2ⁿᵈ June 2026 19:13 GMT+1(TF's Zombie Options only) Removed debug weapon name dump on HUD from enabling BO IIII carpenter
1ˢᵗ June 2026 20:31 GMT+1Changes ported over from Black Ops II Weapon Pack:Added ability to load previously saved Mod Options through 'Change Game Mode' menu. Mod Options can be saved using the options panel (press O to access)
(TF's Zombie Options only) Added previously cut BO IIII Carpenter (repairs shields)
21ˢᵗ May 2026 13:55 GMT+1Fixed Moon not being able to load
Added lobby menu option to change how quickly or slowly zombies get to the barriers
20ᵗʰ May 2026 15:50 GMT+1Increased zombie damage to 60 on two-hit-down options like the original game
Removed two-hit-down options' effect on Nova Crawlers
19ᵗʰ May 2026 14:43 GMT+1Fixed trip mine chalk drawing still being visible
Changes ported over from Black Ops 1 Zombies Weapon Pack:Added lobby menu option to stop zombies climbing up and jumping down from the stage on Kino der Toten
Changed Health Difficulty option to affect zombie damage rather than player health
7ᵗʰ May 2026 13:44 GMT+1Removed text pop-up in WaW HUD for non-Max Ammo powerups due to not being in the original game and compatibility issues with alternate power-up icons
Changes ported over from Black Ops 1 Zombies Weapon Pack:Changed powerup icon replacements to use a lobby menu option instead
8ᵗʰ March 2026 16:10 GMTAdded bouncing betties
6ᵗʰ March 2026 20:42 GMTAdded lobby menu option for eMoX's Delayed Power-Up Drops
17ᵗʰ December 2025 18:25 GMTChanges ported over from Black Ops 1 Zombies Weapon Pack:Changed DVAR options to use GameTypeSetting
This should ensure compatibility with the Save Config button that will allow saved options to be selected as a variation on a gamemode once that UI element (like the one from T6MOD) is implemented
For issue reporting purposes, the options that have remained unchanged are:
HUD, Perk Icons, Round Change Music, Mystery Box FX, Ascension Red Telephone Quotes, Ascension Black-and-White Vision, Demonic Announcer, Weapon Holstering, Sprinting cancels reloads, Reloading cancels sprinting, Zombie Eye Colour, BO III Ray Gun
1ˢᵗ October 2025 17:22 GMT+1Changes ported over from Black Ops 1 Zombies Weapon Pack:Issue reported by
legomantwist8, thanks for the help!
Removed the ability to grab random weapon powerup if you're holding a special item that doesn't allow you to buy weapons. This stops the game removing all your weapons and points ('anti-cheating') when grabbing the powerup while holding hacker.
29ᵗʰ September 2025 19:57 GMT+1Issue reported by
KickSpark, thanks for the help!
Fixed plants in Zetsubou no Shima giving BO III weapons instead of WaW weapons
26ᵗʰ September 2025 21:13 GMT+1Issue reported by
KickSpark, thanks for the help!
Removed broken swimming animations for M1911, BAR, M1 Carbine, Double-Barrelled Shotgun, DP-27, FG42, M1 Garand, M1897 Trench Gun, M1919, MP40, PPSh-41, SVT-40, Thompson, Type 100, Type 99
Added sprint swimming animations for .357 Magnum, Arisaka, Gewehr 43, Kar98k, MG42, StG-44, PTRS-41, Ray Gun, Springfield
4ᵗʰ August 2025 13:07 GMT+1Thanks
TheGoldenBum for the suggestion!
Added xmodelalias fix
3ʳᵈ September 2025 14:08 GMT+1Thank you
HzRetro for the suggestion!
Added alternate wall weapons option for Gorod Krovi
28ᵗʰ August 2025 15:25 GMT+1Thank you
HzRetro for the suggestion!
Restored powerup sounds with those from The Giant/Shadows of Evil
Fixed sliding not being disabled properly after going into Shangri-La mud, which would result in sliding being re-enabled if the lobby menu option was set to off or dive-to-prone (breaking the latter entirely) and sliding being permanently disabled if the lobby menu option was set to sliding
18ᵗʰ August 2025 20:32 GMT+1Fixed M2 Flamethrower and M1911 being able to be PaP-d multiple times
Changes ported over from Black Ops 1 Zombies Weapon Pack:
Fixed PaP camo not being applied at all to Wunderwaffe, 31-79 JGb215, Zap Guns
Added lobby menu option to always use Gold camo for Wunderwaffe
Added lobby menu options to change PaP camos
NOTE: PaP camo disable option not implemented due to how camos are applied, will always cycle between multiple camos ingame due to an issue with the camos not applying otherwise and blocking multiple PaP
Thank you
HzRetro for the suggestion!
Added Gold PaP camo
7ᵗʰ August 2025 16:44 GMT+1Adjusted WaW HUD ammo indicator so it stays in a single row
Ensured M1 Garand Rifle Grenade uses the correct ammo indicator as per WaW
Changed Bows to use MG ammo indicator
Zap Guns use SMG ammo indicator while Wave Gun uses Wunderwaffe ammo indicator
Most other wonder weapons should now use Wunderwaffe ammo indicator
Changed WaW HUD Fire Sale icon
3ʳᵈ August 2025 17:27 GMT+1Added WaW HUD support for rest of stock maps
2ⁿᵈ August 2025 19:56 GMT+1Added SVT-40, Type 99 based on stats from JBShady's
WaW Remastered ModAdded lobby menu option to remove wall weapons from the mystery box
1ˢᵗ August 2025 15:35 GMT+1Changes ported over from Black Ops 1 Zombies Weapon Pack:Added lobby menu option to disable Space Monkeys on Ascension
31ˢᵗ July 2025 16:49 GMT+1Added support for Ascension, Shangri-La, Moon based on
SexyTurtle's
suggestions Changes ported over from Black Ops 1 Zombies Weapon Pack:Lobby menu options for black-and-white vision and red telephones on Ascension
Added random weapon powerup to QED rewards and adjusted the 'starburst' weapon pool
Made Ascension and Shangri-La Easter Eggs soloable
Removed collisions from shrunken zombies
Issue reported by
HzRetro, thanks for the help!
Fixed Shangri-La easter egg reward not giving PhD Flopper and not respecting options that remove perks from the map
28ᵗʰ July 2025 18:07 GMT+1Thank you
poyzee for the suggestion!
Added support for Gorod Krovi
Thank you
Hello Kitty AKA blackmetal for the suggestion and advice to use JBShady's
WaW Remastered Mod for stats!
Added lobby menu option for DP-27
26ᵗʰ July 2025 16:20 GMT+1Thank you
Clapmeister for the suggestion!
Added support for
TrustInUma's Der Riese24ᵗʰ June 2025 16:52 GMT+1Added option to restore WaW HUD, only works on Nacht der Untoten, Verrückt, Shi no Numa, The Giant
9ᵗʰ June 2025 20:17 GMT+1Fixed BO starting weapon option not actually giving the M1911
9ᵗʰ June 2025 18:51 GMT+1Issues reported by
PeteHeat, thanks for the help!
Fixed Double Tap machines not working without manually setting options
Added Double Tap I as Origins rituals of the ancients reward
8ᵗʰ June 2025 16:02 GMT+1Fixed sliding or jumping with PhD Flopper causes the game logic to indefinitely hang (connection interrupted error)
7ᵗʰ June 2025 13:01 GMT+1Added dive-to-prone, reload cancelling, reload cancelling and sprint cancelling, script by XcDylan93:
https://discord.com/channels/230615005194616834/230616047613378560/1380218245101129841Added classic fall damage values from
https://www.thetechgame.com/Archives/t=2401729/all-black-ops-patch-gpd-codes-dvar-list-l-updated-l.htmlChanged Zetsubou no Shima wallbuys in bunker left-room to have Thompson on the wall and Double-Barrelled Shotgun underwater
3ʳᵈ June 2025 18:09 GMT+1Thank you
HzRetro for the suggestion!
Added support for Origins
NOTE: weapon replacement for Maxis Drone EE reward hasn't been implemented yet due to an issue while building the mod
2ⁿᵈ June 2025 16:11 GMT+1Thank you
Monkey_Ray_4 for the suggestion!
Added basic support for
gcp345's Der Riese. An option for weapon replacements is not implemented yet (also no PaP-d M1911 when downed in solo) but almost all other mod features should be functional.
27ᵗʰ May 2025 22:48 GMT+1Thank you
poyzee for the suggestion!
Added lobby menu option to restore Improved BO3 Ray Gun
Added lobby menu option to choose between WaW M1911, BO M1911 and map-specific starting weapon
Added lobby menu option to remove Monkey Bombs from the mystery box
Thank you
Spikem for the suggestion!
Added lobby menu options to disable power-ups that aren't in all WaW maps (Carpenter, Fire Sale, Death Machine, Bonus Points - Der Riese: Declassified)
Added lobby menu option to disable Solo Quick Revive
23ʳᵈ May 2025 21:18 GMT+1Added new wall weapon layouts to Kino der Toten
- As suggested by Conn6orsuper117
- An additional one to represent counterparts to BO weapons, with a further option to swap positions of FG42/BAR (replacing MPL/PM63)
Replaced BO III grenades with WaW grenades
22ⁿᵈ May 2025 09:28 GMT+1Moved MP40 in Zetsubou no Shima Lab A to below area
Implemented
Conn6orsuper117's request to have Type 100 inside Laboratory A
21ˢᵗ May 2025 22:48 GMT+1Special thanks to poyzee for providing me with the means to even start full development on DLC maps!
Added support for Der Eisendrache with lobby menu options to choose between
poyzee's
suggestion and
Conn6orsuper117's
suggestionAdded support for Zetsubou no Shima based on
Conn6orsuper117's
suggestion Restored trip mine chalk drawing while I haven't yet added bouncing betty replacements
Issue reported by
TheEpicMan, thanks for the help!
Fixed mystery box being unusable due to previous update's script override
19ᵗʰ May 2025 20:09 GMT+1Added
Classic Mystery Box marker FXChanged explosions to use Black Ops sounds for PaP M1911
Issue reported by
Homerdinkle, thanks for the help!
Fixed missing PaP muzzle flashes (for M1911)
Issue reported by
AriensXDude, thanks for the help!
Fixed missing rumble assets (controller vibration) for .357 Magnum, Arisaka, Gewehr 43, Kar98k, MG42, StG-44, PTRS, Ray Gun, Springfield
21ˢᵗ April 2025 21:24 GMT+1Ported over Lobby Menu Options from
Black Ops 1 Zombies Weapon Pack:
change perk machine between PhD Flopper or Widow's Wine
remove Widow's Wine, Double Tap,Deadshot (for maps like Ascension) from the Wunderfizz pool or from Perkaholic/other sources as well
change Deadshot price to 1000
switch HUD perk icons to Black Ops 1 style, or BO III icons recoloured in the Black Ops 1 style
restore classic round change music
restore Classic Mystery Box FX
switch to two-hit-down system, with options that change between the different regeneration delays across the (partially hidden) WaW/BO difficulty level mechanic. Also includes adjustment to the critically injured overlay so there's an option that makes it show up after one hit pre-Jugg.
switch to classic revive animation
switch between Springfield and Kar98k on Verrückt
disable double pack-a-punch
disable Gobblegum Machine
disable Der Wunderfizz
replace Demonic Announcer with original Samantha, Moon Richtofen, BO II Richtofen, Origins Samantha, Shadowman
lower weapon when it would be blocked by obstructions (weaponrest_enabled 1)
disable sliding
restored burp sounds after drinking perks for maps that haven't set them
change zombie eye glow to orange, blue, red, white, green, purple, pink, or remove altogether
disable randomised perk machines on The Giant (+ Shadows of Evil and Zetsubou no Shima)
3ʳᵈ April 2025 11:20 GMT+1Added support for Kino der Toten and Call of the Dead.
1ˢᵗ April 2025 08:27 GMT+1Issue reported by
Conn6orsuper117, thanks for the help!
Fixed PaP BAR not ever replenishing the magazine at the end of the reload animation
30ᵗʰ March 2025 23:28 GMT+1Added Ray Gun port by TheAllNightFall, thanks for providing an early download on the Black Ops 3 Mod Tools Discord Server
Fixed Type 100 and BAR being switched in Shi No Numa
Adjusted damage multipliers for PaP M1911
Fixed BAR + Bipod price in Verrückt
Thanks everyone who reported this issue:
Fixed MG42 and Browning not being in the box on Nacht der Untoten and Verrückt
Issue reported by
v2461, thanks for the help!
Added temporary fix for PaP PTRS scope lens
Issue reported by
Conn6orsuper117, thanks for the help!
Fixed BAR not having cosmetic bipod in other maps
27ᵗʰ March 2025 22:01 GMTAdded M1 Garand Rifle Grenade and Panzerschreck
26ᵗʰ March 2025 22:05 GMTIssue reported by
poyzee, thanks for the help!
Fixed Smurphy's Improved Ray Gun not actually being imported into the mod
Issue reported by
TheGoldenBum, thanks for the help!
Fixed helmet multipliers for Scoped Kar98k, PTRS, Springfield - headshot damage should now be fixed
Fixed M1911 having incorrect starting ammunition