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wrong xanim position

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Created 8 years ago
by jakob9696
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If you find errors in my post, excuse me for my bad english... I'm italian...

Developing custom banana colada script: https://youtu.be/OW_bIbCnXzo
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i'm working on a banana colada script and i'm adding some slip xanim from bo1 and bo2 but after exported
a tanim and converted in xanim using AssMan, in game if i play a xanim on a zombie it seems that its origin is in a wrong position during this animation.
if the problem was my script i tested it with waw xanim but they worked then it can't be.
here there is a video that show my problem:


In AssMan :



In maya:



please help me ,i'm just learning to work with anims and i don't know which is the solution to my problem
Last Edit: June 02, 2016, 08:10:58 pm by jakob9696
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and this is "why" you rarely see people fuck with ai anims

they are all offset wrong when you first port them, need to adjust them all

j_mainroot is "always" in the floor and needs bringing up in maya
Last Edit: June 02, 2016, 09:41:08 pm by Harry Bo21
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and this is "why" you rarely see people fuck with ai anims

they are all offset wrong when you first port them, need to adjust them all

j_mainroot is "always" in the floor and needs bringing up in maya
Could you explain me step by step what to do in Maya please ?
Last Edit: June 03, 2016, 01:07:43 pm by jakob9696
Marked as best answer by jakob9696 8 years ago
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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Could you explain me step by step what to do in Maya please ?

thank RDV

https://youtu.be/uDIgI3892fY
Last Edit: June 03, 2016, 01:08:29 pm by Scobalula
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thank you all :)

 
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