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How to export 3d Model in Black ops

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Created 8 months ago
by yaybeat
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Hello,
 
This tutorial, once finished, will allow you to convert any MD model into an xmodel_export. Please follow the tutorial closely. The steps have been correctly written to help you with this process. If you don't understand something or feel the tutorial could be better, please send me a message on Discord in the LinkerMod server.
 
 
IMPORTANT
 
!!!Follow the steps correctly, if you have never used Blender, watch a few tutorials on YouTube!!!
 
 
1.Install Blender 2.79
 
Install the plugin in Blender Blender-CoD_Addon_v0.3.5
 
Once installed, go to Blender
 
Go to file / user preference (top left, in the menu)
 
Once there, click on add-ons (at the top)
 
Then click on "install add-on from file" (at the bottom)
 
Choose the installed plugin
 
When that is done, click on testing at the top right, in the user preference menu
 
Check the box, import export
 
to export, you just need to go to file / export
 
you should create a material and assign a texture to it which will have the same name as the material
 
 
___ Great, you have successfully installed the plugin ___
 
 
2.Now that you have converted your model to xmodel_export
 
Convert your image to TGA, dimensions 256*256, 512*512, 1024*1024 etc... important, use the same name as the material created in Blender
 
Put the image in the texture asset or raw/image folder, and the xmodel_export in the model_export folder
 
Once converted and named, open asset_manager on the map creation software LAUNCHER
 
Create your .gdt file (top left of the menu, select new)
 
Name the file, then save
 
Now we are going to start converting the image and xmodel_export files to black ops1 files
 
For the image, select material (on the left menu)
 
Select new entry, put the same name as the TGA image file, which has the same name as the material
 
Select model phong IN MATERIAL TYPE, then choose which material you put on your model IN SURFACE TYPE
 
Choose the path of the TGA image file, in COLOR MAP and NORMAL MAP
 
Press f10
 
 
___ Great, you have successfully converted your image ____,
 
2.1 Now we can convert the xmodel_export
 
in the left menu in asset_manager, choose XMODEL
 
select new entry, put the same name as the xmodel_export file
 
you will just put the path of the xmodel_export file in FILENAME
 
and in BULLET COLLISION LOD set HIGH
 
press f10
 
 
 
___ Great, you have succeeded ___ ,
 
 
3.Now that you have finished the conversion
 
go to the raw/images folder and copy the converted images.
 
Then go to your mods/mapname/images folder and copy the images there.
 
Once that's done, in your mapname folder, open the mod.csv file and add the names of the images in the corresponding column (for example: material,~-gzmb8_mur13_2 etc...
 
___ Great, you have succeeded ___ ,
 
 
if it doesn't work it means you haven't used the same name as your created materials
 
or that you have exceeded the limit which is 32000 polygons (edge + verts + tris = 32,000)
 
 
You have finished the tutorial."
Last Edit: October 13, 2025, 07:00:58 pm by yaybeat
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i like making small bo1 maps
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Great work, you’re one of the best guys in this community. I personally appreciate everything that you contribute to this community.
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Thank you! I hope you find this tutorial helpful.

 
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