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COD Ghosts models to COD4/WAW/BO1

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Created 2 years ago
by SPi
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Location: gr
Date Registered: 11 September 2014
Last active: 1 month ago
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Mr. Elemental
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Community Mapper
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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
SPi and Nikolai Belinski a.k.a. Bogdan managed to come up with a method of making IW6 AI models compatible to iw3-4-5 skeleton.
We can share our edited skeleton here for you all to use.
There are 3 versions of the skeleton.
  • For fullbodymodels
  • For headmodels
  • For bodymodels
The method is the following.
 
  • Dragdrop our edited skeleton in the Maya scene.
  • Dragdrop the IW6 AI model in the Maya scene.
  • Remove IW6 Skeleton.
  • Dragdrop the IW6 bind file.
  • Remove the following bones from our edited skeleton:

j_coatfront_le
j_coatfront_ri
j_coatrear_le
j_coatrear_ri
j_pelvishelper_le
j_pelvishelper_ri
j_latiss_le
j_latiss_ri
j_teres_le
j_teres_ri
j_pectoral_le
j_pectoral_ri
 
  • Under j_head keep ONLY the following bones and remove all other:
j_head_end
j_helmet
j_jaw
tag_eye
 
  • Rename the following bones:
j_kneehelper_le -> j_knee_bulge_le
j_kneehelper_ri -> j_knee_bulge_ri
j_wristfronttwist1_le -> j_wristfronttwist_le
j_wristfronttwist1_ri -> j_wristfronttwist_ri
 
  • Your model should be ready for export.

Here are the skeleton rigs.
mega.nz

Enjoy!


 
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