17ᵗʰ January 2024 21:52 GMTAdded 'monkey bomb' effect to PaP Crossbow
Added FX on projectiles for crossbows and semtex (for the time being PaP crossbow has the same green FX instead of red FX)
Shortened unupgraded crossbow fuse time to 1.5 seconds
Added throwing/activation sound for semtex (extracted from Black Ops II)
7ᵗʰ October 2024 01:18 GMT+1Added lobby menu option to switch to a two-hit-down system + the health regeneration delay of WaW/BO 'difficulty' mechanics (_gameskill.gsc, I assume the fractional blending mechanic isn't used). Hardened is currently not implemented due to an issue with the set-up for health regen/post-damage invincibility making it too survivable.
Added extra options for Origins map support
Thanks
Conn6orsuper117 for the
suggestion!
Added support for Origins
31ˢᵗ August 2024 15:26 GMT+1Fixed perk machines not having light-up FX on Shi no Numa
Issues reported by
Conn6orsuper117, thanks for the help!
Fixed Locus still being in Nacht der Untoten Mystery Box
17ᵗʰ August 2024 17:02 GMT+1Thanks
N7aster for the suggestion!
Added ability to pause in co-op with new in-game menu option
9ᵗʰ August 2024 19:38 GMT+1Thanks
zombiedude9976 for the suggestion!
Added option to restore original black-and-white vision in Ascension
5ᵗʰ August 2024 23:40 GMT+1Fixed missing support for zombies side-stepping/rolling in Kino der Toten
Thanks
Conn6orsuper117 for the suggestion!
Replaced Locus with L96A1 in Nacht der Untoten Sniper Cabinet
5ᵗʰ August 2024 00:18 GMT+1Added lobby menu option to switch Quick Revive with Mule Kick on Shi no Numa
Added lobby menu option to disable randomised perk machines on The Giant (+ Shadows of Evil and Zetsubou no Shima)
Thank you
poyzee for the suggestion!
Added lobby menu option to enable zombie rolling/side-stepping
2ⁿᵈ August 2024 22:22 GMT+1Removed Sten from Mystery Box in Verrückt and Shi no Numa
Fixed one of the Sten wallbuys lacking chalk drawing and StG 44 chalk drawing overlapping M16 wallbuy in Verrückt (issue not present in TF's Zombie Options version)
Thanks
zombiedude9976 for the suggestion!
Added Black Ops wall weapons to Nacht der Untoten and The Giant
1ˢᵗ August 2024 22:57 GMT+1Thanks
zombiedude9976 for the suggestion!
Added Black Ops wall weapons to Verrückt and Shi no Numa
31ˢᵗ July 2024 23:12 GMT+1Thanks
Bananascopz for the suggestion!
Replaced hellhound sounds with ones from WaW
Thanks
zombiedude9976 for the suggestion!
Added option to change Der Riese: Declassified wallbuys to Black Ops weapons
10ᵗʰ July 2024 11:32 GMT+1Thanks
TheGoldenBum for the suggestions!
Added option for Alternative Shaders with "Black Ops 1" colors as perk icons
Added Weaponized 115 PaP camo option
Added option to remove zombie eye glow FX
5ᵗʰ July 2024 17:28 GMT+1Added new material to MP40 PaP model to make WaW camo better match the original game
Adjusted BO1 PaP camo scaling to better match the original game
2ⁿᵈ July 2024 17:43 GMT+1Changed WaW PaP camo to use assets made by smurphy
An old popular request:
Added WaW PPSh-41 as optional weapon
25ᵗʰ June 2024 09:54 GMT+1Thanks
TheGoldenBum for the suggestion and
finding how to implement itAdded lobby menu option to revert Double Tap to its WaW/BO incarnation. Perk machine and a proper Shadows of Evil perk icon not implemented yet.
24ᵗʰ June 2024 11:55 GMT+1Thanks
TheGoldenBum for the suggestion!
Added lobby menu option to change zombie eye glow. NOTE: Eyes on the model itself may still be visible through the glow fx
11ᵗʰ June 2024 11:54 GMT+1Thanks
Clapmeister for the suggestion!
Added lobby menu option to replace all grenade wallbuys with frags or semtexes
8ᵗʰ June 2024 11:58 GMT+1Thanks
TheGoldenBum for the suggestion!
Added lobby menu options to remove Double Tap and Deadshot
6ᵗʰ June 2024 12:28 GMT+1Fixed power-up icons not being replaced in Shadows of Evil
22ⁿᵈ May 2024 17:39 GMT+1Switching to original round change sounds now plays for the first round
Thanks
N7aster for the suggestion!
Changed to original PhD Flopper explosion sound as provided by N7aster
Enabled perk drinking burp sounds for maps that haven't set them
Fixed PSG-1 not having sounds
20ᵗʰ May 2024 17:36 GMT+1On popular request:
Added option to disable sliding
19ᵗʰ May 2024 12:28 GMT+1In lobby menu options 'Black Ops Features' settings have been split away from 'General' settings
Thanks
poyzee for the suggestion!
Added option to switch to "FIVE" quotes provided by
N7aster for Ascension's Red Telephones
12ᵗʰ May 2024 21:21 GMT+1Reset explosion FX to the original ports set-up
Changed DuckGroup settings on weapon sounds to ones that would work properly on Moon: no more full volume firing sounds in vacuum
Added Black Ops explosion sounds provided by
N7aster for PaP M1911, M16A1 grenade launcher, China Lake
Issues reported by
TheGoldenBum, thanks for the help!
Fixed PaP muzzle flash for Uzi
Fixed PaP camo on PaP PM-63
7ᵗʰ May 2024 20:23 GMT+1Thanks
TheGoldenBum for the suggestions!
Added lobby menu option to restore Classic Mystery Box FX
Added lobby menu option to lower weapon when it would be blocked by obstructions
Fixed Death Machine HUD icon erroneously being reset to BO III version
5ᵗʰ May 2024 15:19 GMT+1Added camo masks for AK-47, FAL, Stakeout and the WaW camo for MP40
PaP camouflage should now mostly be applied correctly to the weapons, might still need some work
23ʳᵈ April 2024 10:31 GMT+1Actually fixed Thunder Gun PaP camo
Stopped PaP camo from being applied to Ray Gun batteries
22ⁿᵈ April 2024 17:41 GMT+1Fixed sniper rifles with changeable scopes having differences in initially-obtained vs maximum ammo counts
Fixed sniper rifles with changeable scopes needing to switch between modes before switching to another weapon
Buffed PaP WA2000 to have ammo capacity of 18+72
Thanks
TheGoldenBum for the suggestions!
Reverted changes to how PaP camo is applied to Thunder Gun
Added PSG1
1ˢᵗ April 2024 13:17 GMT+1Fixed previous Call of the Dead chalk drawings change being applied to all maps
Fixed 2D overlay option not allowing WA2000 to give an upgraded weapon from the PaP machine
Issues reported by
TheGoldenBum, thanks for the help!
Fixed Thunder Gun not having PaP camo applied
Switched WA2000 PaP camo to be applied to the other parts of the gun rather than the wooden parts
31ˢᵗ March 2024 10:35 GMT+1Fixed Call of the Dead having extra chalk drawings on top of the map's original ones.
Fixed switchable sniper rifle scope setup doubling reserve ammo
Known issue: default sounds (explosions, wonder weapon reloads) sometimes don't play, this is a problem with building the mod on a different system and is guaranteed to be fixed around the middle of April, though I'll see what I can do until then - just unclear when it does work and when it doesn't
Thanks
TheGoldenBum for the suggestions!
Added Dr Monty as Demonic Announcer option
Added WA2000
18ᵗʰ March 2024 08:13 GMTIssue reported by
TheGoldenBum, thanks for the help!
Added missing BO II Richtofen Demonic Announcer option, the results in game should now align with the settings
17ᵗʰ March 2024 22:24 GMTAdded as options to replace Demonic Announcer with original Samantha (for maps using custom ones, otherwise leave it as default)/Moon Richtofen/BO II Richtofen/Origins Samantha
Thanks
TheGoldenBum for the suggestion!
Added lobby menu option to replace Demonic Announcer with the Shadowman
Adjusted Enfield Black Ops/World at War PaP camo so it's no longer applied to the polymer textures
3ʳᵈ March 2024 22:25 GMTFixed Shadows of Evil having BO III weapons regardless of the lobby menu options
3ʳᵈ March 2024 21:21 GMTAdded support for Shadows of Evil
To-do: Change Bootlegger wallbuy model to Sten, replace powerup HUD icons with Black Ops icons
24ᵗʰ February 2024 20:20 GMTIssue reported by
poyzee, thanks for the help!
Fixed check for already-included Ray Gun Mark II (based on worldmodel check from _zm_weapons.csc), should now actually appear in the mystery box on custom maps.
19ᵗʰ February 2024 10:17 GMTIssue reported by
poyzee (Gamer Squirrel), thanks for the help!
Fixed Ray Gun Mark II not appearing on custom maps by including it by default, then removing from mystery box on stock maps that already have it
17ᵗʰ February 2024 12:18 GMTIssue reported by
Monkeyzon, thanks for the help!
Fixed custom Ray Gun Mark II being erroneously added to stock maps.
Prevented custom Ray Gun Mark II FX from overriding stock FX (the issues with said custom FX are yet to be fixed)
Re-implemented lobby menu option for round change sounds
Thanks
Gamer Squirrel for the suggestion!
Added Ice PaP camouflage option
8ᵗʰ February 2024 14:06 GMTThanks
Gamer Squirrel for the suggestion!
Added option to replace Death Machine powerup with Lightning Bolt (Wunderwaffe DG-2) after defeating George on Call of the Dead (name for zm_powerups::specific_powerup_drop is "tesla")
4ᵗʰ February 2024 13:25 GMTIssue reported by
Gamer Squirrel (poyzee), thanks for the help!
Fixed PhD Flopper perk icon not showing in Der Riese: Declassified
30ᵗʰ January 2024 12:28 GMTThanks
Clapmeister for the suggestion!
Added lobby menu options to restore PPSh-41, MG 42 to Der Riese: Declassified
Added Circuits/WaW camo to stock weapons
Issue reported by
poyzee, thanks for the help!
Made sure the Ray Gun Mark II is added to maps that did not already have it
27ᵗʰ January 2024 17:46 GMTAdded lobby menu option to switch between viewmodel and overlay scope (or the ability to change mid-game) across Dragunov, L115, G11
Issue reported by
poyzee, thanks for the help!
Fixed Ballistic Knife with Sickle erroneously being added to Call of the Dead
Disabled Perk Icon change functionality on Der Riese: Declassified due to being redundant
26ᵗʰ January 2024 10:38 GMTFixed Black Ops PaP Camo being erroneously applied to parts of AUG, Commando, FAMAS, G11, Galil, M14, M16, AK74u, MP5K, MPL, Spectre, HK21, RPK, Dragunov, L115, HS10, SPAS-12
Thanks
Clapmeister for the suggestion!
Added lobby menu option for WaW Camo, uses same camo rules as Black Ops
KNOWN BUG: Camo does not get applied to G11
25ᵗʰ January 2024 11:17 GMTThanks
poyzee for the suggestion!
Added support for
Call of the Dead and
Der Riese: Declassified23ʳᵈ January 2024 12:56 GMTThanks
Clapmeister for the suggestion!
Made Ascension Easter Egg soloable
20ᵗʰ January 2024 15:24 GMTIssue reported by
poyzee, thanks for the help!
Fixed batteries rendering over the Ray Gun glowy material when using the Black Ops PaP camo during the reload animation, they are now only slightly visible behind the glowy material (this happens with other vanilla camos)
On request added option to restore Black Ops III Circuits camo for Black Ops weapons/Ray Gun/Crossbow/Ballistic Knife only (custom camos cannot be added to stock weapons)
13ᵗʰ January 2024 11:52 GMTThanks
poyzee for the suggestion!
Changed Ray Gun glowing material to white (blue when PaP) to match the original Black Ops version
5ᵗʰ January 2024 14:16 GMTThanks
poyzee for the suggestion!
Added lobby menu options to disable or change PaP camos.
20ᵗʰ December 2023 18:24 GMTIssue reported by
TheGoldenBum, thanks for the help!
Fixed erroneous removal of Enfield lobby menu option
19ᵗʰ December 2023 17:16 GMTThanks
TheGoldenBum for the suggestion!
Added option to disable Der Wunderfizz
Issue reported by
Bananascopz, thanks for the help!
Fixed waterslide step not working for 2/3-player games
12ᵗʰ December 2023 18:27 GMTThanks
TheGoldenBum for the suggestion!
Changed red dot to higher resolution texture (BO III red dot)
Added Enfield weapon option
9ᵗʰ December 2023 12:48 GMTFixed optional weapons not having their model cycle through the box (changed .csc code from clientfield to DVAR method)
Fixed disabled weapons still having their model cycle through the box (
RemoveZombieBoxWeapon)
8ᵗʰ December 2023 11:12 GMTMade AK47/Uzi/Skorpion/Stoner63 options off by default
Thanks
Dobonhonkeroo for the suggestion!
Added options to reintroduce BO III weapons to the mystery box
Thanks
Clapmeister for the suggestion!
Added options to remove Ballistic Knife or Crossbow from the mystery box
Issue reported by
Clapmeister, thanks for the help!
Reduced M72 Law 'Raise' time to 1.1, 'First Raise' time to 1.4
Reduced Death Machine 'First Raise' time to 1.55
Issue reported by
TheGoldenBum, thanks for the help!
Changed all remaining PaP viewmodel muzzleflash to available effect (fx\zombie\fx_muz_lg_mg_1p_ug_zm/fx_muz_sm_pistol_1p_ug_zmb/fx_muz_rocket_xm_1p_ug_zmb.efx → fx_muz_md_rifle_1p_ugw_zmb)
25ᵗʰ November 2023 14:39 GMTChanged Mod Options system to be based on
Scobalula's Bo3Mutators, map restarts no longer occur to implement certain features
Made Shangri-La Easter Egg soloable, claymores do not in fact work during the trip mine step
28ᵗʰ October 2023 15:45 GMT+1Swapped Shangri-La and Moon grenade wallbuys for semtex
Currently a port from the maingame BO III semtex, which doesn't have the throwing or beeping sounds of previous games
Uses standard grenade indicators as a placeholder, hud_icon_sticky_grenade doesn't seem to work
23ʳᵈ October 2023 18:21 GMT+1Thanks
Clapmeister for the suggestion!
Added lobby menu option to choose between Claymores and Trip Mines, if Shangri-La easter egg wasn't fixed behind-the-scenes
22ⁿᵈ October 2023 15:14 GMT+1Set ADS spread to 0 and enabled Is Sniper Weapon on Dragunov, L115A1
Enabled ADS Sway View Instead of Gun on D115 Disassembler, L115 Isolator
Changed lobby menu option to be a drop-down with option to 'replace' Gobblegum Machines, at present this doesn't work and removes the model without affecting the collision.
At some point I'll figure out how to make the code spawn in barrels like
poyzee suggested
Issue reported by
Clapmeister, thanks for the help!
Changed Widow's Wine lobby menu option to be a drop-down with new option to remove the perk from the map rather than just Wunderfizz (restores previous functionality)
25ᵗʰ September 2023 19:43 GMT+1Thanks
Sergeant Meow 08 for the suggestion!
Added option to disable Space Monkey rounds on Ascension
19ᵗʰ September 2023 13:04 GMT+1Changed 'Enable Widow's Wine' option to only affect Der Wunderfizz pool and not remove entirely from the game (backend change)
Added AUG wallbuy lobby menu option (BUG: currently with this option all wall weapon models will fail to spawn when buying)
Added Deadshot Price lobby menu option
Added lobby menu option to choose between spawning either PhD Flopper or Widow's Wine
10ᵗʰ September 2023 17:50 GMT+1Added Skorpion and Stoner63 weapon options.
18ᵗʰ August 2023 09:00 GMT+1Issue reported by
Ben, thanks for the help!
Added compatibility for other localised versions of the game, no translations yet (was it really as easy as edit>options>build language>all)
12ᵗʰ August 2023 16:23 GMT+1Added Death Machine announcer voicelines provided by
Beandon. Post-Moon Easter Egg will still need to be tested.
9ᵗʰ August 2023 15:54 GMT+1Made classic round change sounds apply by default and removed lobby menu option due to issues with it not applying mid-game
8ᵗʰ August 2023 15:34 GMT+1Issue reported by
street sign, thanks for the help!
Changed all firearm recoil settings (apart from Dragunov) to be closer to original Black Ops values, should no longer feel like they have no recoil
6ᵗʰ August 2023 14:45 GMT+1Replaced my random weapon powerup with modified version of natesmithzombies custom powerup, fixes weapon given being globally set rather than per-powerup
5ᵗʰ August 2023 10:39 GMT+1Fixed missing sounds for ballistic knife and crossbow
5ᵗʰ August 2023 00:29 GMT+1Added BOCW ballistic knife and crossbow.
2ⁿᵈ August 2023 13:19 GMT+1Thanks
poyzee for the suggestion!
Added Ray Gun Mark II option
Thanks
Beandon for the suggestion!
Restored pre-Zombie-Chronicles zombie sounds
31ˢᵗ July 2023 09:41 GMT+1Thanks
TheGoldenBum for the suggestion!
Added option to restore classic round change music
Fixed Fire Sales overriding disable GobbleGum option
30ᵗʰ July 2023 09:26 GMT+1Issue reported by
TheGoldenBum, thanks for the help!
Fixed AK47 not appearing in the box when enabled
29ᵗʰ July 2023 14:17 GMT+1Adjusted M14, Olympia, MPL, Stakeout, M16 wallbuy positions in Moon
28ᵗʰ July 2023 16:59 GMT+1Thanks
TheGoldenBum for the suggestion!
Added option to disable Gobblegum Machines
27ᵗʰ July 2023 09:39 GMT+1Added fix to make claymores work in Shangri-La easter egg, if this is confirmed to work I'll remove the front page disclaimer.
Changed Double PaP disable to a better method.
On popular request:
Added optional AK47 (Reznov's Revenge PaP only for now) and Uzi (both 25- and 32-round mag options).
15ᵗʰ July 2023 17:55 GMT+1Thanks
TheGoldenBum for the suggestion!
Added random weapon power-up to QED
To-do:
- Make weapon-giving power-up specific rather than globally set
- Add second weaponmodel to dual-wield weapon power-ups
- Apply PaP camo to weapon models
Changed weapon pool of 'starburst' QED effect
Disabled double pack-a-punching on M1911
9ᵗʰ July 2023 16:55 GMT+1Added Claymores
5ᵗʰ July 2023 11:37 GMT+1Issue reported by
TheGoldenBum, thanks for the help!
Changed PaP-d AK74u name to AK74fu2
3ʳᵈ July 2023 11:04 GMT+1Issue reported by
Monkeyzon, thanks for the help!
Reverted worldmodel PaP muzzle flash changes on AK-74u, AUG, Commando, Dragunov, FAL, FAMAS, G11, Galil, L115, M14, M16A1 due to co-op crashing issue
Thanks
Moyai Gaming for the suggestion!
Changed M16A1 name to M16
2ⁿᵈ July 2023 11:47 GMT+1On Popular Request:
Added option to use original Black Ops perk icons
1ˢᵗ July 2023 10:49 GMT+1Changed China Lake/Mustang & Sally/M203/M72 fx to things that are actually loaded
- explosions/fx_exp_rocket_default_sm.efx → explosions/fx_exp_rocket_default
- weapon/fx_trail_crossbow.efx → fx/weapon/fx_trail_grenade.efx
Removed PaP-d M72 trail
Removed early unworking Claymore-replacing-Trip-Mine functionality
27ᵗʰ June 2023 15:34 GMT+1Changed AK74u/AUG/Commando/Dragunov/FAL/FAMAS/G11/Galil/L115/M14/M16A1 PaP muzzleflash to available effect (fx_muz_md_rifle_1p_ug_zmb → fx_muz_md_rifle_1p_ugw_zmb etc.)
Changed Olympia/SPAS-12/Stakeout/HS-10 PaP muzzleflash to available effect (fx_muz_lg_shotgun_1p_ug_zmb → fx_muz_lg_gas_flash_buckshot_1p_ugw_zmb etc.)
23ʳᵈ June 2023 10:32 GMT+1Added Hogarth935's Black Ops 1 Style PaP Camo
22ⁿᵈ June 2023 16:49 GMT+1Changed 'Double Pack-a-Punch' option to a different method that eliminates prompt showing up.
Added Black Ops weapons to the mystery box in Rezurrection pack maps, until wall weapons are replaced this is a 'buyer beware' situation for playability since most chalk drawings aren't visible.
Fixed PaP-d Dragunov using incorrect zoom.
Issue reported by
Kaidoggydawg, thanks for the help!
Fixed incorrect zoom and animation of L115 causing the scope to be incorrectly aligned for hitting things.
21ˢᵗ June 2023 15:20 GMT+1Thanks
Sergeant Meow 08 for the suggestion!
Added Improved Ray Gun as a preliminary measure
21ˢᵗ June 2023 09:09 GMT+1Re-introduced options for Double Pack-a-Punch and Widow's Wine.
20ᵗʰ June 2023 14:20 GMT+1Re-added PhD Flopper
19ᵗʰ June 2023 20:56 GMT+1Re-carried through with change to set r_modellodbias to 10, r_lodbiasrigid to -1000, r_dof_enable to 0
19ᵗʰ June 2023 19:05 GMT+1Reverted all changes other than ADS fixes
19ᵗʰ June 2023 14:45 GMT+1On popular request:
Added PhD Flopper to replace Widow's Wine perk machines (also added option to remove Widow's Wine from the map/Wunderfizz pool if wanted)
Added option to disable double pack-a-punching
Set r_modellodbias to 10, r_lodbiasrigid to -1000, r_dof_enable to 0
Issue reported by
Dexter307, thanks for the help!
Set M1911 ADS transition times to 0.1s, CZ-75 to 0.15s
18ᵗʰ June 2023 09:46 GMT+1Issue reported by
TheGoldenBum, thanks for the help!
Fixed PaP-d Commando aim-down-sights animation being further away from the screen than normal.
17ᵗʰ June 2023 14:58 GMT+1Issues reported by
TheGoldenBum, thanks for the help!
Fixed RPK not being imported into mod files and thus unobtainable
Fixed PaP-d HK21 having incorrect fire rate and magazine staying in place while reloading
17ᵗʰ June 2023 10:16 GMT+1Aligned M16A1, PM-63, Stakeout wallbuys on Shangri-La
Thank you to
Deadshot.mp4 for providing tools useful in achieving this
16ᵗʰ June 2023 15:31 GMT+1Fixed Stakeout being obtainable from the Mystery Box in Kino der Toten
Issues reported by
TheGoldenBum, thanks for the help!
Fixed PaP-d CZ-75 lacking iron sights
Fixed PaP-d Dual-Wield CZ-75 right weapon mag count and reverted long barrel removal (still need to deal with non-PaP Dual Wield which has the opposite problem)
Enabled 'Stop Trail When Stationary' for M72 Law/Anarchy projectiles, not sure if it will make the smoke issues any less of a problem
15ᵗʰ June 2023 19:46 GMT+1Issues reported by
TheGoldenBum, thanks for the help!
Fixed PaP-d M14 ADS zoom level being of an optics attachment rather than the default iron sights (strange variable that, zoom focal length...)
Fixed magazine staying in place when reloading PaP-d MPL
Reduced Death Machine spin up time to 0.1s and spin down time to 0.25s (originally 0.25s, 0.5s)
13ᵗʰ June 2023 20:52 GMT+1 Fixed PaP-d AUG masterkey having 30×6 reserve ammo rather than 30
13ᵗʰ June 2023 16:41 GMT+1Actually fixed magazine staying in place when reloading PaP-d Galil, Spectre
Fixed PaP-d M14 ironsight animation
Fixed PaP-d M16A1 adding the flatrail modelgroup when switching to the underbarrel
13ᵗʰ June 2023 00:51 GMT+1Actually fixed z-fighting on Kino der Toten PM63 wallbuy
Actually fixed PaP-d Python carrying over dual-wield animations
Reverted PaP-d Dragunov scope change and reverted ADS version of L115 Isolator scope as a stop-gap measure until scope overlays are implemented
12ᵗʰ June 2023 13:48 GMT+1Fixed animations for PaP-d AK74u, M16A1, FAL, HK21, MP40, MP5K
Fixed China Beach name
Fixed missing ironsight for PaP-d Commando
Fixed magazine staying in place when reloading PaP-d Galil, Spectre
Fixed wrong scope on PaP-d Dragunov, L115A1
Fixed PaP-d Python carrying over dual-wield animations
Fixed PaP-d Stakeout not using grip animations
Fixed z-fighting on Kino der Toten PM63 wallbuy