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Snow

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Created 1 year ago
by shippuden1592
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broken avatar :(
Location: mxGuanajuato
Date Registered: 5 May 2013
Last active: 9 hours ago
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1.-Open your zombie_mapname.gsc and below
Code Snippet
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main ()
{
add this:
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level._effect["snow_thick"]            = LoadFx ( "env/weather/fx_snow_blizzard_light" );
You can change the intensity of the snow with the following FXs:
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fx_snow_blizzard_heavy
    fx_snow_blizzard_intense
    fx_snow_blizzard_light
Use the one you like the most.
 
You have to look for this line:
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level thread teleporter_intro();
under it add this:
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level thread player_Snow();
at the end of the .gsc add this:
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player_Snow()
{
    flag_wait("all_players_connected");

    players = get_players();
    array_thread( players, ::_player_Snow );
}

_player_Snow()
{
    self endon("death");
    self endon("disconnect");

    for (;;)
    {
        playfx ( level._effect["snow_thick"], self.origin + (-90,90,0));
        wait (0.2);
    }
}
2.-Finally in your mod.csv add this:
Code Snippet
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fx,env/weather/fx_snow_blizzard_light
Note: Remember to put the name of the FX you are using
 
 
Last Edit: April 01, 2023, 07:34:56 pm by shippuden1592

 
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