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BO1 Weapon Port - Reload glitch

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Created 9 years ago
by xbelly3031x
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I've ported the Galil from Black Ops 1 to World at War and everything works fine besides the reload is messed up.
The reload animation works and I get a resupply of ammo but the player just doesn't pull out the magazine and it just stays inside the gun. and it just looks stupid.

http://www.youtube.com/watch?v=2eY8fu74A1s

Anyone know how to fix please help me thank you! <3
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Sounds like you didnt bind it correctly in maya

most of the time you have to "smooth bind" the clip your self and save it, then open the gun, drag it bind file in -> then drag the new saved file for the clip in

( watch out for textures, if the clip and the gun both use an identical texture, when you add the clip, itll add another material with the same name with the prefix of whatever you saved that file name as ( eg "CLIP__bo2_mtl_wpn_ak47_c" && bo2_mtl_wpn_ak47_c ) - > If this happens, delete the CLIP_ texture ( or whatever its called ), then the mesh that used it will have no texture and appear white, select it, and apply the other ( identical ) texture
Last Edit: July 21, 2015, 02:48:36 am by Harry Bo21

 
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