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weapon anims not working

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Created 7 years ago
by Aven
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Location: us
Date Registered: 27 March 2016
Last active: 7 years ago
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ok im not new to porting weapons but ive been getting this more and more, example being my blundergat i reripped it a million times kept binding it and seeing what i do different and it'd have no effect to the issue which is the joints bound with the mesh arent moving at all nor the mesh moving but the arms are obviously moving, so if i import a .seanim or a .mel anim for lets say reload the 2 bullets dont move nor does the gun seperate, or lets say my f-spar torch from infinite warfare, the gun moves around entirely together but when the hands go to pull the mesh and the joint/magazine off of the gun it will stay the same any assistance would be great thanks

 
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