If any mappers would like to use this robot, please comment below. I am willing to help you implement this in your map as well as adding features you may want
I've been working on this project for about a year, but off and on as I procrastinate and also have many behind the scenes unfinished projects. My main reason for posting this is I see a lot of potential with this mod, but I'm not that creative when it comes to mapping, so I thought I would see how many people/mappers are interested in using something like this in their map so all my work isn't for nothing. So far I have the state machine coded for the robot's animations, as well as a combat logic that handles enemy targeting and FX. Currently the robot will follow the player and dynamically shift focus on the nearest zombie within 500u of the robot.
Planned features:
The drone will pick up a single crawler and hold until killed, similar to leroy from BO2
The drone will focus on zombies closest to the owner, and have varied attacks, such as grabbing zombie's heads and pulling them off, grappling zombie's ankles & ragdoll-ing them, swinging them around & slamming
Adding in many more animations & creating a pool for each type. For example the default idle animation will have 5 variants that randomly play while in the idle state, so no animation will repeat
Scripting a complete buildable system for the robot, including the parts to initially acquire the drone, parts for it's laser-gun, and any parts for future mods/enhancements
The ability to revive downed player/teammates + buildable upgrade to keep all perks after robot revives
A cooldown system, to balance gameplay difficulty. I want this mod to be fun, not over-powered. Perhaps I could make a fuel system with a HUD for feedback (remaining fuel) Comment ideas on how to acquire fuel or other methods to balance!
Ability to grab nearby power-ups and bring them to the owner, similar to the BO2 tomahawk.
All ideas are welcome! Please comment below what you think.
Here is a video showing some of the earlier prototype models & animations
And here is the final prototype, fully textured & animation demo.
Here is an in-game demo of the current state of the robot's AI script
There are a few other prototypes that didn't get featured, but these should show the basic idea I had in the beginning and how it evolved as I gained experience with the various programs I used.
I have a decent script made that handles the robot's basic behaviors, and right now I'm re-doing the FX for the laser-fire -for the buildable laser-gun add-on. Everything in this project is custom, no borrowed scripts or models, textures or anything. The programs I used were mainly Blender for the modelling, Maya 2015 for the animations, Substance Painter 2 for the materials and Adobe Photoshop for the robot screen (face). If any mappers would like to use this, let me know below. I'd love to hear feedback, see if this thing is worth putting more time into or just putting on the shelf. Thanks for checking it out!
Here's the script so far if you're interested in how it works
Last Edit: December 13, 2017, 10:33:05 pm by Archaicvirus