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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
i never tried it with bo2 stuff so i'll rig a csgo weapon with cod4 rigs
but it'll be pretty much the same process for you, only with the same model i guess
you need to load the original model with its rigs
without binding it
then import the new model
it may be smaller or positioned differently
if so, you'll need to scale and/or rotate the model
90 degress on z axis in my case
and then scale it
and of course
try to make it the same size
and put it on the same place
it'll be a lot easier for you since both models you'll use will be the same
then delete the first model
seperate the meshes by going to mesh -> seperate
you can create layers and add the parts of the model to select them at the same time
that V thing hides the layer
select the parts of the clpi/bolt etc
and add to layer
go to display -> show -> all to unhide the hidden meshes
right click on layer -> select objects
then select the respective joint
skin -> bind skin -> smooth bind
when you're done with riggin the parts
select the whole weapon
go to edit -> select hiararchy
bind it to j_gun
that's all
i found a possible fix credit goes to johndoe fir this
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
That is literally the exact same thing I told you on Skype a month ago. You tried it and did it wrong if I remember. Pretty sure you messed up on binding the weapon after doing it.
(Image removed from quote.)
You could have just asked me to make you a step by step instead of wasting a month trying to figure it out xD