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Viewmodel convert error

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Created 8 years ago
by jm-390
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I'm trying to create custom weapon following Tom Crowley tut and I keep getting this error in Asset Manager when I try to convert Viewmodel :

Code Snippet
Plaintext
Converting 1 assets, reason: 'missing cache entry'
Converting 'Steam_PuNK_viewmodel' (xmodel 2 of 1)...
Converting xmodel 'C:\Program Files (x86)\Activision\Call of Duty - World at War\model_export/staem_punk_gun\viewmodel_SteamPuNk.xmodel_export'...

ERROR: C:\Program Files (x86)\Activision\Call of Duty - World at War\model_export/staem_punk_gun\viewmodel_SteamPuNk.xmodel_export(288501): Vertex normal is 0

aborting....


Conversion failed with 1 errors. Hit key to continue.

I'm using maya 2013 and i didn't get any error when I export the model in maya also I'm  going to "Mesh > Transfer Attributes" and turning on the Vertex normal there

sorry for my bad English :-X
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Select all meshes of your gun then go here:

Then export the model again, that should fix
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Select all meshes of your gun then go here:
(Image removed from quote.)
Then export the model again, that should fix

thanks dude you solved the problem but I'm getting another error in Asset Manager  :alone:

Code Snippet
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Converting 1 assets, reason: 'missing cache entry'
Converting 'Steam_PuNK_viewmodel' (xmodel 2 of 1)...
Converting xmodel 'C:\Program Files (x86)\Activision\Call of Duty - \model_export/staem_punk_gun\viewmodel_SteamPuNk.xmodel_export'...

ERROR: Can't find material [lambert11] in directory 'C:\Program Files (x86)\Activision\Call of Duty - \raw/material_properties/' or 'C:\Program Files (x86)\Activision\Call of Duty - \raw/material_properties/'
aborting....


Conversion failed with 1 errors. Hit key to continue.

sorry this is my first time trying make  gun ::) :-X
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Did you applied the correct material in maya?
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Did you applied the correct material in maya?

I'm only used lambert
Marked as best answer by jm-390 8 years ago
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I'm only used lambert

You need to apply the material in maya like "mtl_mycustomweapon" and convert the material with the same name in Asset Manager
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th
You need to apply the material in maya like "mtl_mycustomweapon" and convert the material with the same name in Asset Manager

thanks :D ;D

 
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