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Viewhands Issue

broken avatar :(
Created 9 years ago
by Scobalula
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broken avatar :(
OnionmanVere Bo21
Location: ieu dnt wnt 2 no
Date Registered: 27 September 2013
Last active: 1 year ago
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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EDIT: Fixed thanks to Harry, overlooked this but it was a comment above the line in mod.csv which comments the line below it, thus the model wasn't loaded at all. :P

So I ported (well tried to) the Suit view-hands from Town from Black Ops 2, all went well, but when I loaded up the game I noticed they still weren't working, the gun was still spazing in my face, so I checked the console, and noticed this:



Sorta weird, so I double checked the view-hands, and they do indeed have that tag.



What I've done:

  • Loaded Black Ops 2 Town and run Lime.
  • Opened the .ma file and drag on the script to bind it.
  • Exported from Maya with Aidan's plug-in, selecting all joints and meshes.
  • Convert in Assman as "Viewhands", not rigid or animated.
  • Add to _loadout and weapons.
  • Add to my mod.csv as "xmodel,viewhands_suit" and built IWD and FF's.
  • Ran Game

I also tried adding to the weapon file.

I have ported many view-hands in the past, though it's been a while, and never have I gotten this. I'll try another set and see how it goes, but I do want these ones, so if anyone can shed light on it, I would appreciate it. :)

EDIT: Ok weird af, tried viewhands from COD 4, which I know 100% work, and same issue.
Last Edit: October 25, 2015, 09:19:43 am by Scobalula

 
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