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World at War Zombies Weapon Pack

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Created 1 year ago
by marinescdude
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Adds TheAllNightFall's weapon ports to the World at War maps in Zombie Chronicles with accurate wallbuy replacements and mystery box weapons.
 
Also available are optional MP weapons: DP-28, SVT-40, Type 99
 
Other Changes:
  • Adjusted stats based on the original games
  • Added 'muzzle flash' FX from Smurphy's Improved BO3 Ray Gun to TheAlllNightFall's WaW Ray Gun port
  • Restored pre-Zombie-Chronicles zombie and powerup sounds, WaW hellhound sounds
  • Added xmodelalias fix
  • Restored classic powerup icons
  • Added lobby menu option to change perk machine between PhD Flopper or Widow's Wine
  • Added lobby menu options to remove Widow's Wine, Double Tap,Deadshot (for maps like Ascension) from the Wunderfizz pool or from Perkaholic/other sources as well
  • Added lobby menu option to change Deadshot price to 1000
  • Added lobby menu option to switch HUD perk icons to Black Ops 1 style, or BO III icons recoloured in the Black Ops 1 style
  • Added lobby menu option to switch HUD power-up icons to Black Ops 1 style
  • Added lobby menu option to restore classic round change music
  • Added lobby menu option to restore Classic Mystery Box FX
  • Added lobby menu option to switch to two-hit-down system, with options that change between the different regeneration delays across the (partially hidden) WaW/BO difficulty level mechanic. Also includes adjustment to the critically injured overlay so there's an option that makes it show up after one hit pre-Jugg.
  • Added lobby menu option to switch to classic revive animation
  • Added lobby menu option to switch between Springfield and Kar98k on Verrückt
  • Added lobby menu option to disable double pack-a-punch
  • Added lobby menu option to disable Gobblegum Machine
  • Added lobby menu option to disable Der Wunderfizz
  • Added lobby menu option to replace Demonic Announcer with original Samantha, Moon Richtofen, BO II Richtofen, Origins Samantha, Shadowman
  • Added lobby menu option to lower weapon when it would be blocked by obstructions (weaponrest_enabled 1)
  • Added lobby menu option to choose between dive-to-prone, sliding, or neither
  • Restored burp sounds after drinking perks for maps that haven't set them
  • Added lobby menu option to change zombie eye glow to orange, blue, red, white, green, purple, pink, or remove altogether
  • Added lobby menu option to disable randomised perk machines on The Giant (+ Shadows of Evil and Zetsubou no Shima)
  • Added lobby menu option to restore Improved BO3 Ray Gun
  • Added lobby menu option to choose between WaW M1911, BO M1911 and map-specific starting weapon
  • Added lobby menu option to remove Monkey Bombs from the mystery box
  • Added lobby menu options to disable power-ups that aren't in all WaW maps (Carpenter, Fire Sale, Death Machine, Bonus Points - Der Riese: Declassified)
  • Added lobby menu option to disable Solo Quick Revive
  • Added lobby menu option to enable reload cancelling from sprinting
  • Added lobby menu option to allow sprinting to be disabled from starting a reload
  • Added lobby menu option to restore classic games' fall damage
  • Added lobby menu option to remove wall weapons from the mystery box
  • Added lobby menu option for Black Ops IIII's Delayed Power-Up Drop feature
  • Added lobby menu option to stop zombies climbing up and jumping down from the stage on Kino der Toten
  • Added lobby menu option to set zombie movement speed before reaching barriers

Base Mod:

www.mediafire.com

Version with TF's Zombie Options:

www.mediafire.com

Installation: extract into the mods folder in your root BO III installation, resulting file directory should look mods\waw_weapons\zone
Quick Installation: copy .zip into mods folder and right-click to choose an 'Extract here' option

Included is some support for non-WaW maps and Custom Maps:
Kino der Toten
One option based on the general Der Riese layout, another option by Conn6orsuper117, and a further option by me matching BO weapons to their WaW counterparts
See https://steamcommunity.com/workshop/filedetails/discussion/3450780956/597396108583411076/#c597396108583438936 for more details
 
M14: Gewehr 43/-/M1 Garand
Olympia: Kar98k/-/Double-Barrelled Shotgun
PM63: M1 Carbine/M1 Garand/BAR
Stakeout: Trench Gun
(MP40 unchanged)
MP5K: Type 100/StG-44/Type 100
M16: StG-44/BAR/StG-44
MPL: Double-Barrelled Shotgun/M1 Carbine/FG42
AK-74u: Thompson
Call of the Dead
Includes lobby menu option to replace Death Machine reward with Lightning Bolt (Wunderwaffe DG-2) when defeating George. Perk icon options do not work.
CHECK HERE FOR VERSIONS OF THE MOD THAT WORK WITH THIS MAP
 
M14: Gewehr 43
Olympia: Kar98k
MPL: M1 Carbine
PM63: Double-Barrelled Shotgun
(MP40 unchanged)
AK-74u: Thompson
Stakeout: Trench Gun
MP5K: Type 100
M16: StG-44
Gorod Krovi
One option by me, and another by HzRetro: https://www.ugx-mods.com/forum/mod-releases/75/black-ops-1-zombies-weapon-pack/23821/msg173923#msg173923
 
Sheiva: Gewehr 43
RK5: Kar98k
KRM-262: Double-Barrelled Shotgun
L-CAR 9: M1 Carbine
Pharo: M1 Garand
Kuda: MP40
Argus: Trench Gun
KN-44: Thompson
HVK-30: FG42
ICR-1: Type 100
VMP: BAR
Vesper: DP-28
M8A7: StG-44

 
Frequently Asked Questions:
  • Remove Perk Limit? Starting Round settings? Featured in TF's Zombie Options. There are a few other additions in that so check the list in TescoFresco's original mod before making a suggestion.
Credits
TheAllNightFall
TheSkyeLord for M1 Garand Rifle Grenade, Panzerschreck and Black Ops M1911 ports
Lamy619 for WaW Bouncing Betties Port
Scobalula's Cereberus to extract script files for reference purposes from Deadshot.mp4's COTD Chronicles Conversion Mod
Greyhound to extract 'wallbuy model files' from Smurphy's BO2 Origins Mod
poyzee for Der Eisendrache wallbuy layout
Conn6orsuper117 for Der Eisendrache and Zetsubou no Shima wallbuy layouts
Scobabula's HydraX for general asset decompilation, especially map _weapons.csv files
Birdman's XModel Tools For Blender
Ronan_M for Custom Powerup Shaders
ZeRoY for Flamethrower
Smurphy's Improved BO3 Ray Gun: https://forum.modme.co/wiki/threads/3714.html
Kingslayer Kyle's Stielhandgranate from the BO3 Gun Pack: https://drive.google.com/file/d/1aMRDiL1esfDM31sb9tIlkgiQzpx6fnKj/view
Scobalula's  Bo3Mutators for options menu set-up, and Serious for pointing this out to me
Scobalula's T7MTEnhancements for linking compatibility with Serious A.K.A. shiversoftdev's decompiled scripts
MikeyRay, Humphrey, MotoLegacy, JBird632 for Customisable PhD Flopper
Logical Edits for Custom Perk Icons set-up
Ronan's Custom Perk & Powerup Shaders
MakeCentsGaming for reference on how to add optional perk icons
Beandon for providing Death Machine announcer voicelines
Booris, J.G, Westchief596, VoiceOfJared for Shadow Man Announcer/Dr. Monty Announcer, Origins Samantha Announcer, BO1 Moon Richtofen Announcer, Richtofen Announcer respectively
BetiroVal for Classic Mystery Box FX
N7aster for providing Black Ops explosion sounds (weapons, PhD Flopper)
MadKixs for Perks Shaders in BO3 style used for Double Tap and the Alternative Shaders with "Black Ops 1" colors
WETEGG for emptyFXIW.efx file from Infinite Warfare Perk Ports
XcDylan93 for dive-to-prone and sprint/reload cancel script
Kingslayer Kyle for World at War HUD
natesmithzombies for Custom Random Weapon Powerup, thanks also KillJoy for the Powerups Megathread
Apex for xmodelalias fix (originally here, one file extracted with Cerberus and other files downloaded from here)
eMoX for T8 Powerup Delayed Drop
Update Changelog
2ⁿᵈ June 2026 19:13 GMT+1
(TF's Zombie Options only) Removed debug weapon name dump on HUD from enabling BO IIII carpenter
1ˢᵗ June 2026 20:31 GMT+1
Changes ported over from Black Ops II Weapon Pack:
Added ability to load previously saved Mod Options through 'Change Game Mode' menu. Mod Options can be saved using the options panel (press O to access)
(TF's Zombie Options only) Added previously cut BO IIII Carpenter (repairs shields)
21ˢᵗ May 2026 13:55 GMT+1
Fixed Moon not being able to load
Added lobby menu option to change how quickly or slowly zombies get to the barriers
20ᵗʰ May 2026 15:50 GMT+1
Increased zombie damage to 60 on two-hit-down options like the original game
Removed two-hit-down options' effect on Nova Crawlers
19ᵗʰ May 2026 14:43 GMT+1
Fixed trip mine chalk drawing still being visible
Changes ported over from Black Ops 1 Zombies Weapon Pack:
Added lobby menu option to stop zombies climbing up and jumping down from the stage on Kino der Toten
Changed Health Difficulty option to affect zombie damage rather than player health
7ᵗʰ May 2026 13:44 GMT+1
Removed text pop-up in WaW HUD for non-Max Ammo powerups due to not being in the original game and compatibility issues with alternate power-up icons
Changes ported over from Black Ops 1 Zombies Weapon Pack:
Changed powerup icon replacements to use a lobby menu option instead
8ᵗʰ March 2026 16:10 GMT
Added bouncing betties
6ᵗʰ March 2026 20:42 GMT
Added lobby menu option for eMoX's Delayed Power-Up Drops
17ᵗʰ December 2025 18:25 GMT
Changes ported over from Black Ops 1 Zombies Weapon Pack:
Changed DVAR options to use GameTypeSetting
This should ensure compatibility with the Save Config button that will allow saved options to be selected as a variation on a gamemode once that UI element (like the one from T6MOD) is implemented
 
For issue reporting purposes, the options that have remained unchanged are:
HUD, Perk Icons, Round Change Music, Mystery Box FX, Ascension Red Telephone Quotes, Ascension Black-and-White Vision, Demonic Announcer, Weapon Holstering, Sprinting cancels reloads, Reloading cancels sprinting, Zombie Eye Colour, BO III Ray Gun
1ˢᵗ October 2025 17:22 GMT+1
Changes ported over from Black Ops 1 Zombies Weapon Pack:
Issue reported by legomantwist8, thanks for the help!
Removed the ability to grab random weapon powerup if you're holding a special item that doesn't allow you to buy weapons. This stops the game removing all your weapons and points ('anti-cheating') when grabbing the powerup while holding hacker.
29ᵗʰ September 2025 19:57 GMT+1
Issue reported by KickSpark, thanks for the help!
Fixed plants in Zetsubou no Shima giving BO III weapons instead of WaW weapons
26ᵗʰ September 2025 21:13 GMT+1
Issue reported by KickSpark, thanks for the help!
Removed broken swimming animations for M1911, BAR, M1 Carbine, Double-Barrelled Shotgun, DP-27, FG42, M1 Garand, M1897 Trench Gun, M1919, MP40, PPSh-41, SVT-40, Thompson, Type 100, Type 99
Added sprint swimming animations for .357 Magnum, Arisaka, Gewehr 43, Kar98k, MG42, StG-44, PTRS-41, Ray Gun, Springfield
4ᵗʰ August 2025 13:07 GMT+1
Thanks TheGoldenBum for the suggestion!
Added xmodelalias fix
3ʳᵈ September 2025 14:08 GMT+1
Thank you HzRetro for the suggestion!
Added alternate wall weapons option for Gorod Krovi
28ᵗʰ August 2025 15:25 GMT+1
Thank you HzRetro for the suggestion!
Restored powerup sounds with those from The Giant/Shadows of Evil
Fixed sliding not being disabled properly after going into Shangri-La mud, which would result in sliding being re-enabled if the lobby menu option was set to off or dive-to-prone (breaking the latter entirely) and sliding being permanently disabled if the lobby menu option was set to sliding
18ᵗʰ August 2025 20:32 GMT+1
Fixed M2 Flamethrower and M1911 being able to be PaP-d multiple times
 
Changes ported over from Black Ops 1 Zombies Weapon Pack:
Fixed PaP camo not being applied at all to Wunderwaffe, 31-79 JGb215, Zap Guns
Added lobby menu option to always use Gold camo for Wunderwaffe
Added lobby menu options to change PaP camos
NOTE: PaP camo disable option not implemented due to how camos are applied, will always cycle between multiple camos ingame due to an issue with the camos not applying otherwise and blocking multiple PaP
 
Thank you HzRetro for the suggestion!
Added Gold PaP camo
7ᵗʰ August 2025 16:44 GMT+1
Adjusted WaW HUD ammo indicator so it stays in a single row
Ensured M1 Garand Rifle Grenade uses the correct ammo indicator as per WaW
Changed Bows to use MG ammo indicator
Zap Guns use SMG ammo indicator while Wave Gun uses Wunderwaffe ammo indicator
Most other wonder weapons should now use Wunderwaffe ammo indicator
 
Changed WaW HUD Fire Sale icon
3ʳᵈ August 2025 17:27 GMT+1
Added WaW HUD support for rest of stock maps
2ⁿᵈ August 2025 19:56 GMT+1
Added SVT-40, Type 99 based on stats from JBShady's WaW Remastered Mod
Added lobby menu option to remove wall weapons from the mystery box
1ˢᵗ August 2025 15:35 GMT+1
Changes ported over from Black Ops 1 Zombies Weapon Pack:
Added lobby menu option to disable Space Monkeys on Ascension
31ˢᵗ July 2025 16:49 GMT+1
Added support for Ascension, Shangri-La, Moon based on SexyTurtle's suggestions
 
Changes ported over from Black Ops 1 Zombies Weapon Pack:
Lobby menu options for black-and-white vision and red telephones on Ascension
Added random weapon powerup to QED rewards and adjusted the 'starburst' weapon pool
Made Ascension and Shangri-La Easter Eggs soloable
Removed collisions from shrunken zombies
 
Issue reported by HzRetro, thanks for the help!
Fixed Shangri-La easter egg reward not giving PhD Flopper and not respecting options that remove perks from the map
28ᵗʰ July 2025 18:07 GMT+1
Thank you poyzee for the suggestion!
Added support for Gorod Krovi
 
Thank you Hello Kitty AKA blackmetal for the suggestion and advice to use JBShady's WaW Remastered Mod for stats!
Added lobby menu option for DP-27
26ᵗʰ July 2025 16:20 GMT+1
Thank you Clapmeister for the suggestion!
Added support for TrustInUma's Der Riese
24ᵗʰ June 2025 16:52 GMT+1
Added option to restore WaW HUD, only works on Nacht der Untoten, Verrückt, Shi no Numa, The Giant
9ᵗʰ June 2025 20:17 GMT+1
Fixed BO starting weapon option not actually giving the M1911
9ᵗʰ June 2025 18:51 GMT+1
Issues reported by PeteHeat, thanks for the help!
Fixed Double Tap machines not working without manually setting options
Added Double Tap I as Origins rituals of the ancients reward
8ᵗʰ June 2025 16:02 GMT+1
Fixed sliding or jumping with PhD Flopper causes the game logic to indefinitely hang (connection interrupted error)
7ᵗʰ June 2025 13:01 GMT+1
Added dive-to-prone, reload cancelling, reload cancelling and sprint cancelling, script by XcDylan93: https://discord.com/channels/230615005194616834/230616047613378560/1380218245101129841
Added classic fall damage values from https://www.thetechgame.com/Archives/t=2401729/all-black-ops-patch-gpd-codes-dvar-list-l-updated-l.html
Changed Zetsubou no Shima wallbuys in bunker left-room to have Thompson on the wall and Double-Barrelled Shotgun underwater
3ʳᵈ June 2025 18:09 GMT+1
Thank you HzRetro for the suggestion!
Added support for Origins
NOTE: weapon replacement for Maxis Drone EE reward hasn't been implemented yet due to an issue while building the mod
2ⁿᵈ June 2025 16:11 GMT+1
Thank you Monkey_Ray_4 for the suggestion!
Added basic support for gcp345's Der Riese. An option for weapon replacements is not implemented yet (also no PaP-d M1911 when downed in solo) but almost all other mod features should be functional.
27ᵗʰ May 2025 22:48 GMT+1
Thank you poyzee for the suggestion!
Added lobby menu option to restore Improved BO3 Ray Gun
Added lobby menu option to choose between WaW M1911, BO M1911 and map-specific starting weapon
Added lobby menu option to remove Monkey Bombs from the mystery box
Thank you Spikem for the suggestion!
Added lobby menu options to disable power-ups that aren't in all WaW maps (Carpenter, Fire Sale, Death Machine, Bonus Points - Der Riese: Declassified)
Added lobby menu option to disable Solo Quick Revive
23ʳᵈ May 2025 21:18 GMT+1
Added new wall weapon layouts to Kino der Toten
  • As suggested by Conn6orsuper117
  • An additional one to represent counterparts to BO weapons, with a further option to swap positions of FG42/BAR (replacing MPL/PM63)

Replaced BO III grenades with WaW grenades
22ⁿᵈ May 2025 09:28 GMT+1
Moved MP40 in Zetsubou no Shima Lab A to below area
Implemented Conn6orsuper117's request to have Type 100 inside Laboratory A
21ˢᵗ May 2025 22:48 GMT+1
Special thanks to poyzee for providing me with the means to even start full development on DLC maps!
 
Added support for Der Eisendrache with lobby menu options to choose between poyzee's suggestion and Conn6orsuper117's suggestion
Added support for Zetsubou no Shima based on Conn6orsuper117's suggestion
 
Restored trip mine chalk drawing while I haven't yet added bouncing betty replacements
 
Issue reported by TheEpicMan, thanks for the help!
Fixed mystery box being unusable due to previous update's script override
19ᵗʰ May 2025 20:09 GMT+1
Added Classic Mystery Box marker FX
Changed explosions to use Black Ops sounds for PaP M1911
 
Issue reported by Homerdinkle, thanks for the help!
Fixed missing PaP muzzle flashes (for M1911)
 
Issue reported by AriensXDude, thanks for the help!
Fixed missing rumble assets (controller vibration) for .357 Magnum, Arisaka, Gewehr 43, Kar98k, MG42, StG-44, PTRS, Ray Gun, Springfield
21ˢᵗ April 2025 21:24 GMT+1
Ported over Lobby Menu Options from Black Ops 1 Zombies Weapon Pack:
change perk machine between PhD Flopper or Widow's Wine
remove Widow's Wine, Double Tap,Deadshot (for maps like Ascension) from the Wunderfizz pool or from Perkaholic/other sources as well
change Deadshot price to 1000
switch HUD perk icons to Black Ops 1 style, or BO III icons recoloured in the Black Ops 1 style
restore classic round change music
restore Classic Mystery Box FX
switch to two-hit-down system, with options that change between the different regeneration delays across the (partially hidden) WaW/BO difficulty level mechanic. Also includes adjustment to the critically injured overlay so there's an option that makes it show up after one hit pre-Jugg.
switch to classic revive animation
switch between Springfield and Kar98k on Verrückt
disable double pack-a-punch
disable Gobblegum Machine
disable Der Wunderfizz
replace Demonic Announcer with original Samantha, Moon Richtofen, BO II Richtofen, Origins Samantha, Shadowman
lower weapon when it would be blocked by obstructions (weaponrest_enabled 1)
disable sliding
restored burp sounds after drinking perks for maps that haven't set them
change zombie eye glow to orange, blue, red, white, green, purple, pink, or remove altogether
disable randomised perk machines on The Giant (+ Shadows of Evil and Zetsubou no Shima)
3ʳᵈ April 2025 11:20 GMT+1
Added support for Kino der Toten and Call of the Dead.
1ˢᵗ April 2025 08:27 GMT+1
Issue reported by Conn6orsuper117, thanks for the help!
Fixed PaP BAR not ever replenishing the magazine at the end of the reload animation
30ᵗʰ March  2025 23:28 GMT+1
Added Ray Gun port by TheAllNightFall, thanks for providing an early download on the Black Ops 3 Mod Tools Discord Server
Fixed Type 100 and BAR being switched in Shi No Numa
Adjusted damage multipliers for PaP M1911
Fixed BAR + Bipod price in Verrückt
 
Thanks everyone who reported this issue:
Fixed MG42 and Browning not being in the box on Nacht der Untoten and Verrückt
 
Issue reported by v2461, thanks for the help!
Added temporary fix for PaP PTRS scope lens
 
Issue reported by Conn6orsuper117, thanks for the help!
Fixed BAR not having cosmetic bipod in other maps
27ᵗʰ March  2025 22:01 GMT
Added M1 Garand Rifle Grenade and Panzerschreck
26ᵗʰ March  2025 22:05 GMT
Issue reported by poyzee, thanks for the help!
Fixed Smurphy's Improved Ray Gun not actually being imported into the mod
 
Issue reported by TheGoldenBum, thanks for the help!
Fixed helmet multipliers for Scoped Kar98k, PTRS, Springfield - headshot damage should now be fixed
Fixed M1911 having incorrect starting ammunition

Last Edit: June 02, 2026, 06:15:47 pm by marinescdude
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Just like the BO1 weapon pack, this mod is very accurate. I've been playing and testing this for a few days and there are some things I'd like to point about.
 
On Der Einsendrache and Zetsubou no Shima I've tried many times but never got phd flopper from the Wunderfizz even though it was enabled. Was this intended not to be on these maps or is just a bug?
 
Could be possible for you to add a menu option to disable/change the Pap camos just like the BO1 pack? If yes, could I suggest some you could add? (and also for the BO1 pack in the future):
Add the ones that already exist in the BO1 pack;
Add the BO2 Victs Camo (the one from Tranzit, Die Rise and Buried);
Add Gold and Diamond camos;
 
The "Death Machine" powerup still uses the BO3 model, but tbh I think the classic from BO1 could fit in this mod better.
 
The "classic" Ray Gun is very cool but I think the sounds of firing and reloading are too loud.
 
I've seen you are adding support for more maps and still deciding the Wallbuys and stuff. I was thinking about how Origins could be with the mod, so here are my suggestions:
I tried to look at both BO2 and BO3 Wallbuys to match the best setup I can think right now.
 
Wallbuys:
 
RK5 = Kar98k
Sheiva = Gewehr 43
KRM-262 = Trench Gun
KN-44 = MP-40
Kuda = Thompson
L-CAR = M1 Carbine
Vesper = FG-42
ICR-1 = Absent (just like on BO2 there is no Wallbuy downstaris church unless you count "Semtex grenades")
HVK-30 = BAR
VMP = MP-40
Argus = Double-Barrelled Shotgun
M8A7 = Type 100 (Since on BO2 was the AK-74u, it fits better being a smg there)
MP-40 = Unchanged
STG-44 = Unchanged
M1927 = STG-44 (just like on BO2)
 
Shovel Pickups:
 
M1911
Gewehr 43
Trench Gun
Sawn-off double-barreled shotgun
Mosin Nagant (with scope)
M1 Garand
WAW grenades
 
Golden Shovel Pickups:
 
STG-44
MP-40
Trip-Mines (since bouncing betties are not in the pack yet)
 
115 Headshots Reward (Weapons with Pack-a-Punch):
 
Browning M1919
PPSh-41
STG-44
MP-40
 
(I almost forgot):
The Maxis Drone EE you can get the MG08/15 with Pap could be replaced with the MG-42.
 
I think that's it for now.
Thank you for making these incredible mods and making BO3 even better than it already is.
Last Edit: May 28, 2025, 03:53:51 pm by HzRetro
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On Der Einsendrache and Zetsubou no Shima I've tried many times but never got phd flopper from the Wunderfizz even though it was enabled. Was this intended not to be on these maps or is just a bug?
I can't verify this bug (at least on Der Eisendrache), seems like it works for me and I don't see why the code for adding to Wunderfizz already included in the PhD Flopper assets wouldn't work for these maps in particular.
 
Could be possible for you to add a menu option to disable/change the Pap camos just like the BO1 pack? If yes, could I suggest some you could add? (and also for the BO1 pack in the future):
Add the ones that already exist in the BO1 pack;
Add the BO2 Victs Camo (the one from Tranzit, Die Rise and Buried);
Add Gold and Diamond camos;
It'll take some time due to the fact the ports I'm using don't have the camo system set up for them but it's already planned as part of porting all options over from the Black Ops weapon pack, I'll keep the additional camos you've suggested in mind for when I get around to it.
 
The "Death Machine" powerup still uses the BO3 model, but tbh I think the classic from BO1 could fit in this mod better.
Shouldn't be an issue porting the functionality over from the Black Ops weapon pack.
 
The "classic" Ray Gun is very cool but I think the sounds of firing and reloading are too loud.
This is a problem that's been reported for multiple weapons and I'm not sure how long exactly it's going to take for those assets to be fixed after I already raised the issue, will probably have to look into fixing it myself at some point.
 
I've seen you are adding support for more maps and still deciding the Wallbuys and stuff. I was thinking about how Origins could be with the mod, so here are my suggestions:
Should be able to implement all these wallbuy replacements relatively soon. Also good tip on the easter egg rewards, need to deal with it on the Black Ops weapon pack as well.
Last Edit: June 02, 2025, 04:57:20 pm by marinescdude
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Quote from: marinescdude
I can't verify this bug (at least on Der Eisendrache), seems like it works for me and I don't see why the code for adding to Wunderfizz already included in the PhD Flopper assets wouldn't work for these maps in particular.
I will try it again on these maps. Maybe I'm just being unlucky to get PhD.
 
Quote from: marinescdude
It'll take some time due to the fact the ports I'm using don't have the camo system set up for them but it's already planned as part of porting all options over from the Black Ops weapon pack, I'll keep the additional camos you've suggested in mind for when I get around to it.
I'm glad to hear this. Also, just to remind you: I was playing "Call of the Dead Remaster" with this mod and I've noticed the "Scavenger" does not apply the "WaW Etching camo" when you Pap it. But since it is a custom map, I have no idea if you can fix it.
 
Quote from: marinescdude
This is a problem that's been reported for multiple weapons and I'm not sure how long exactly it's going to take for those assets to be fixed after I already raised the issue, will probably have to look into fixing it myself at some point.
I see this could take some time to do. Anyways, until then we can still use the BO3 improved version for now. It is good you implemented it to this mod. Also, tbh, I wouldn't mind if the weapons in this mod used  the WWII models and WaW sounds just like in "Der Riese Declassified". At least they already have slide animations.
 
Quote from: marinescdude
Should be able to implement all these wallbuy replacements relatively soon. Also good tip on the easter egg rewards, need to deal with it on the Black Ops weapon pack as well.
That's why we have to look for everything that a zombies map has to offer to our gameplay, or then we can miss something. Also, I will look into other maps and see if I can help with wallbuys and stuff for both Waw and BO1 packs so you can add support for more of them.
Last Edit: June 03, 2025, 01:29:34 am by Moderator (Approval)
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Wallbuys:
 
RK5 = Kar98k
Sheiva = Gewehr 43
Just a heads-up that the RK5 is placed where the M14 was and the Sheiva placed where the Ballista was so I'll be swapping this suggestion around to match the original semi-auto/bolt-action rifle set-up.
 
Also, just to remind you: I was playing "Call of the Dead Remaster" with this mod and I've noticed the "Scavenger" does not apply the "WaW Etching camo" when you Pap it. But since it is a custom map, I have no idea if you can fix it.
Should be possible to override the asset that handles weapon camos, I should definitely be able to mod in new camos for the Scavenger.
 
Also, tbh, I wouldn't mind if the weapons in this mod used  the WWII models and WaW sounds just like in "Der Riese Declassified". At least they already have slide animations.
Later I could make an option like the Black Ops weapon pack has to keep the original map's weapons and wallbuys.
Last Edit: June 03, 2025, 04:56:13 pm by marinescdude
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Just tested the new update. Origins is working fine and I enjoyed using WaW weapons on this map. Now we just need it to work with the BO1 weapon pack as well. (hopefully you can update it soon).
 
One issue I found is that if you choose to start with the default starting weapon (Mauser C96), when you Pap it, the camo doesn't apply to the weapon. Although it was very cool to see the "Boomhilda" with no camo. Nothing to worry about, since it is just a small thing to fix and you said that in future updates the mod will have custom camos and then maybe it will be fixed. (I could be wrong but it appears that Origins has no support for different camos other than the default blue one).
 
Quote from: marinescdude
Also good tip on the easter egg rewards, need to deal with it on the Black Ops weapon pack as well.
This topic is for the WaW weapon pack, but since I'm already here talking about Origins, here's my suggestions for the BO1 weapon pack:
Maybe you should make it just like the WaW maps from ZC, making an option to have WaW Wallbuys and dig spots. Mystery Box still uses BO1 weapons.
 
Shovel Pickups:
 
M1911 or Mauser C96 (default)
Olympia or Sawn-off double-barreled shotgun
Stakeout or Trench Gun
L96A1 or Kar98k scoped
HS-10 or M1 Garand
SPAS-12 or Gewehr 43
 
Golden Shovel Pickups:
 
STG-44
MP-40
Trip-Mines or Claymores
 
115 Headshots Reward (Weapons with Pack-a-Punch):
 
Commando (Predator)
STG-44 (Spatz-447 +)
MP-40 (The Afterburner)
AK-74u (AK-74fu2)
 
Quote from: update changelog on 3ʳᵈ June 2025 18:09
NOTE: weapon replacement for Maxis Drone EE reward hasn't been implemented yet due to an issue while building the mod
When fixed, the MG08/15 could be replaced with the HK21 (H115 Oscillator).
 
Anyways, keep up with the good work man!
 
Last Edit: June 04, 2025, 09:15:50 am by Moderator (Approval)
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Shovel Pickups:
 
M1911 or Mauser C96 (default)
Olympia or Sawn-off double-barreled shotgun
Stakeout or Trench Gun
L96A1 or Kar98k scoped
HS-10 or M1 Garand
SPAS-12 or Gewehr 43
 
Golden Shovel Pickups:
 
STG-44
MP-40
Trip-Mines or Claymores
When I previously added support with BO1 wall weapons the SPAS-12 was made a golden shovel pickup, and the AK-74u was added alongside as well (can't remember if it was my decision or a suggestion). Otherwise matches what I did.
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I've been playing a lot of Black Ops 1 and 2 on Plutonium recently and I've encoutered a mod that adds WaW weapons to BO1 Zombies.
I was made by an user named "HomerJay42" and when I tested it, I thought it would help with the Wallbuys for the WaW weapon pack, so you could add support for Ascension, Shangri-la and Moon.
Another thing you can also add is the Solo Easter Eggs possible for these maps, just like you did for the BO1 pack.
 
Here's the page of the mod for you to see and test it if you like:
https://forum.plutonium.pw/topic/41789/zm-waw-weapons-mod-for-bo1-maps-v2.8.1?page=1
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I've been playing a lot of Black Ops 1 and 2 on Plutonium recently and I've encoutered a mod that adds WaW weapons to BO1 Zombies.
I was made by an user named "HomerJay42" and when I tested it, I thought it would help with the Wallbuys for the WaW weapon pack, so you could add support for Ascension, Shangri-la and Moon.
Unfortunately I don't have a PC copy of the game and can't find any indication of how wallbuys are replaced looking through the mod files so I don't think I can investigate this on my own, probably need you to write up lists like before.
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Quote from: marinescdude
Unfortunately I don't have a PC copy of the game and can't find any indication of how wallbuys are replaced looking through the mod files so I don't think I can investigate this on my own, probably need you to write up lists like before.
Since you've already made support for these maps, you shouldn't worry about it. I actually liked how Wallbuys were placed the way you did.
 
The only thing missing is the Pap camo for Wonder Weapons like the "Baby Gun" and the "Wave Gun". I also noticed the DG-2 has no Pap camo either on The Giant and TrustinUma's Der Riese. Would you rather make it the traditional "Etching camo", or make it Gold like the BO1 version? (That's the reason I asked you to put Gold as a Pap camo in the menu options).

 
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