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[UPDATE/FIX] [BO1] Venom's Black Ops II Zombies and Multiplayer Viewhands

POLL
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Created 2 years ago
by RealVenomModz
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Poll

Question: Should I put the Campaign viewhands in the pack?

Yes
2 (100%)
No
0 (0%)

Total Members Voted: 2

Voting closed: September 14, 2022, 09:39:32 am

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Venom Modding - 2022-
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Venom's Black Ops II Zombies and Multiplayer Viewhands for Black Ops

Hello, people of UGX-Mods. I present to you my Black Ops II Viewhands pack for Black Ops 1. These view hands are meant to be used by modders for their own projects. Some of these viewhands also use SW4 materials, using the full capabilities for the Black Ops Mod Tools. These hands also work with dual wields, or sync dual wields.



Zombies Viewhands Contents
Tranzit/Die Rise/Buried
Misty (c_zom_farmgirl_viewhands)
Russman (c_zom_oldman_viewhands)
Samuel J. Stuhlinger (c_zom_reporter_viewhands)
Marlton Johnson (c_zom_engineer_viewhands)
(Grief Mode)
CIA Agent (c_zom_suit_viewhands)
CDC Agent (c_zom_hazmat_viewhands)
Mob of the Dead
Michael O'Leary or Inmate from Grief Mode (c_zom_oleary_shortsleeve_viewhands)
Albert "The Weasel" Arlington (c_zom_arlington_coat_viewhands)
Billy Handsome (c_zom_handsome_sleeveless_viewhands)
Salvatore "Sal" DeLuca (c_zom_deluca_longsleeve_viewhands)
(Grief Mode)
Guard (c_zom_grief_guard_viewhands)

Origins
Tank Dempsey (c_zom_dempsey_viewhands)
Nikolai (c_zom_nikolai_viewhands)
Takeo Masaki (c_zom_takeo_viewhands)
Edward Richtofen (c_zom_richtofen_viewhands)

Diner/Buried Turned
Male Zombie (c_zom_zombie_viewhands)
Female Zombie (c_zom_buried_zombie_sgirl_viewhands)
 

How to Install Assets
Download the assets from the MEGA folder into a ZIP folder. Extract to your Black Ops Mod Tools directory.
Once done, open Asset Manager, and convert all of the materials first. Once you're done with that, convert the xmodels.


Installing to your map
First, open up your mapname.gsc. Scroll down until you find this line.
Spoiler: click to open...
player_set_viewmodel_override( entity_num )
{
    switch( self.entity_num )
    {
        case 0:
            // Dempsey
            self SetViewModel( "viewmodel_usa_pow_arms" );
            break;
        case 1:
            // Nikolai
            self SetViewModel( "viewmodel_rus_prisoner_arms" );
            break;
        case 2:
            // Takeo
            self SetViewModel( "viewmodel_vtn_nva_standard_arms" );
            break;
        case 3:
            // Richtofen
            self SetViewModel( "viewmodel_usa_hazmat_arms" );
            break;        
    }
}
You're going to next, replace the viewhands available from that list, with the ones from the list. It might come out like this, as an example.
Spoiler: click to open...
player_set_viewmodel_override( entity_num )
{
    switch( self.entity_num )
    {
        case 0:
            // Dempsey
            self SetViewModel( "c_zom_suit_viewhands" );
            break;
        case 1:
            // Nikolai
            self SetViewModel( "c_zom_hazmat_viewhands" );
            break;
        case 2:
            // Takeo
            self SetViewModel( "c_zom_suit_viewhands" );
            break;
        case 3:
            // Richtofen
            self SetViewModel( "c_zom_hazmat_viewhands" );
            break;        
    }
}
That is an example with CIA and CDC hands.

Once done, go to your mod.csv and add the hands. This is an example.
Spoiler: click to show...
xmodel, c_zom_suit_viewhands
xmodel, c_zom_hazmat_viewhands
However, I left a list in this post of what hands you can use. Should be easy to install, if you ever set viewhands for World at War. Which leaves me to this.

For World at War users
These viewhands can be installed to your World at War mod tools as you wish. However, you must invert the _rgh or _g textures, as Black Ops has a different gloss technique than World at War. World at War's Gloss System is, well... White = Shiny, Black = Dull.
 
Black Ops is the exact opposite. That's why these viewhands are made for Black Ops primarly.
 
Also, you must setup the materials with Model Phong by yourselves. I cannot provide a GDT for World at War as of this time.
The script doesn't work with World at War.

Credits
Scobalula/DTZxPorter - Greyhound and Wraith, GameImageUtil
Venom Modding - Porting viewhands with the SW4 technology within the Black Ops Mod Tools
Billy Herrington - MoTD Grief Hands (though, I might have used my own versions)
Treyarch/Activision - Call of Duty: Black Ops Mod Tools
SE2Dev/Nukem - game_mod/LinkerMod
 
Direct Download
mega.nz

As of January 12th, 2023, the ouo.io button will no longer be allowed as a primary link. It can, however, be used as a secondary mirror. Due to the fact that ads do get out of hand and can get quite impossible to download stuff.

 
 
Mirror Link
ouo.io

To download, click the button below. Yes, I am aware that it is a link shortener. By shortening links, it lets me bring more projects for everyone to enjoy, such as assets, maps, mods, etc.

If there is anything I missed, please let me know and I will get to fix it fast. Thanks.

Changelogs
Update v1.2.1
- It's just v1.2, but this time, there's more links. This is in compliance with the new rules about link shorteners. v1.3 is being worked on with new singleplayer hands.
 
Update v1.2
- Fixed Richtofen, Takeo, etc. viewhands. Now the normal maps and speculars don't look as weird as they used to. It's the same textures, just download the new GDT.
 
Update v1.1
- Multiplayer Viewhands.

Last Edit: January 13, 2023, 02:59:16 am by RealVenomModz
<32
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Black Ops II Viewhands - Multiplayer Update

I'veadded some new viewhands! These are viewhands that were ported over from Black Ops II Multiplayer, and it took me a few minutes to port them over successfully as most shared the same materials. Here are some that are available:
 
Multiplayer Viewhands Contents
SEALs
c_usa_mp_seal6_longsleeve_viewhands
 
c_usa_mp_seal6_shortsleeve_viewhands

ISA
c_usa_mp_isa_assault_viewhands
c_usa_mp_isa_lmg_viewhands
c_usa_mp_isa_shotgun_viewhands
c_usa_mp_isa_smg_viewhands
c_usa_mp_isa_sniper_viewhands

FBI
c_usa_mp_fbi_longsleeve_viewhands
c_usa_mp_fbi_shortsleeve_viewhands

SDF
c_chn_mp_pla_armorsleeve_viewhands
c_chn_mp_pla_longsleeve_viewhands

Militia
c_mul_mp_cordis_assault_viewhands
c_mul_mp_cordis_lmg_viewhands
c_mul_mp_cordis_shotgun_viewhands
c_mul_mp_cordis_smg_viewhands
c_mul_mp_cordis_sniper_viewhands

Mercs
c_mul_mp_pmc_longsleeve_viewhands
c_mul_mp_pmc_shortsleeve_viewhands
To download, it's all within the same link that is bundled with the original posts.
Last Edit: September 07, 2022, 09:42:51 am by JustVenomModz
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Black Ops II Viewhands - v1.2 Update

 
Since I had some spare time to kill after University, I've decided to update my viewhands to fix some bugs that people were reporting to me.
 
Before (v1.1)

 
After (v1.2)

 
Origins Richtofen hands have been fixed. Unfortunately, I have no picture on how it looks before. But I can show you after results.
 

 
 
Same link as usual. Just download the GDT if you currently have v1.1
 
 
 
P.S: After popular vote, the Campaign viewhands are being worked on for v1.3!
Last Edit: November 16, 2022, 12:02:17 pm by RealVenomModz
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Black Ops II Viewhands - v1.2.1

Changed links due to new rules.
 
Also, new viewhands are being added to v1.3, which includes Singleplayer hands.

Last Edit: January 13, 2023, 03:12:57 am by RealVenomModz

 
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