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weaponfile problems

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Created 12 years ago
by javipotter
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Location: escastellon
Date Registered: 14 February 2013
Last active: 6 years ago
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hi, im creating this post because something really strage happened to me, i fucked up some of my weapon files, so i decided to replace them with my backup weapon files, ive got a csv for each gun sound, for example rpk ive got a csv for it rpk.csv, blundergat blundergat.csv etc. but for all cod mw and cod mw2 guns ive got a common csv called mw_guns, there ive got all sounds of my mw and mw2 guns. but after i replaced all weapon files, all guns from mw_guns didnt have sounds, before all got sounds correctly, and also I have to say that all looks perfect in weaponfiles, csv and mod.csv, this is really weird, if anyone have any idea please post, thx to everyone and the community.

in my mod.csv:
sound,mw1_guns,,all_sp
in mw1_guns.csv:
Code Snippet
Plaintext
name,platform,file,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,doppler,isbig

#M40A3
m40a3_fire_plr,,m40a3\m40a3_fire.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
m40a3_fire,,m40a3\m40a3_fire.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
m40a3_fire_pap,,m40a3\m40a3_fire_pap.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
m40a3_start,,m40a3\m40a3_start.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
m40a3_loop,,m40a3\m40a3_loop.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
m40a3_end,,m40a3\m40a3_end.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
m40a3_rechamber,,m40a3\m40a3_rechamber.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,

#AK47
ak47_fire_plr,,ak47\ak47_fire.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
ak47_fire,,ak47\ak47_fire.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
ak47_fire_pap,,ak47\ak47_fire_pap.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
ak47_clipout,,ak47\ak47_clipout.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
ak47_clipin,,ak47\ak47_clipin.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
ak47_chamber,,ak47\ak47_chamber.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,

#DESERTEAGLE
deserteagle_fire_plr,,deserteagle\deserteagle_fire.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
deserteagle_fire,,deserteagle\deserteagle_fire.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
deserteagle_fire_pap,,deserteagle\deserteagle_fire_pap.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
deserteagle_clipout,,deserteagle\deserteagle_clipout.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
deserteagle_clipin,,deserteagle\deserteagle_clipin.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
deserteagle_chamber,,deserteagle\deserteagle_chamber.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,

#MP5
mp5_fire_plr,,mp5\mp5_fire.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
mp5_fire,,mp5\mp5_fire.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
mp5_fire_pap,,mp5\mp5_fire_pap.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
mp5_clipout,,mp5\mp5_clipout.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
mp5_clipin,,mp5\mp5_clipin.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
mp5_chamber,,mp5\mp5_chamber.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,

#P90
p90_fire_plr,,p90\p90_fire.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
p90_fire,,p90\p90_fire.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
p90_fire_pap,,p90\p90_fire_pap.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
reload_clipout,,p90\p90_clipout.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
reload_clipin,,p90\p90_clipin.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
reload_chamber,,p90\reload_chamber.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
reload_hit,,p90\reload_hit.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
reload_lift,,p90\reload_lift.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
p90_first_chamber,,p90\p90_chamber.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
p90_first_lift,,p90\p90_lift.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,

#MINIGUN
minigun_fire_plr,,minigun\minigun_fire.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
minigun_fire,,minigun\minigun_fire.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
minigun_spin,,minigun\minigun_spin.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,

#MASADA
masada_fire_plr,,masada\masada_fire.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
masada_fire,,masada\masada_fire.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
masada_fire_pap,,masada\masada_fire_pap.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
masada_clipout,,masada\masada_clipout.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
masada_clipin,,masada\masada_clipin.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
masada_chamber,,masada\masada_chamber.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
masada_lift,,masada\masada_lift.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,

#CHEYTAC
cheytac_fire_plr,,cheytac\cheytac_fire.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
cheytac_fire,,cheytac\cheytac_fire.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
cheytac_fire_pap,,cheytac\cheytac_fire_pap.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
cheytac_clipout,,cheytac\cheytac_clipout.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
cheytac_clipin,,cheytac\cheytac_clipin.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
cheytac_lift,,cheytac\cheytac_lift.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
unlock,,cheytac/unlock.wav,1,1,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,200
open,,cheytac/open.wav,1,1,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,200
close,,cheytac/close.wav,1,1,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,200
lock,,cheytac/lock.wav,1,1,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,200

#WINCHESTER
winchester_fire_plr,,winchester\winchester_fire.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
winchester_fire,,winchester\winchester_fire.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
winchester_fire_pap,,winchester\winchester_fire_pap.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
winchester_loop,,winchester\winchester_loop.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
winchester_end,,winchester\winchester_end.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
winchester_pump,,winchester\winchester_pump.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
and also a weapon file (mp5):
http://www.mediafire.com/view/m8yj806668yqd9k/mp5
Last Edit: April 18, 2014, 11:50:40 am by javipotter
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The Voice in your Eyes
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Mapper Has released one or more maps to the UGX-Mods community.
You could try to re-apply them, maybe the pathing broke during the replacing-process.
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  • n123q45
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n123q45
This user is deleted :(
also u might wanna see if the sound alieses are still there and that the weaponfiles have the right sounds in them
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Location: escastellon
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javipotter's Contact & Social LinksJAVI-POTTERZombieModdingJavipotterjavi potter
have a look on my first post i edited and put links to the files for you to see if something is wrong
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The Voice in your Eyes
Location: deBavaria
Date Registered: 26 June 2013
Last active: 4 years ago
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Breton boys do what Breton boys do.
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Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Mapper Has released one or more maps to the UGX-Mods community.
Didn't you use the UGX-Weapon editor?
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Location: escastellon
Date Registered: 14 February 2013
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yes i used it but not for backup files as that one
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The Voice in your Eyes
Location: deBavaria
Date Registered: 26 June 2013
Last active: 4 years ago
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Breton boys do what Breton boys do.
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Alerion's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Mapper Has released one or more maps to the UGX-Mods community.
You could open a weapon-file with the UGX-editor and re-select the soundfiles (for one at first, to see if it actually changes anything).

 
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