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Gap on magazine?

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Created 10 years ago
by Deleted User
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So I ported the Mauser C96, got it working nicely. One thing though. There seems to be a big gap on the magazine, and I'm not sure how to fix it? Is it caused by a texture not fitting the model, or what does it?



Any help is greatly appreciated, thanks. :)
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OnionmanVere Bo21
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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So I ported the Mauser C96, got it working nicely. One thing though. There seems to be a big gap on the magazine, and I'm not sure how to fix it? Is it caused by a texture not fitting the model, or what does it?

(Image removed from quote.)

Any help is greatly appreciated, thanks. :)
Degenerate tris was removed when the gun was gun was converted in assman. Fixing it involves separating the moving parts from the gun into their own meshes, separating meshe, combining each, then unbinding and returning joints to original position and rebinding.

sevengpluke done a tutorial on it.
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Degenerate tris was removed when the gun was gun was converted in assman. Fixing it involves separating the moving parts from the gun into their own meshes, separating meshe, combining each, then unbinding and returning joints to original position and rebinding.

sevengpluke done a tutorial on it.
gotta love it when waw cant handle a simple gun, but can handle a character model with 3x(or more) verticies perfectly :troll:
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Remington R5
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http://ugx-mods.com/forum/index.php/topic,7237.0.html That's a link to Luke's tutorial on fixing the gaps
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http://ugx-mods.com/forum/index.php/topic,7237.0.html That's a link to Luke's tutorial on fixing the gaps

Already found the tutorial, just need to get it done :please:
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Remington R5
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Already found the tutorial, just need to get it done :please:
well you didn't say anything so I thought I would go look for it and post it
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well you didn't say anything so I thought I would go look for it and post it

Yep, just forgot to mention it. Figured people would understand that I'd found it, or else I'd be making a reply asking where it was. ;)

 
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