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Problem with custom character xanims

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Created 9 years ago
by Uk_ViiPeR
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Location: gbUnited Kingdom
Date Registered: 11 October 2014
Last active: 3 years ago
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hello! i've lately been stock on this one problem for quite some time now, i can't seem to resolve the issue and i was wondering if anyone would be able to point me in the right direction?



as you can see, the animation (running xanim) is played on an angle, which it shouldn't be played like that.

the model is Z axis up, its rotated to the correct angle but it still shows up as that ingame? in maya the joints seem to mess up also when applying a stock xanim and playing it. (this seems to happen to any model exported too)



if anybody could help i would be greatly appreciated :)
Last Edit: June 01, 2015, 05:03:07 pm by Uk_ViiPeR

 
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