C (150 R.I.T)
4.26 : double barrel shotgun has gone from 60 to 26 R.I.C (28 R.I.T)
4.27 : double barrel sawed off has gone from 60 to 30 R.I.C (32 R.I.T)
4.28 : m1897 has gone from 60 to 20 R.I.C (25 R.I.T)
4.29 : the m1919 has gone from 500 to 100 R.I.C (200 R.I.T)
4.3 : the BAR has gone from 140 to 100 R.I.C (120 R.I.T)
4.31 : the FG42 has gone from 192 - 120 R.I.C (140 R.I.T)
4.32 : the mg42 has gone from 500 to 100 R.I.C (150 R.I.T)
4.33 : the m7 launcher has gone from 15 - 3 R.I.C (3 R.I.T)
4.34 : the m2 flamethrower has gone from infinite ammo (unrealistic) to 65 F.I.C (fuel in canister) (realistic) and it has a total firing time of about 13 seconds (also realistic)
4.35 : raygun has gone from 160 to 100 R.I.C (120 R.I.T)
5 : mag capacity has been altered so now it has realistic mag capaciy
5.1 : this applies to
5.2 : the thompson going from 20 to 30 R.I.M
5.3 : the fg42 going from 32 (for some fucking reason its that high in vanilla zombies but not in mp???) to 20 R.I.M (its actuall mag capacity)
5.4 : the m1897 going from 6 to 5 S.I.C (shells in cylinder) (since he doesnt put the shell in the chamber and then in the tube he just puts 6 shells in the tube which otherwise would be fucking impossible in a 5 shell tub cylinder in the m1897 pump action shotgun)
5.5 : the m2 flamethrower going from unlimited ammo to a more realistic 65 F.R.I.C (flame rounds in canister) and altered the fire rate so it shoots a total of 13 seconds which the irl version shoots that fast, and no ammo capacity because they couldnt reload since thats all the fuel they had, 13 seconds of fuel (because fuck you realism exists for a reason BIATCH!)
5.6 : the m1911 goes from 8 to 7 R.I.M
5.7 : the mg42 goes from 100 R.I.M to 50 R.I.M (because the belt drum in game is a 50 round belt drum)
5.8 : m1919 goes from 125 to 100 R.I.B (Round in belt) since most would have used similar ammounts of ammo in their belts
6 : the fire rate has been altered to be more realistic.....sort of, for the full auto i have taken their irl fire rate mainly sourced from wikipedia, on the semi auto however i made them much slower then vanilla so its much harder to shoot (which means you cant spam the m1 garand and empty the entire mag within 1 second) meaning the game is much harder on semi auto weapons, have fun dickhead
6.1 : the only ones that have only been altered slightly to give a delay to their firing is the bolt actions and pump action weapons due to there being no way to change the animation speed of cocking the gun
7 : i have streamlined the weapons damage so now if a weapon is in the same caliber then it would do the same ammount of damage as the other ones in the same caliber, range is different depending on the gun but its adjusted so their irl damage would rank how much damage it does compared to other weapons caliber, which means that 357 magnum is not stronger than a mosin nagant but that also means the m1911 is as strong as a thompson since they are apart of the same caliber but that also means that the type 100 does pathethic ammount of damage due to its underpowered cartdrige (have fun :3)
7.1 : 45 acp has been standardized to 60 - 80 dmg
7.2 : 357 magnum has been subsantually decreassed from 300 - 1000 dmg to 90 - 110 dmg which is more realistic
7.3 : 7.92x57mm mauser/8mm mauser has been standardised into 140 - 160 dmg
7.4 : 7.62x63mm/ 30-06 has been standardized into 150 - 170 dmg
7.5 : 30. carbine has been standardized into 85 - 105 dmg
7.6 : 7.62x54mmr has been standardized into 135 - 155 dmg
7.7 : 14.5×114mm has been standardized into 99999 - 99999 dmg
7.8 : 9x19mm parabellum/9mm has been standardized into 40 - 60 dmg
7.9 : 7.62x25mm tokarev has been standardised into 50 - 70 dmg
7.91 : 7.92x33mm kurz has been standardised into 110 - 130 dmg
7.92 : 8mm nambu has been standardised into the pathethic 30 - 50 dmg
7.93 : 12 gauge has been standardised into 33 - 35 dmg per pellet = 396 - 420 dmg in total
7.94 : fuel for flamethrower has been standardised into 40 dmg
7.95 : rockets for the rocket launcher has been standardised into 99999 - 99999
7.96 : raygun atomic fuses has been standardised into 99999 - 99999
8 : movement has been altered so now the weapons weight actually matters how fast you walk and run
9 : ads speed has been reduced so now its much slower but still somewhat smooth
10 : equip and unequip speed has been altered so now it depends on the weapons irl weight, there is only a few guns that are changed from this mainly due to them being too fast or to slow if i followed the irl stats
11 : recoil has been drastically altered so now the weapons do actual recoil coresponding to the weapons fire rate caliber ect
12 : this also applies to the weapons viewmodel when firing so it will shake go up and down because of firing the weapon in a organised system as the recoil, weapon weight movement and equip animation system
13 : spread has also a system so now spread actually does someething so now ads doesnt have zero spread now it has the same spread as standing hipefiring with hipfiring at crouch and prone giving less spread (cannot work in crouch and prone ads sadly) with certain weapons like lmg have very little spread when hipfiring at prone due to them having a bipod or are a lmg
14 : range has been altered to be more realistic so now the sawed off shotgun will shoot longer than the colt 1911 for example
15 : shotgun pellets have been increased from 8 to 12
16 : reload cancelling is gone so now you have to wait the entire reload animation before you can shoot (have fun)
17 : added a organised system for damage multiplier that being pistol, rifles (this includes lmg's), shotguns and special (special being other weapons aside from those already listed) so now they are oraganized based on weapon class
18 : the guns now have much more sway when ideling making aiming harder and adding more bob to the weapons when moving to give more movement when moving with the guns, all of this of course depends on the weapons weight so its organised under a good system
19 : added differences between the variants of the normal weapons that being the grenade launcher version of the m1 garnad and the scoped k98, the m1 garand is much more slower than the vanilla, however have less recoil, spread and have more ammo and i think also less sway and bobing while the k98 scoped is also less slower tough also more accurate having 1 more mag than normal variant but has more sway because of the scope, so there is both pros and cons with the variants now
20 : lowered the reload speed so its much more slower mostly its a less speed up version of the vanilla reload speed tough some are slow due to their weight while the pistols are slow due to being a bit more harder but mainly now the player doesnt feel like they are on pervitin when reloading the weapons anymore
21 : the weapon icon counter has been changed to match the weapons caliber so now the BAR will have rifle icons instead of mag icons
 
 
 
enjoy and have a fun time, its been a while ago since i started this project but now for nacht der untoten its finally finished
will work on porting this mod to verrukt, shino, and der riese, after that there will be MP and then singleplayer
untill then see ya and share the pain. -ELIASREX dev of this mod
 
special thanks to :
 
Tarusliving and his friends for helping me out, tarus was very helpful with the development of this mod even when we disagreed on stuff personally
he still helped out which is much appreciated, so if you want to go to a mod maker that makes good things then go to him on the UGX discord server
 
Numan, numan was very knowledagble and helpful because his knowledge in modding cod waw is on par with a wise monk which helped me plenty of times
 
The UGX modding server, the lads over at UGX has helped me out very much in the making of this mod, without them then i would have still been working
on this mod guessing as i edited the mod in windows notepad, so if you are going into modding cod waw i would recommend you joining the server on discord
so you dont have to go trough a bunch of headaches
 
Everyone that i cant name right now that helped me, while i dont remeber all of your names and even if you just did
small amounts of helping i still appreciate it
 
 
so for everyone i listed thank you for helping me :3
 
and again enjoy the mod.
www.mediafire.com

 
 
Last Edit: February 20, 2026, 12:37:20 am by Moderator (Approval)
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